Commit Graph
1354 Commits
Author SHA1 Message Date
JosJuiceandGitHub 07605bf67c Merge pull request #13090 from mitaclaw/ranges-modernization-1-trivial
Ranges Algorithms Modernization - Trivial
2024-10-15 17:08:55 +02:00
Jordan Woyak 23ba1c9133 DolphinQt: Restrict size of banner image in game properties info tab. 2024-10-11 22:56:33 -05:00
TilkaandGitHub d2a56b321f Merge pull request #13095 from mitaclaw/ranges-modernization-6-n
Ranges Algorithms Modernization - N
2024-10-11 20:28:06 +01:00
TilkaandGitHub c1832d17f6 Merge pull request #13117 from mitaclaw/ranges-modernization-9-trivial-find
Ranges Algorithms Modernization - Find
2024-10-11 20:27:18 +01:00
mitaclaw e8d5fb89e4 C++20: Synthesize operator!= From operator==
The inequality operator is automatically generated by the compiler if `operator==` is defined.
2024-10-10 20:23:55 -07:00
mitaclaw e4fb837f4b Modernize std::find_if with ranges
In BTEmu.cpp, `std::mem_fn` was not necessary for the predicate to compile.
2024-10-10 15:28:11 -07:00
mitaclaw 728663bdc0 Modernize std::binary_search with ranges
In VolumeVerifier.cpp, constructing a `std::string_view` of the volume's GameID is unnecessary, as `std::`(`ranges::`)`binary_search` supports heterogeneous lookup. The usage in GameFile.cpp is a perfect example.
2024-10-10 00:53:48 -07:00
mitaclaw ebf7cebc32 Modernize std::sort with ranges 2024-10-10 00:53:48 -07:00
mitaclaw b6ec8ddc20 Simplify std::fill with std::fill_n 2024-10-07 15:34:56 -07:00
mitaclaw 7c96762f5f Simplify std::copy with std::copy_n
+ a surprise `std::memcpy` in VolumeVerifier.cpp.
2024-10-07 15:34:56 -07:00
mitaclaw c60accc96d VolumeVerifier: Promote DEBUG_ASSERT to static_assert
This runtime assertion was added before `std::is_sorted` became constexpr in the codebase.
2024-09-28 23:12:12 -07:00
JosJuice e72b23df91 DiscIO: Fix a typo in an RVZPack comment 2024-09-08 12:38:10 +02:00
Ferdinand Bachmann 6245dcd57d RVZ: Fix undefined behaviour when copying 0 bytes to a null pointer
A vector of length 0 can have a null data pointer, which causes UB when
passed to memcpy, so only copy when we actually have data to copy. This
caused crashes in certain cases when compiling Dolphin with Clang and
LTO enabled.
2024-08-27 18:16:43 +02:00
Dr. Dystopia 9602f36248 Remove redundant semicolons 2024-08-20 14:59:54 +02:00
Tillmann Karras 982893b04c Use C++20 erase_if() instead of erase(remove_if()) (NFC) 2024-07-21 16:36:06 +01:00
JosJuice 22aa88109f Use a stub AchivementManager when USE_RETRO_ACHIEVEMENTS isn't defined
This lets us reduce the number of USE_RETRO_ACHIEVEMENTS ifdefs in the
code base, reducing visual clutter. In particular, needing an ifdef for
each call to IsHardcodeModeActive was annoying to me. This also reduces
the risk that someone writes code that accidentally fails to compile
with USE_RETRO_ACHIEVEMENTS disabled.

We could cut down on ifdefs even further by making HardcodeWarningWidget
always exist, but that would result in non-trivial code ending up in the
binary even with USE_RETRO_ACHIEVEMENTS disabled, so I'm leaving it out
of this PR. It's not a lot of code though, so I might end up revisiting
it at some point.
2024-06-06 08:26:20 +02:00
Tillmann Karras 4619db2ae9 DiscIO: drop unused Volume::CheckContentIntegrity() overload
The offset-based overload hasn't been in use since
f754a1a548.
2024-05-26 00:10:26 +01:00
LillyJadeKatrin ad969dfc0d Disabled Hardcore Mode when Achievements disabled
Bugfix for hardcore-disabled items being disabled when hardcore was true but achievement integration was false, which should mean hardcore is effectively disabled. Now everything checks the IsHardcoreModeActive method in AchievementManager which processes the setting AND the game state to determine if hardcore mode is actually active.
2024-05-02 04:44:52 -04:00
Lioncash b728e37086 RiivolutionParser: Remove usages of global system accessor
We can retrieve the encompassing system instance through the
CPUThreadGuard instance instead.
2023-12-12 12:48:40 -05:00
Lioncash c2e39e0d68 RiivolutionParser: Make use of std::span where applicable
The main interface for these only take in patches and iterate over them
in a contiguous sequence, so we can reasonably generify the interface.
2023-12-12 12:38:43 -05:00
LillyJadeKatrin 1a19a92943 Disable memory patches in hardcore mode
Memory patches would be an easy way to manipulate the memory needed to calculate achievement logic, so they must be disabled. Riivolution patches that do not affect memory are allowed, as they will be hashed with the game file.
2023-12-02 16:41:16 -05:00
Lexi LarkinandTillmann Karras 71dfa66d8b Tool/Header: Add JSON output mode; game data 2023-11-28 08:49:28 +00:00
JosJuice 9c53c110f8 DiscIO: Remove unintentional use of comma operator 2023-11-05 09:24:49 +01:00
LillyJadeKatrin 335cf4f2db Added CopyReader to BlobReader and all subclasses
A deep-copy method CopyReader has been added to BlobReader (virtual) and all of its subclasses (override). This should create a second BlobReader to open the same set of data but with an independent read pointer so that it doesn't interfere with any reads done on the original Reader.

As part of this, IOFile has added code to create a deep copy IOFile pointer onto the same file, with code based on the platform in question to find the file ID from the file pointer and open a new one. There has also been a small piece added to FileInfo to enable a deep copy, but its only subclass at this time already had a copy constructor so this was relatively minor.
2023-10-01 09:04:06 -04:00
JosJuice 0f64df3e3e DiscIO: Don't keep volume pointer in DiscScrubber
Keeping the pointer creates use-after-free opportunities, and we don't
have much reason to keep it around anyway.
2023-08-19 17:30:22 +02:00