Jules Blok
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cec5b0ce01
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ShaderGen: Remove the GS_OUTPUT struct for OpenGL.
And remove the generator for it since it is no longer used outside of the geometry shader.
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2014-12-14 13:28:50 +01:00 |
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Jules Blok
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fd6b588627
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D3D: Define decimals in floating point numbers
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2014-12-14 13:28:49 +01:00 |
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Jules Blok
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a6ac7dd5bd
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D3D: Fix Nvidia 3D Vision memory leak
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2014-12-14 13:28:49 +01:00 |
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Jules Blok
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ea2bcb44f0
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Cosmetics
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2014-12-14 13:28:48 +01:00 |
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Jules Blok
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6fe7d530ed
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PixelShaderCache: Fix MSAA shaders.
Various typos were introduced due to lack of testing.
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2014-12-14 13:28:48 +01:00 |
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Jules Blok
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b2e73400be
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Cosmetics
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2014-12-14 13:28:48 +01:00 |
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Jules Blok
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b06280e866
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D3D: Add anaglyph stereoscopy support.
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2014-12-14 13:28:47 +01:00 |
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Jules Blok
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4b3e784949
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TextureCache: Add stereoscopy support for EFB to texture copies.
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2014-12-14 13:28:47 +01:00 |
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Jules Blok
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3355d8086d
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D3DUtil: Use a geometry shader to clear all slices.
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2014-12-14 13:28:46 +01:00 |
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Jules Blok
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799697ad80
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PSTextureEncoder: Add texture array support.
We only read the first slice, because EFB2RAM doesn't support texture arrays.
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2014-12-14 13:28:46 +01:00 |
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Jules Blok
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ced733ccdf
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PixelShaderCache: Add texture array support to static shaders.
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2014-12-14 13:28:46 +01:00 |
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Jules Blok
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d58e389f67
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D3D: Recreate the framebuffer when stereoscopic 3D is toggled.
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2014-12-14 13:28:45 +01:00 |
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Jules Blok
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b769da23d0
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PixelShaderGen: Sample the correct texture slice.
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2014-12-14 13:28:45 +01:00 |
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Jules Blok
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7c05b9a6d0
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D3D: Set the geometry shader for triangle primitives.
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2014-12-14 13:28:44 +01:00 |
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Jules Blok
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4f6ce0f236
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D3D: Add geometry shader instancing support.
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2014-12-14 13:28:44 +01:00 |
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Jules Blok
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ca766747a8
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D3DTexture: Bind textures as texture arrays.
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2014-12-14 13:28:43 +01:00 |
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Jules Blok
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cf12c93c86
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D3D: Use common GetEFBLayers() instead of GetEFBSlices().
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2014-12-14 13:28:43 +01:00 |
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Jules Blok
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9d9bd5341d
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D3D: Restore viewport after stereo blitting.
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2014-12-14 13:28:43 +01:00 |
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Jules Blok
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a689db0e48
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D3D: Add 3D vision support.
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2014-12-14 13:28:42 +01:00 |
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Jules Blok
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e53705784b
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D3D: Add SBS/TAB output support.
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2014-12-14 13:28:42 +01:00 |
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Jules Blok
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9253bb7d96
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D3D: Add geometry shader stereoscopy support.
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2014-12-14 13:28:41 +01:00 |
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Jules Blok
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d5ebdf7a97
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D3D: Add GeometryShaderCache.
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2014-12-14 13:28:41 +01:00 |
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Jules Blok
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9a312e2b83
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D3D: Use two slices for most of our textures.
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2014-12-14 13:28:40 +01:00 |
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shuffle2
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5aa1d4733d
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Merge pull request #1699 from unknownbrackets/attributeless-fix
OGL: Correctly define attrib 0 in attributeless
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2014-12-13 21:24:12 -08:00 |
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Unknown W. Brackets
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1c316eb18c
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OGL: Correctly define attrib 0 in attributeless.
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2014-12-13 21:02:15 -08:00 |
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