Commit Graph
99 Commits
Author SHA1 Message Date
Dolphin Bot a560d8f150 Merge pull request #1716 from Armada651/geom-wireframe
VideoCommon: Handle wireframe mode in the geometry shader.
2014-12-20 12:22:40 +01:00
Jules Blok 0d79e8f32b VideoCommon: Don't specify the redundant in/out qualifier if GL_ARB_shading_language_420pack is supported.
Some driver developers interpreted "can" as "must" in the OpenGL specs. (I'm looking at you AMD)
2014-12-19 22:45:39 +01:00
Jules Blok 531b3941ff GeometryShaderGen: Re-emit the first vertex when wireframe mode is enabled. 2014-12-19 14:24:08 +01:00
Jules Blok 1b9fe70d7c VideoCommon: Make IsPassthrough() a function of the ShaderUid. 2014-12-19 14:10:53 +01:00
Jules Blok 925bbcb85b VideoCommon: Handle wireframe mode in the geometry shader. 2014-12-19 14:10:52 +01:00
Jules Blok cdd9e07522 VideoCommon: Add in/out qualifiers to centroid storage qualifier.
Fixes shaders for GPUs that don't support GL_ARB_shading_language_420pack.
2014-12-19 12:19:15 +01:00
Jules Blok e7e8a4f1cb GeometryShaderGen: Don't use the reserved keyword "point" in D3D. 2014-12-19 02:24:41 +01:00
Jules Blok 782a5adb94 VideoCommon: Pass interface blocks between shader stages to resolve naming conflicts. 2014-12-18 00:36:49 +01:00
Jules Blok bd6d229733 GeometryShader: Disable the geometry shader stage if it is a pass-through shader. 2014-12-18 00:36:48 +01:00
Jules Blok f2e52b46c3 GeometryShaderGen: Cosmetics. 2014-12-18 00:36:47 +01:00
Jules Blok 0ac7103391 GeometryShaderGen: Pack uniforms more tightly. 2014-12-18 00:36:40 +01:00
Jules Blok d115048615 GeometryShaderGen: Remove redundant declaration. 2014-12-15 23:20:56 +01:00
Jules Blok 16af00d515 GeometryShaderGen: Use signed integers for the texture offset flags. 2014-12-15 23:05:16 +01:00
Jules Blok 861fa1af23 GeometryShaderGen: Declare a prototype for EmitVertex(). 2014-12-15 22:47:43 +01:00
Jules Blok 8ae738ff30 VideoCommon: Merge PointGeometryShader into GeometryShaderGen.
This adds point-width emulation support to OpenGL.
2014-12-15 22:47:43 +01:00
Jules Blok 55e60a9c22 VideoCommon: Merge LineGeometryShader into GeometryShaderGen.
This adds line-width emulation support to OpenGL.
2014-12-15 22:47:42 +01:00
Jules Blok 382e1c22db GeometryShaderGen: Support multiple primitive types.
And make more stereoscopy code optional.
2014-12-15 22:47:41 +01:00
Jules Blok 887c669c28 GeometryShaderGen: Redefine gl_InvocationID so we can use the same variable name in both backends. 2014-12-15 22:47:40 +01:00
Jules Blok 332ba4b210 GeometryShaderManager: Upload Line/Point width constants. 2014-12-15 22:47:35 +01:00
Jules Blok aa4242fd9c GeometryShaderGen: Pass the primitive type and always run the generator regardless of stereoscopy. 2014-12-14 21:23:20 +01:00
Jules Blok b406e4e1f2 VideoCommon: Add a separate constants buffer for the geometry shader. 2014-12-14 21:23:13 +01:00
Jules Blok cec5b0ce01 ShaderGen: Remove the GS_OUTPUT struct for OpenGL.
And remove the generator for it since it is no longer used outside of the geometry shader.
2014-12-14 13:28:50 +01:00
Jules Blok ea2bcb44f0 Cosmetics 2014-12-14 13:28:48 +01:00
Jules Blok 4f6ce0f236 D3D: Add geometry shader instancing support. 2014-12-14 13:28:44 +01:00
Jules Blok 9253bb7d96 D3D: Add geometry shader stereoscopy support. 2014-12-14 13:28:41 +01:00