Admiral H. Curtiss
83ad84061e
Core/Boot: Refactor storage of boot-to-savestate data into a separate class.
2021-11-22 00:35:35 +01:00
Bonta
2d744da68c
Core: Add GBA host interface
2021-07-13 16:42:49 +02:00
Pierre Bourdon
e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
Filoppi
3c7c2dfaa1
Implement Cursor Locking and new input focus checks for it
2021-05-27 10:31:12 +03:00
Léo Lam and GitHub
049b92b7ef
Merge pull request #9417 from Filoppi/input-1
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Fix FPS counter and Game Window speed % breaking on pause/unpause
2021-05-07 15:08:01 +02:00
Filoppi
818672b585
Fix FPS counter and Game Window speed % breaking on pause/unpause
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-Add pause state to FPSCounter.
-Add ability to have more than one "OnStateChanged" callback in core.
-Add GetActualEmulationSpeed() to Core. Returns 1 by default. It's used by my input PRs.
2021-05-06 01:10:04 +03:00
JosJuice
27ddf6382b
Set console's default language/country/region based on computer settings
2021-03-27 10:05:26 +01:00
Shawn Hoffman
07fd02f207
rename Core/Analytics to Core/DolphinAnalytics
2021-01-27 14:29:47 -08:00
iwubcode
cdf5490d56
Core: Add support for specifying a command line option to boot the game into a save-state
2020-05-06 22:10:30 -05:00
JosJuice
55f787b898
Remove unused function Host_UpdateProgressDialog
2020-04-03 12:53:38 +02:00
Stenzek
5a65031611
Add a Win32 NoGUI platform and project
2019-12-28 08:56:27 +10:00
Connor McLaughlin and GitHub
913cb08066
Merge pull request #8456 from jordan-woyak/input-gate-race-fix
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InputCommon: Make the "input gate" not racy.
2019-11-11 10:59:49 +10:00
Jordan Woyak
85ceb37ccd
InputCommon: Make the "input gate" not racey.
2019-11-06 16:31:02 -06:00
Stenzek
0a75e71672
DolphinNoGUI: Add a FBDev platform
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And the associated GLContext bits
2019-09-01 14:00:40 +10:00
Silent
6c21811090
Make DolphinAnalytics a true singleton - static local variables are initialized in a thread safe manner since C++11
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Also works around a Visual Studio 2017 bug where static inline class fields are destructed multiple times
2019-06-23 21:43:47 +02:00
David Korth and Léo Lam
8417c78b7a
Update Discord rich presence when the title changes
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This allows us to update the rich presence description if a channel
is launched from the Wii Menu. It also handles other PPC title
launches, e.g. Smash Bros. Masterpieces.
Host.h: Added Host_TitleChanged().
DolphinNoGUI/MainNoGUI.cpp: Implemented Host_TitleChanged().
DolphinQt/Host.cpp: Implemented Host_TitleChanged().
Android/jni/MainAndroid.cpp: Stubbed Host_TitleChanged().
DSPTool/StubHost.cpp: Stubbed Host_TitleChanged().
UnitTests/StubHost.cpp: Stubbed Host_TitleChanged().
2019-05-24 14:12:48 +02:00
spycrab
61350b3d98
Core/Host: Allow frontends to block inputs
2019-03-21 13:16:21 +01:00
Stenzek
836f76da89
DolphinNoGUI: Runtime selection of platform
2019-02-15 18:40:46 +10:00
JosJuice
bd665aad5d
Automatic disc change for 2-disc games
2019-01-04 09:24:38 +01:00
Stenzek
eb284b5d66
VideoBackends: Pass window system info from host on creation
2018-10-20 21:11:34 +10:00
Stenzek
1d827a5223
Renderer: Pull dimensions from GLInterface/Swapchain
2018-10-20 21:11:34 +10:00
Stenzek
a3961750a7
Drop Host_GetRenderSurface and pass display to backend
2018-10-20 21:11:34 +10:00
Stenzek
a877d5f6dc
Remove unused Host_ShowVideoConfig
2018-09-28 14:05:53 +10:00
Pierre Bourdon and GitHub
2cfdf89898
Merge pull request #6983 from yourWaifu/add-discord-rpc-support
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Add Discord Rich Presence support
2018-06-25 00:06:27 +02:00
yourWaifu
63f03455f3
Discord Rich Presence CMake integration
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I have no idea if this works or not. Hopefully the build bot will tell me.
2018-06-19 22:43:03 -04:00