Jordan Woyak
5efb717873
InputCommon: Clean up how numeric settings are handled. Add units of measure to UI. Eliminate hidden magic values of the IR cursor.
2019-04-07 09:32:49 -05:00
Tilka and GitHub
a865cc0bf6
Merge pull request #7806 from jordan-woyak/wiimote-emu-swing-improve
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WiimoteEmu: Reimplement tilt/swing/camera/orientation data using matrix math.
2019-03-05 23:37:00 +00:00
Jordan Woyak
4db4840d7c
WiimoteEmu: Reimplement tilt/swing/camera/orientation data using matrix math.
2019-03-03 12:43:25 -06:00
Jordan Woyak
ecb67cf815
ControllerEmu: Deadzone math fix.
2019-03-01 17:40:10 -06:00
Jordan Woyak
0064f70c8a
DolphinQt/ControllerEmu: Replace Input Radius/Shape settings with an input calibration "wizard".
2019-02-10 07:55:47 -06:00
Jordan Woyak
9c1a8891e5
WiimoteEmu: Code cleanups.
2019-02-02 19:40:31 -06:00
Jordan Woyak
0d1fbe7bbc
WiimoteEmu: Major renaming and cleanup.
2019-02-02 19:40:31 -06:00
Jordan Woyak
3bc4968c11
ControllerEmu: Round input floats instead of casting to prevent almost-neutral values from being rounded down.
2019-02-02 15:12:07 -06:00
Léo Lam and GitHub
e19ee2ad4f
Merge pull request #7664 from jordan-woyak/kill-button-threshold
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ControllerEmu: Killed the button group threshold setting.
2019-01-16 21:33:05 +01:00
Jordan Woyak
df43fd9472
ControllerEmu: Killed the Buttons group threshold setting.
2018-12-31 08:35:31 -06:00
Jordan Woyak
7efa96eda9
ControllerEmu: code cleanup.
2018-12-30 10:52:45 -06:00
Jordan Woyak
7a00f55cfa
ControllerEmu::Cursor: Add input radius/shape settings to IR Cursor mappings to allow use of round inputs in absolute mode. Make relative input option obey the center/width/height settings. Make the mapping indicator pretty and actually show what the relative/center/w/h settings are doing.
2018-12-30 09:10:32 -06:00
Jordan Woyak
247fa8c628
WiimoteEmu: Remove redundant threshold setting from hotkeys button group.
2018-12-29 16:19:28 -06:00
Jordan Woyak
c3dc3c106c
ControllerEmu: Reorganize stick reshaping code and use it for emu wiimote tilt as well. Also make the tilt mapping indicator pretty.
2018-12-29 16:06:03 -06:00
Jordan Woyak
6a6195f53c
ControllerEmu: Implement dead zone setting for triggers.
2018-12-29 13:56:35 -06:00
Jordan Woyak
c614f5f534
ControllerEmu: Allow analog stick input radius greater than one. Useful for rounded-square inputs of xbox controllers.
2018-12-27 19:16:37 -06:00
Jordan Woyak
da9bcf83ef
InputCommon: Simplified StickGate interface and moved class into its own file. Changed default input radius to perform no resizing. Tweaked the indicator colors a bit to improve visibility. Cleaned up some math and code.
2018-12-27 18:31:46 -06:00
Jordan Woyak
ceb28a2302
Add ability to reshape analog sticks from square/circle to octagon and make the analog stick mapping indicator pretty.
2018-12-27 18:31:46 -06:00
Lioncash
cfe7549091
ControlGroup/Triggers: Return state data by value
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Makes it less error-prone to get state data from analog sticks (no need
to pass any locals), and also allows direct assignment, letting the
retrieved data be const.
2018-07-13 13:20:35 -04:00
Lioncash
97ba02df27
ControlGroup/Tilt: Return state data by value
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Makes it less error-prone to get state data from tilt controls (no need
to pass any pointers to locals), and also allows direct assignment,
letting the retrieved data be const.
2018-07-13 13:20:35 -04:00
Lioncash
918d448b5b
ControlGroup/Slider: Return state data by value
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Makes it less error-prone to get state data from sliders (no need
to pass any locals), and also allows direct assignment, letting the
retrieved data be const.
2018-07-13 13:20:35 -04:00
Lioncash
4c30b9e14d
ControlGroup/Force: Return state data by value
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Ensures that an array of sufficient size is always used and doesn't put
the responsibility on the caller. It also allows for direct assignment.
2018-07-13 13:20:35 -04:00
Lioncash
ef1240b0c7
ControlGroup/Cursor: Return state data by value
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Makes it less error-prone to get state data from cursors (no need
to pass any pointers to locals), and also allows direct assignment,
letting the retrieved data be const.
2018-07-13 13:20:35 -04:00
Lioncash
d05f490caa
ControlGroup/AnalogStick: Return state data by value
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Makes it less error-prone to get state data from analog sticks (no need
to pass any locals), and also allows direct assignment, letting the
retrieved data be const.
2018-07-13 13:20:31 -04:00
iwubcode
9f9afeb63e
Wiimote Emulation: Be able to trigger swings consistently by holding down buttons. This makes certain actions easier (tested with Red Steel)
2018-07-07 00:49:47 -05:00