Jordan Woyak
da6c65bf3b
Common: Remove the string parameters from the HookableEvent interface.
2025-11-06 22:34:40 -06:00
Jordan Woyak and Dentomologist
f289b06e0d
Common: Make HookableEvent use non-static data.
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Co-authored-by: Dentomologist <dentomologist@gmail.com >
2025-11-02 17:30:43 -06:00
Joshua Vandaƫle
280d0e7f8d
MaterialAsset: Fix shadowed field
2025-10-29 11:12:31 +01:00
JMC47 and GitHub
a8a6cfebc7
Merge pull request #13895 from iwubcode/update_shader_asset
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VideoCommon: update shader asset to support additional features in custom pipelines
2025-09-16 14:49:33 -04:00
JMC47 and GitHub
8b0498f5f2
Merge pull request #13889 from iwubcode/texture_and_sampler_asset
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VideoCommon: add TextureAndSamplerAsset for use in custom materials
2025-09-16 14:48:24 -04:00
iwubcode
440999d778
VideoCommon: update material asset to support render state properties, support multi-pass, and textures are now split out (as well as supporting a way to calculate sampler origin)
2025-08-23 15:17:49 -05:00
iwubcode
6ec8e0ed8a
VideoCommon: update shader asset to support both vertex and pixel shaders; rename to 'RasterSurfaceShader'
2025-08-22 19:48:22 -05:00
iwubcode
4489ea0ec2
VideoCommon: add TextureAndSamplerAsset, this asset contains both the raw texture data and data about how the texture should be sampled
2025-08-20 19:41:22 -05:00
iwubcode
c3d3b81533
VideoCommon: remove 'GetByteSizeInMemory()' from custom asset, it is not needed anymore
2025-06-06 23:03:02 -05:00
iwubcode
774a84a953
VideoCommon: avoid race conditions with asset load/unload by moving the lock to the entire function, favor atomics for the memory/time getters
2025-06-06 23:03:02 -05:00
iwubcode
b3f50c969e
VideoCommon: rename m_bytes_loaded in asset library to bytes_loaded
2025-06-06 23:03:02 -05:00
iwubcode and Jordan Woyak
3b83907b88
VideoCommon: update CustomAsset's load time to be before the load occurs (this prevents issues where the load time might be incorrectly inflated by long load operations)
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Co-authored-by: Jordan Woyak <jordan.woyak@gmail.com >
2025-06-06 23:03:02 -05:00
iwubcode
d940d62cae
VideoCommon: watch texture pack folder for texture reloads (from dynamic input textures)
2025-06-06 23:03:02 -05:00
iwubcode and Jordan Woyak
70abcb2030
VideoCommon: add resource manager and new asset loader; the resource manager uses a least recently used cache to determine which assets get priority for loading. Additionally, if the system is low on memory, assets will be purged with the less requested assets being the first to go. The loader is multithreaded now and loads assets as quickly as possible as long as memory is available
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Co-authored-by: Jordan Woyak <jordan.woyak@gmail.com >
2025-06-06 23:03:02 -05:00
iwubcode
d8ea31ca46
VideoCommon: rename GameTextureAsset into TextureAsset and make it only contain CustomTextureData. Move validation and load logic to individual functions
2025-06-06 23:03:02 -05:00
iwubcode
2ae43324cb
VideoCommon: move AssetMap to a types header file, so it can be pulled in without the DirectFilesystemAssetLibrary dependencies, the header will be expanded later
2025-06-06 23:03:02 -05:00
iwubcode
bafe78203d
VideoCommon: remove 'GetLastAssetWriteTime' and switch to a steady_clock for asset times
2025-06-06 23:03:02 -05:00
iwubcode
15f125ebee
VideoCommon: change asset loading to return the number of bytes loaded instead of a pass/fail
2025-06-06 23:03:02 -05:00
iwubcode
316740daed
VideoCommon: add 'Unload' functionality to CustomAsset
2025-06-06 23:03:02 -05:00
iwubcode
9ec69b5925
VideoCommon: add a handle to custom asset, this is an id that is only relevant for a particular game session but is slightly faster as a numeric value for lookups than the traditional asset id
2025-06-06 19:20:25 -05:00
iwubcode
d7de49ccf6
Core / VideoCommon: Remove original custom asset loader
2025-06-06 19:20:25 -05:00
Jordan Woyak
5a80105555
Common and VideoCommon: Change texture data from std::vector to Common::UniqueBuffer.
2025-05-03 18:32:30 -05:00
Jordan Woyak
a149b9d62d
WorkQueueThread: Cleanups. Implement in terms of WaitableSPSCQueue. Add single producer WorkQueueThreadSP.
2025-04-30 14:31:51 -05:00
Jordan Woyak
c18c039089
VideoCommon: Move backend_info out of VideoConfig struct.
2025-03-09 01:42:45 -06:00
mitaclaw
140252ffc0
Modernize std::any_of with ranges
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In WiimoteReal.cpp, JitRegCache.cpp, lambda predicates were replaced by pointers to member functions because ranges algorithms are able invoke those.
In ConvertDialog.cpp, the `std::mem_fn` helper was removed because ranges algorithms are able to handle pointers to member functions as predicates.
2024-12-15 19:54:16 -08:00