* Fully migrated event system into lus
* Fixed tidy
* Last tidy error
* Added some more tidy stuff
* Last pass of tidy stuff
* Implemented dynamic module loading among o2r metadata
* Cleanup some things and moved to built-in libtcc
* Reverted CI dependencies
* Trying to fix libtcc compilation
* Another attempt at trying to fix this
* Fixed GetPlatform error
* Attempt at fixing cross-compilation for libtcc
* Another attempt for ios this time
* Disabled codesign on ios
* Addressed tidy comments
* Implemented keystore system for signature validation
* Renamed some things to manifest
* Fixed small compilation issue
* More tidy fixes
* Fully tested checksum and signature validations
* Added a sign tool
* Renamed missing function
* Removed leftover
* Fixed scripts not loading
* Implemented LoadAll based on dependencies
* Small fix so mods can load high resolution textures
* Added line fixer so it says the real path
* Fixed an issue related to f3d modding
* Fixed tidy
* Shifted some opcodes by one
* Fixed weird rebase shenanigans
* Moved to throw when loading untrusted scripts
* Fixed tidy
* Splitted compile and load for better info on ports
* Fixed tidy again
* Fixed wrong types on event system
* Fixed returning an invalid id when sorting, implemented an internal id tracker among optimizing the sort when registering a new listener
* Removed an unused queue
* Moved HexToBytes into StringHelper and renamed KeystoreSystem to Keystore
* Moved ScriptLoader data to be private
* Replaced default license
* Exported symbols on windows, added variables to set more things on libtcc and changed cmake to tell cmake to export a .lib
* Fixed wrong macro
* Fixed an error when generating .a files
* Fixed tidy
* Fixed more tidy
* I hate tidy
* Disabled readability-identifier-naming for original c extern
* Fixed wrong define
* Removed segmented guard because of false positives
* Fixed validation to verify if address comes from a DLL
* Fixed comment
* Fixed bad cast
* Fixed wrong cast again
* Implemented script loading test
* Fixed missing virtual function
* Added prints to tests
* Fix tests
* Fixed Script System tests
* Fixed last error and a better way to test ModInit and ModExit
* Updated dependencies among adding a tool to generate a keypair
* Added a key load based on user-prompt, trying to fix linux test and updated sign tool to add public_key
* Applied formatting on script_test
* Fixed StringHelper format
* Added missing header
* Updated test to be a ptr on status
* Removed unnecessary stuff
* Fully validated and fixed keystore saving and loading
* Updated geenerate keys script
* Fixed CompileAll
* Addressed latest comments
* Updated autogenerated keys script
* Updated untrusted handler to expose key too
* Added an small warning when not using ed25519 keys
* Added missing python dependencies
* Fixed tidy and updated actions
* Another attempt at fixing windows builds
* Removed search by listener validation because sometimes the same callback is used
* Added an error handler just to avoid crashing the program
* Added better errors for compiler
* Splitted logs into better fitted spdlog calls
* Kinda non-scope but i fixed a big performance issue on shaders
* Added KeyOrigin to know if it comes from the game, from lus or from the user
* Renamed from ScriptSystem to ScriptLoader
* Implemented cleanup on context destroy
* Finish some cleaning
* Wrapped dll load code into an optional ifder
* Fixed linux tests
* Enabled dll loading in test
* Inverted define
* Populates initial key list
* Moves keys to root of LUS
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Co-authored-by: Kenix Whisperwind <kenixwhisperwind@gmail.com>