AGuy27 and GitHub
946639337b
Update GSZ.ini
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This game does not use Bounding Box
2024-04-29 17:23:11 -04:00
nassau-tk
f32d9427a1
Fix wiitdb-ja.txt
2024-04-20 20:54:28 +09:00
Admiral H. Curtiss and GitHub
bce2df70ce
Merge pull request #12668 from Sam-Belliveau/hybrid_log_gamma
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Use Hybrid Log Gamma in PerceptualHDR
2024-04-13 01:53:19 +02:00
Sam Belliveau
fa4e45e915
Change the scaling process to be more uniform across color space
2024-04-04 00:27:01 -04:00
Sam Belliveau
069cf7e81f
It's technically more correct to do it this way, difference is extremely subtle
2024-03-28 14:42:14 -04:00
Sam Belliveau
74a21a4d23
Increase Max Amplification
2024-03-27 00:55:46 -04:00
Sam Belliveau
50512366c3
Convert to Hybrid Log Gamma
2024-03-26 14:06:56 -04:00
Martino Fontana
9285f13186
Add Bloom Definitions for Skylanders Trap Team
2024-03-24 23:20:25 +01:00
Martino Fontana
a98bceba9f
Add Bloom Definitions for Skylanders Giants
2024-03-23 23:56:02 +01:00
JMC47 and GitHub
03f2b99ffe
Merge pull request #12603 from Sam-Belliveau/oklab_resampling
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Add HDR to Metal + Perceptual HDR
2024-03-20 22:45:10 -04:00
Admiral H. Curtiss and GitHub
0bfa64bd74
Merge pull request #12629 from Avasam/GPH-aspect-ratio
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Fix aspect ratio swapping in Pitfall: The Lost Expedition
2024-03-17 06:07:45 +01:00
JMC47 and GitHub
7117d115e7
Merge pull request #12621 from AGuy27/master
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GameINI: Fix Emergency Mayhem hang on loading
2024-03-12 22:30:37 -04:00
AGuy27 and Admiral H. Curtiss
9427a4ec68
GameINI: Fix Emergency Mayhem hang on loading
2024-03-12 03:21:40 +01:00
Admiral H. Curtiss
f6f435e624
WiimoteEmu: Set sensible defaults for IR Object expressions.
2024-03-11 22:51:57 +01:00
Sam Belliveau
fba333dde5
Update PerceptualHDR with better color space
2024-03-10 12:52:54 -04:00
Sam Belliveau
f3d1cda672
Add PerceptualHDR
2024-03-10 03:25:20 -04:00
Avasam and GitHub
967b4ac504
Fix aspect ratio swapping in Pitfall: The Lost Expedition
2024-03-09 20:21:04 -05:00
AGuy27 and GitHub
573102d4cf
Update and rename G5BE4Z.ini to G5B.ini
2024-02-03 15:32:13 -05:00
AGuy27 and GitHub
3ae535fa05
Create G5BE4Z.ini
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Fixes Strike Force Bowling blank texture
2024-02-03 00:35:16 -05:00
BuildTools
a0ccb255b3
GameINI: Octomania text fix
2024-01-16 03:38:32 -05:00
Mai and GitHub
8a9d168775
Merge pull request #12477 from JosJuice/r8a-efb2tex
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GameSettings: Don't force EFB to RAM for PokéPark Wii
2024-01-06 20:10:17 -05:00
Patrick Ferry
a061678b31
Gameini: Disable "Immediately Present XFB" for Racquet Sports
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This was causing the game to output thousands of FPS during the loading screen when it would run uncapped if Immediately Present XFB was enabled.
Please see Redmine 13447 for reference.
2024-01-03 20:32:11 +00:00
JosJuice
d423ddc275
GameSettings: Don't force EFB to RAM for PokéPark Wii
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This is another one of those games that has an optional screenshot
feature where the images end up all black if you have Store EFB Copies
to Texture Only turned on. Like for other such games, let's not force
Store EFB Copies to Texture Only off, since it's a large performance
impact for a feature most players won't use.
There's one wrinkle here. As part of teaching the player how to take
screenshots, the game forces the player to take a screenshot before it
lets them progress in the story. However, the game doesn't care what's
in the screenshot, so you can progress just fine even if Store EFB
Copies to Texture Only is turned on. I personally tested it.
2024-01-03 21:26:49 +01:00
Admiral H. Curtiss and GitHub
3ba333fd34
Merge pull request #12434 from Filoppi/fix_sharp_bilinear
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Fix sharp bilinear using ceil instead of floor
2023-12-27 21:53:15 +01:00
Filoppi
315992f254
Fix sharp bilinear using ceil instead of floor
2023-12-18 01:43:25 +02:00