Commit Graph
1031 Commits
Author SHA1 Message Date
AGuy27andGitHub 946639337b Update GSZ.ini
This game does not use Bounding Box
2024-04-29 17:23:11 -04:00
nassau-tk f32d9427a1 Fix wiitdb-ja.txt 2024-04-20 20:54:28 +09:00
Admiral H. CurtissandGitHub bce2df70ce Merge pull request #12668 from Sam-Belliveau/hybrid_log_gamma
Use Hybrid Log Gamma in PerceptualHDR
2024-04-13 01:53:19 +02:00
Sam Belliveau fa4e45e915 Change the scaling process to be more uniform across color space 2024-04-04 00:27:01 -04:00
Sam Belliveau 069cf7e81f It's technically more correct to do it this way, difference is extremely subtle 2024-03-28 14:42:14 -04:00
Sam Belliveau 74a21a4d23 Increase Max Amplification 2024-03-27 00:55:46 -04:00
Sam Belliveau 50512366c3 Convert to Hybrid Log Gamma 2024-03-26 14:06:56 -04:00
Martino Fontana 9285f13186 Add Bloom Definitions for Skylanders Trap Team 2024-03-24 23:20:25 +01:00
Martino Fontana a98bceba9f Add Bloom Definitions for Skylanders Giants 2024-03-23 23:56:02 +01:00
JMC47andGitHub 03f2b99ffe Merge pull request #12603 from Sam-Belliveau/oklab_resampling
Add HDR to Metal + Perceptual HDR
2024-03-20 22:45:10 -04:00
Admiral H. CurtissandGitHub 0bfa64bd74 Merge pull request #12629 from Avasam/GPH-aspect-ratio
Fix aspect ratio swapping in Pitfall: The Lost Expedition
2024-03-17 06:07:45 +01:00
JMC47andGitHub 7117d115e7 Merge pull request #12621 from AGuy27/master
GameINI: Fix Emergency Mayhem hang on loading
2024-03-12 22:30:37 -04:00
AGuy27andAdmiral H. Curtiss 9427a4ec68 GameINI: Fix Emergency Mayhem hang on loading 2024-03-12 03:21:40 +01:00
Admiral H. Curtiss f6f435e624 WiimoteEmu: Set sensible defaults for IR Object expressions. 2024-03-11 22:51:57 +01:00
Sam Belliveau fba333dde5 Update PerceptualHDR with better color space 2024-03-10 12:52:54 -04:00
Sam Belliveau f3d1cda672 Add PerceptualHDR 2024-03-10 03:25:20 -04:00
AvasamandGitHub 967b4ac504 Fix aspect ratio swapping in Pitfall: The Lost Expedition 2024-03-09 20:21:04 -05:00
AGuy27andGitHub 573102d4cf Update and rename G5BE4Z.ini to G5B.ini 2024-02-03 15:32:13 -05:00
AGuy27andGitHub 3ae535fa05 Create G5BE4Z.ini
Fixes Strike Force Bowling blank texture
2024-02-03 00:35:16 -05:00
BuildTools a0ccb255b3 GameINI: Octomania text fix 2024-01-16 03:38:32 -05:00
MaiandGitHub 8a9d168775 Merge pull request #12477 from JosJuice/r8a-efb2tex
GameSettings: Don't force EFB to RAM for PokéPark Wii
2024-01-06 20:10:17 -05:00
Patrick Ferry a061678b31 Gameini: Disable "Immediately Present XFB" for Racquet Sports
This was causing the game to output thousands of FPS during the loading screen when it would run uncapped if Immediately Present XFB was enabled.

Please see Redmine 13447 for reference.
2024-01-03 20:32:11 +00:00
JosJuice d423ddc275 GameSettings: Don't force EFB to RAM for PokéPark Wii
This is another one of those games that has an optional screenshot
feature where the images end up all black if you have Store EFB Copies
to Texture Only turned on. Like for other such games, let's not force
Store EFB Copies to Texture Only off, since it's a large performance
impact for a feature most players won't use.

There's one wrinkle here. As part of teaching the player how to take
screenshots, the game forces the player to take a screenshot before it
lets them progress in the story. However, the game doesn't care what's
in the screenshot, so you can progress just fine even if Store EFB
Copies to Texture Only is turned on. I personally tested it.
2024-01-03 21:26:49 +01:00
Admiral H. CurtissandGitHub 3ba333fd34 Merge pull request #12434 from Filoppi/fix_sharp_bilinear
Fix sharp bilinear using ceil instead of floor
2023-12-27 21:53:15 +01:00
Filoppi 315992f254 Fix sharp bilinear using ceil instead of floor 2023-12-18 01:43:25 +02:00