Commit Graph

  • b304332469 dspspy: add missing file to vcrpoj, fix resetting step counters on loading new ucode, normalize mem_dump.h newlines Shawn Hoffman 2009-06-13 05:23:07 +00:00
  • 402d9068e1 dspspy: highlighted values were black...on black. now "bright cyan" Shawn Hoffman 2009-06-13 05:04:55 +00:00
  • ff7f9020fe dsp: renamed R09 to WR1 in some tests, removed unused code in DSPTables.cpp, added showing of origin file in dspspy (please fix if [runningUcode - 1] is wrong) Shawn Hoffman 2009-06-13 04:55:58 +00:00
  • f8a221dea2 small thread fix XTra.KrazzY 2009-06-13 00:21:47 +00:00
  • 2f0c872cd2 Flushing the memory card data to the hard-drive is now being done in a separate thread. Eliminates emulation delay/hang during memory card flush. I made this because for some reason my HD is probably failing and saving hangs the emulation for a couple of seconds (at least in SA2:B). Now everything runs smoothly. XTra.KrazzY 2009-06-13 00:01:51 +00:00
  • e8767497b5 JITIL 64 - fix stupid bug in IR.cpp. Almost there... loadstorepaired left. fix disasm in 32-bit mode. hrydgard 2009-06-12 23:56:31 +00:00
  • 087fe68d6d apply itsnotmailmail's DLC fix hrydgard 2009-06-12 20:29:50 +00:00
  • 04db7f5260 I need glasses sl1nk3.s 2009-06-12 16:07:07 +00:00
  • d99deae17d Fix for tatsunoko vs capcom and those wii games getting corrupted memory error + a couple of (serious...) fixes for some of my mistakes, and some warning fixes sl1nk3.s 2009-06-12 15:47:41 +00:00
  • a1fd2defc4 add missing define of DEBUGFAST in win32 build Shawn Hoffman 2009-06-12 15:15:01 +00:00
  • ff0ec2b3f8 a NEED DEBUG version of openal sound system, nakee, try to FIX it! :) hyperiris 2009-06-12 14:40:50 +00:00
  • b8d3cae6e3 Dolphin now saves frame limiter setting. Info Window now also gets the frame limiter setting :P death2droid 2009-06-12 13:21:54 +00:00
  • c4632fe345 DSPSpy can now dump all microcodes in a press of a button (2 on the Wii). Please test this XTra.KrazzY 2009-06-12 10:46:22 +00:00
  • aeb7053230 DSPTool now accepts multiple files with the '-m' flag. See usage for more information. XTra.KrazzY 2009-06-11 07:11:05 +00:00
  • 759263351a JITIL: Disable all load/store instructions in 64-bit mode. This actually makes a lot of games work - but slowly. Investigation needed. Reindent a bunch of code. hrydgard 2009-06-10 19:43:47 +00:00
  • 46f8178ab1 New shader: Everything looks like the sun is setting. Otherwise called 'crazy colors' XTra.KrazzY 2009-06-10 09:08:05 +00:00
  • 82154abdd5 Postprocessing - quick fix for mad_world shader failing to compile (ATI cards only ?) sl1nk3.s 2009-06-10 02:47:02 +00:00
  • a9728b50b9 Fix for setting projection hacks in ISO Properties. And added a projection hack for Skies of Arcadia by downloadaja. death2droid 2009-06-10 01:26:42 +00:00
  • ca7e4bd179 One char fix for the Wii menu and the cdb.vff issue as well as issue 1011, also fixed the Post build event, now copies files and directory if they're more recent without asking... sl1nk3.s 2009-06-10 01:15:41 +00:00
  • 3717578d7c Postprocessing - lame toon shader. (ok ok I'll stop :p) hrydgard 2009-06-09 23:23:33 +00:00
  • 212aa292bc Postprocessing shader: Make every game look like Mad World :) hrydgard 2009-06-09 22:48:51 +00:00
  • 24e0f8926c *blink* nakeee 2009-06-09 21:29:54 +00:00
  • 6f845b8bb0 Patch in Iulius' framelimiter, since it has advantages over "Other Audio" in many games (more speed). hrydgard 2009-06-09 21:27:45 +00:00
  • da30c24c5e compile fix or why I hate wxstring nakeee 2009-06-09 21:10:14 +00:00
  • 0b082d303b Tiny commit: 1. OpenAL is now selectable by default (I don't know why it was disabled) 2. Informativeness on Zelda UCode XTra.KrazzY 2009-06-09 20:22:53 +00:00
  • 9d3eb63508 DSPSpy: Implemented multiple microcode support. Someone needs to test this on a real Wii/GC. Now all that's left is implementing multiple file compilation in DSPTool. XTra.KrazzY 2009-06-09 20:01:07 +00:00
  • 919ca8ac6d Postprocessing: new and improved acidtrip shader :) hrydgard 2009-06-09 19:56:03 +00:00
  • 36026c62ed This is the result of my investigations on the Zelda ucode, and more spceially on these famous mails (00000000,000000000, 00000000,00010000, 00000000,00020000, 00000000,00030000) and command 0x2 (SyncFrame) too (these two things are tied together). Super Mario Galaxy now keeps sending commands 0x2 followed by the famous mails. Is it what it is supposed to do? luigi2us 2009-06-09 19:51:19 +00:00
  • df91fc8648 Post-processing: Added options to graphics config dialog. hrydgard 2009-06-09 19:40:47 +00:00
  • d124ceaf92 Add some OpenGL projection hacks by downloadaja death2droid 2009-06-09 14:24:20 +00:00
  • 3a3ee9131e OpenGL: GUI fix for 1x and 2x John Peterson 2009-06-09 13:01:50 +00:00
  • 33a0f0838b Debugging: Added 'insert nop' to menu, added 'show history' code for interpreter mode John Peterson 2009-06-09 05:26:39 +00:00
  • bb412e5641 Update the behavior for GameListCtrl to reflect the possibility of all games being hidden LPFaint99 2009-06-09 05:08:58 +00:00
  • 92cfcd00d1 IR Pointer: Typo John Peterson 2009-06-09 04:14:13 +00:00
  • a1a722997a IR Pointer: Added Punch Out calibration John Peterson 2009-06-09 04:12:27 +00:00
  • 960bc97971 Just a small fix to sound in Wii games. death2droid 2009-06-09 01:03:03 +00:00
  • 2122da5cd2 DSPSpy: Added preliminary support for realtime multiple microcode processing XTra.KrazzY 2009-06-08 21:15:01 +00:00
  • e9a08dc281 Add vignette to bloom shader, for that NEXT GEN FEELING!!! :D (eh) hrydgard 2009-06-08 20:29:20 +00:00
  • 63ae48d9f9 OpenGL: Fixed initial framebuffer so it's not too small John Peterson 2009-06-08 20:07:20 +00:00
  • 085fa5f526 Simple post-processing shader implementation. No UI yet. Does not work together with AA yet. To use shader bad_bloom, for example, set PostProcessingShader under [Enhancements] in gfx_opengl.ini. hrydgard 2009-06-08 19:42:25 +00:00
  • fd5a4ee71a minor cleanup - don't leak so many fragment shaders :p also fix address range for the Generate Symbol Map feature hrydgard 2009-06-08 18:34:24 +00:00
  • e384c91313 Fix error #002 for Wad games, also fix the Wii menu black screen, this is still a bit hacky as we don't know where to read the IOS rev, but hey it works :p sl1nk3.s 2009-06-08 18:07:45 +00:00
  • 1a6b9d8174 Some clean up nakeee 2009-06-08 14:36:00 +00:00
  • ad4ffaf0b6 fix wii menu booting: fix if you know a better way :) Shawn Hoffman 2009-06-08 12:58:09 +00:00
  • e1840df905 just trying some stuff, please don't try to auto build it nakeee 2009-06-08 12:45:08 +00:00
  • 3b55c26367 OpenGL: Changed the AVIDump framebuffer source to the same as for screenshots John Peterson 2009-06-08 10:16:08 +00:00
  • 538217d436 Compile fix nakeee 2009-06-08 08:22:16 +00:00
  • 54009f00c8 Wii use source SConsript fix death2droid 2009-06-08 08:08:32 +00:00
  • d3ddfef93c OpenGL: Added 2x mode for pixel exact 2D together with high-res 3D John Peterson 2009-06-08 06:05:09 +00:00
  • 299c4f8f1b OpenGL: Fixed crop John Peterson 2009-06-08 03:17:15 +00:00
  • 6691469164 OpenGL: Added OSD menu from 3, 4, 5 keys John Peterson 2009-06-08 02:48:38 +00:00
  • 97691461ca Fix savestate name for wad games, crashfix for some wad files without MakerID (thanks lpfaint99), fix for US games using SJIS string (Megaman 9 is one of them) can't do the same for PAL games as it would break special chars = we do need an unicode build sl1nk3.s 2009-06-08 02:25:21 +00:00
  • b701802fcf don't save emustate or video hack if it is not set LPFaint99 2009-06-08 01:23:10 +00:00
  • 09a295779d OpenGL: Fixed the screenshot function now that I found all the buffers John Peterson 2009-06-08 00:44:48 +00:00
  • c779f95b87 -Wii System Menu now recognizes DVDs using the Load Disc/Eject feature! Games hang though (probably due to unknown ES call) -/dev/di IPC: Cleaned up code and fixed a bug (which I used to accidentally find out what I did), added Volume eject feature for VolumeHandler. -Partially documented Wii DVD cover flags. -Files opened in Wii Read-Write mode are now set to append. -Removed annoying overhead-ish "Idle" log message. XTra.KrazzY 2009-06-08 00:14:48 +00:00
  • c9b5fbd9bd Change the screenshots rescale function to always work according to the A/R setting, and not just on native res: fixes 16/9 wii games. remove IsATIDrawBuffer(), this might have been fixed in the drivers since some years already ? sl1nk3.s 2009-06-07 21:10:02 +00:00
  • c6abb79e6e Only scan for extensions that apply to the type of games set to show For me saves between 4-10seconds each refresh when only wads are shown similar speed ups when only wii games are shown LPFaint99 2009-06-07 17:22:29 +00:00
  • 9bd36858c6 forgot something. moved fullscreen to display options cause hey, ITS AN DISPLAY OPTION :o :o daco65 2009-06-07 14:50:16 +00:00
  • 3b5118f385 i STILL dont like the new gui jp made it but its somewhat better and render to main is false by default again. almost wanted to kill auto scale (and always do it) but there are some bugs there sooo daco65 2009-06-07 13:50:57 +00:00
  • dc35bc0afb OpenGL: Tried to create some order in Render.cpp John Peterson 2009-06-07 12:06:15 +00:00
  • 8392d6bcd4 OpenGL Screenshot: Fixed AA and wireframe screenshots again John Peterson 2009-06-07 11:51:53 +00:00
  • bb06a53e28 DSP LLE: Just some renaming and cleanup. Prepared for proper base address support in disassembly. Added a "DebugInterface" for the DSP which would allow us to hook up a CodeView .. although CoreView currently doesn't have any support for variable-length instructions. hrydgard 2009-06-07 11:06:40 +00:00
  • 89cd1a4a76 DSPSpy: Extract the dsp-interfacing code into a class. Fix colors - that new dark red was almost unreadable. Fix the size of a data cache flush. hrydgard 2009-06-07 10:45:13 +00:00
  • d5eb6e089e linux compile fix nakeee 2009-06-07 07:16:29 +00:00
  • 8cb67f4729 Added wad files detection to the GameListCtrl, some changes to ISOProperties, needs a bit more work ? sl1nk3.s 2009-06-07 02:54:07 +00:00
  • 7eea69f5c2 Replaced current platform images by better looking ones, added wad platform sl1nk3.s 2009-06-07 02:27:36 +00:00
  • 8da4f8e565 oops XTra.KrazzY 2009-06-06 23:26:48 +00:00
  • e99b687525 Wii IPC: Code housekeeping XTra.KrazzY 2009-06-06 23:24:41 +00:00
  • 3a4e51b67f Wii IPC: Opening nonexistent files for writing now creates them and renaming now returns a proper error code. Result: Zelda: A link to the past (VC) now runs (needs to be run twice to work), Wii System Menu generates more files. XTra.KrazzY 2009-06-06 23:19:40 +00:00
  • 8cbe39dc11 OpenGL: Another one John Peterson 2009-06-06 17:36:19 +00:00
  • 401ae629d4 OpenGL: Adjustment to my last commit, forgot a return for example John Peterson 2009-06-06 17:34:54 +00:00
  • 695fe31b2c ...and the days of ceaseless build fixing begin anew Shawn Hoffman 2009-06-06 15:51:03 +00:00
  • f004fb17d4 Incomplete work on extracting banners from Wii images without savefiles. Please finish my work. XTra.KrazzY 2009-06-06 14:33:52 +00:00
  • a8dafb8dc5 OpenGL: John Peterson 2009-06-06 13:36:33 +00:00
  • 33a20fe564 updates to the GameListCtrl add the option to purge the cache, and change iswii to platform (gcm, wii iso, wad) LPFaint99 2009-06-06 07:36:22 +00:00
  • 7e0568d7ba disable loading this setting for now LPFaint99 2009-06-06 06:27:51 +00:00
  • ff9128e129 git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3332 8ced0084-cf51-0410-be5f-012b33b47a6e LPFaint99 2009-06-06 06:22:36 +00:00
  • 2ff53b2198 Fix to R3312. I should be more careful next time... LinesPrower 2009-06-05 11:49:06 +00:00
  • 4e98655aa3 fix compile on linux fixed some warnings. (gcc seems not to like char variables as array subscript) nakeee 2009-06-05 07:36:55 +00:00
  • 004dfffff0 MessageBox: Changed Host_SysMessage to a PanicAlert to be able to ignore 'GFX: Unknown Opcode' error messages John Peterson 2009-06-04 22:23:30 +00:00
  • eca5537a1c Interface: Updated UsePanicHandlers tooltip John Peterson 2009-06-04 21:29:07 +00:00
  • ac9111c1f7 OpenGL: Made it load the UsePanicHandlers option John Peterson 2009-06-04 21:21:07 +00:00
  • 04adec5ae5 DTK Music: Test of code to fix the 1080 and Waver Race music John Peterson 2009-06-04 20:33:26 +00:00
  • 4380898080 correct handling of pad modes Shawn Hoffman 2009-06-04 18:40:04 +00:00
  • 47c69e5f5a GC Controller: Added analog mode 0 for Luigi's Mansion John Peterson 2009-06-04 16:52:32 +00:00
  • 4f057ecb0b Compile fix :p Marcus Wanners 2009-06-04 16:33:48 +00:00
  • 475b4afb1f Got rid of warning (see http://code.google.com/p/dolphin-emu/issues/detail?id=360#c92). Marcus Wanners 2009-06-04 16:25:53 +00:00
  • ef1ecbcd0f Fixed profiled ReJIT. It's very experimental though. Makes a great performance boost, but is way too unsafe. However it seems to work fine on games I've tested. Can be enabled from ini-file (ProfiledReJIT = True in [Core]). LinesPrower 2009-06-04 16:00:37 +00:00
  • ebae5c1f94 testsuite: fix error in pad test Shawn Hoffman 2009-06-04 13:30:50 +00:00
  • c3e977796f Get rid of "Booting..." wxBusyInfo Shawn Hoffman 2009-06-04 01:53:15 +00:00
  • 6525ca5c58 Fix resizing problems when rendering to main (here's your fix JP :p) + another wiimote recording crash sl1nk3.s 2009-06-04 00:32:59 +00:00
  • ba3ceeafb7 Fake IOSv9 r2.4 if no version is found (elf loading) Shawn Hoffman 2009-06-04 00:02:49 +00:00
  • 43c18bb552 OpenGL: save projection hack setting wii: pass 002 check correctly (i think :p ) also copy 10bytes from disc start instead of just 6 Shawn Hoffman 2009-06-03 23:38:31 +00:00
  • 1e2bedbf7e Wiimote: Added RE4 IR pointer calibration John Peterson 2009-06-03 20:52:12 +00:00
  • 69055f8d42 Tiny crash fix for the wiimote plugin as well as a safer check for the volume in DSP HLE sl1nk3.s 2009-06-03 20:09:48 +00:00
  • 16a9e33b85 fix a NetPlay crash in OnJoin Shawn Hoffman 2009-06-03 19:49:07 +00:00
  • 074fe9c9ea Implemented jit'ing of floating point compare operations in the IL LinesPrower 2009-06-03 13:14:03 +00:00
  • b46e8ab1b8 Just little things (Nothing special) Just added a couple of defines and added some ignores of build folders ect. death2droid 2009-06-03 06:07:15 +00:00
  • 3c953e485c Some fixes to JIT IL's quantized stores LinesPrower 2009-06-03 04:43:34 +00:00
  • c391e9659a fix a dumb mistake with VideoInterface::Read8 Shawn Hoffman 2009-06-01 20:23:06 +00:00