Commit Graph
55 Commits
Author SHA1 Message Date
Joshua Vandaƫle 33152740d0 CustomPipeline.cpp: Fix unused-function warning
This whole file is apparently going away soon.
2025-10-30 12:35:19 +01:00
iwubcode f0098eee13 VideoCommon: further remove 'CustomPipeline' details, so we can fully remove it in the very near future 2025-08-22 19:53:17 -05:00
Sintendo f2392e4048 Avoid map/set double lookups
Fix some common anti-patterns with these data structures.

- You can dereference the iterator returned by `find` to access the
  underlying value directly, without an extra `operator[]`/`at`.
- Rather than checking for an element before insertion/deletion, you can
  just do the operation and if needed check the return value to
  determine if the insertion/deletion succeeded.
2025-07-08 06:53:42 +02:00
Dr. Dystopia ca8f9b672b Source: Remove redundant lambda parameter lists 2025-06-14 10:19:31 +02:00
iwubcode d8ea31ca46 VideoCommon: rename GameTextureAsset into TextureAsset and make it only contain CustomTextureData. Move validation and load logic to individual functions 2025-06-06 23:03:02 -05:00
iwubcode d7de49ccf6 Core / VideoCommon: Remove original custom asset loader 2025-06-06 19:20:25 -05:00
JMC47andGitHub ad3650abfc Merge pull request #13093 from mitaclaw/ranges-modernization-4-projection
Ranges Algorithms Modernization - Projection
2025-03-23 15:56:13 -04:00
iwubcode 8e253518e6 VideoCommon: move to a 'process_fragment()' function to simplify custom shaders and provide a direct override of the tev stage logic 2025-03-22 15:22:00 -05:00
mitaclaw 8b9f92a0af Modernize std::sort with ranges and projections
In PPCTables.cpp, the code is currently unused so I was unable to test it.

In CustomPipeline.cpp, a pointer to member function cannot be used due to 16.4.5.2.1 of the C++ Standard regarding "addressable functions". https://eel.is/c++draft/namespace.std#6

In Fs.cpp and DirectoryBlob.cpp, these examples used projections in a previous iteration of this commit, but no longer do. Still, they remain in this commit because the PR they would actually belong to is already merged.
2025-03-09 13:26:38 -07:00
Jordan Woyak c18c039089 VideoCommon: Move backend_info out of VideoConfig struct. 2025-03-09 01:42:45 -06:00
mitaclaw 110d32729e Simplify std::find with Common::Contains
In NandPaths.cpp, the `std::initializer_list<char>` of illegal characters has been turned into a `char[]` (similar to the one in GameList.cpp).

The reverse iteration in ResourcePack.cpp seemed to provide no benefits, and doing without it it seemed to have no ill effects.
2025-01-01 09:52:03 -08:00
mitaclaw e8d5fb89e4 C++20: Synthesize operator!= From operator==
The inequality operator is automatically generated by the compiler if `operator==` is defined.
2024-10-10 20:23:55 -07:00
Dr. Dystopia 618b41a459 Use 'contains' method 2024-08-14 22:18:28 +02:00
Dentomologist d627b78c46 Adjust order and spacing of various #includes
Move some #includes around to match the Contributing guidelines.
2024-07-26 14:28:34 -07:00
iwubcode 11c37de695 VideoCommon: update custom pipeline to use a a texture's sampler if the texture is in use 2024-05-31 23:19:51 -05:00
iwubcode a1147dae6e VideoCommon: move factory names to be a static inside each action class, so that they can be reused in the future for serialization 2024-02-18 15:45:10 -06:00
Lioncash 7096f99f79 CustomPipeline: Mark arrays as constexpr
Ensures that these go into the ro section.
2024-02-01 23:02:45 -05:00
Lioncash 59211589b9 CustomPipeline: Make use of emplace_back() in GlobalConflicts()
We can use the string_view arguments to directly construct strings
inside of the global_result vector.
2024-02-01 23:02:45 -05:00
Lioncash 353ceedb50 CustomPipeline: Resolve unused variable warning
We can just use holds_alternative here instead.
2024-02-01 23:02:45 -05:00
Lioncash cac66317aa VideoCommon/Statistics: Remove global system accessor from s_after_frame_event
Instead, we make the event take a reference to the system and then pass
it in when the event is triggered.

This does introduce two other accessors, but these are much easier to
refactor out over time, and without modification to the existing event
interface.
2024-01-31 13:12:09 -05:00
iwubcode 3e3967ff94 VideoCommon: refactor the custom pipeline logic in the graphics mod action into a separate class, so it is reusable 2024-01-27 00:12:49 -06:00
MaiandGitHub a553308775 Merge pull request #12443 from iwubcode/custom_pipeline_action_material_cubemap
VideoCommon: update custom pipeline action to support a variety of texture samplers, support for materials, and more!
2024-01-26 12:39:37 -05:00
MaiandGitHub c76dee7807 Merge pull request #12285 from iwubcode/serialize_graphics_mods
VideoCommon: add ability to serialize graphics mod to json object
2024-01-13 14:15:14 -05:00
iwubcode 1073722cdf Revert "VideoCommon: revert max pixel shader samplers back to 8 for Android devices."
This reverts commit 79648e1c24.
2024-01-03 18:43:44 -06:00
iwubcode 79648e1c24 VideoCommon: revert max pixel shader samplers back to 8 for Android devices.
It was reported that some games (Zelda Wind Waker and Zelda Twilight Princess but others may also exhibit the issue) have graphical issues with the max pixel samplers set to 16 on some Android devices (ex: Pixel6); since this was increased for a performance heavy feature (custom shaders) just disable it for now.  In the future, this could be handled more elegantly
2023-12-21 00:36:44 -06:00