Benjamin Hodgetts and GitHub
c0ad35db81
SSX Tricky requires real XFB to display videos
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This will avoid just getting a black screen when starting up. Dual-core lockup when enabling XFB no-longer seems to happen so this should be safe.
2016-08-30 14:16:34 +01:00
Jules Blok
6c82469662
GameSettings: Remove forced slow depth from fixed titles.
2016-08-24 17:39:47 +02:00
EmptyChaos
4468c6f5a8
Remove invalid iCCP chunks from debugger toolbar icon pngs.
2016-08-02 18:18:11 +10:00
E2xD and JDV
95cc01c53f
Clean up NetPlay community settings
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All the inline comments from the netplay code were removed because they
apparently took up space in game memory (They were maxing out gecko
codes).
"Increase input timing accuracy" was made into its own code entry.
"Netplay Safe Kill Music" code has been updated to prevent desyncs.
2016-07-29 08:18:59 -06:00
Pierre Bourdon and GitHub
11fea215f1
Merge pull request #4049 from JosJuice/gwl
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Fix GWL.ini mistake made in 2e02c10
2016-07-22 19:30:14 +02:00
JosJuice
8d899ab01e
Fix GWL.ini mistake made in 2e02c10
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The patches are different, so they can't be in the region-neutral INI.
2016-07-22 10:26:31 +02:00
CharlesCorrin and GitHub
875cbb6e8b
Update WD9.ini
2016-07-21 16:42:07 -04:00
Anthony J. Bentley
1368e27291
Convert manuals to use mdoc macros.
2016-07-17 06:48:43 -06:00
Pringo and GitHub
6252264c21
Remove Remaining Boomy Icons and Replace With Placeholders
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Replace Boomy Icons With Placeholders
2016-06-30 17:14:00 -07:00
JosJuice
61371f3a4f
Remove Boomy
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Removes the Boomy theme because it doesn't fit Dolphin well.
This doesn't affect the Boomy-based debugger icons in Resources.
2016-06-30 11:49:42 +02:00
Anthony Serna
abd70f402b
[GameINI] Properly force LLE recompiler on RS2 and 3
2016-06-22 23:30:09 -05:00
Catarax and GitHub
25cd6d00a3
GameIni: Force LLE Audio on Star Wars Rogue Squadron III: Rebel Strike
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Force LLE audio output on all Star Wars Rogue Squadron III: Rebel Strike releases in order to fix the constant glitchy noise audio ouput.
2016-06-23 01:35:19 +02:00
Catarax and GitHub
28a55c6403
GameIni: Force LLE Audio on Star Wars: Rogue Leader
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Force LLE audio output on all Star Wars: Rogue Leader releases in order to fix the constant glitchy noise audio ouput.
2016-06-23 00:55:21 +02:00
Chris Burgener and GitHub
7de7bf34d4
Merge pull request #3917 from RisingFog/crisp_pixels
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Change Mega Man 9/10 Scaled EFB from 2 to -1
2016-06-22 16:13:38 -04:00
Chris Burgener
ca14fbc26c
Change Mega Man 9/10 Scaled EFB from 2 to -1
2016-06-22 12:00:13 -04:00
Chris Burgener and GitHub
a0658d3184
Merge pull request #3914 from JosJuice/game-inis-2016-06-21
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Game INI updates
2016-06-21 10:09:29 -04:00
JosJuice
5016b2471b
Game INI updates
2016-06-21 10:48:50 +02:00
Catarax and GitHub
1ba7779d3c
GameIni: Disable Broken Progressive Scan in BMX XXX
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BMX XXX can detect forced Progressive Scan in Dolphin but the game will not be playable, the emulator will freeze.
On an original GameCube, GC-Forever reported that "Game does not support component video output.".
By default, it's better to disable the forced Progressive Scan feature on this game to make it playable and also not stuck in a broken startup.
2016-06-20 15:29:35 +02:00
Catarax and GitHub
2f44388dc6
Tony Hawk's American Wasteland (European Version) Crash Fix
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Force MMU to ON like use the American Release of Tony Hawk's American Wasteland on Dolphin
2016-06-19 01:41:10 +02:00
Chris Burgener and GitHub
fd5d10005e
Merge pull request #3901 from RisingFog/story_hour_ini
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Force Real XFB and EFB2RAM for Story Hour: Adventures and Story Hour: Fairy Tales
2016-06-18 00:14:12 -04:00
Chris Burgener
bfc4a690d4
Force EFB2RAM for Story Hour: Adventures and Story Hour: Fairy Tales
2016-06-15 16:32:35 -04:00
Chris Burgener
76074d12f3
Force Real XFB for Story Hour: Fairy Tales
2016-06-15 09:08:41 -04:00
Chris Burgener
73495f0006
Force Real XFB for Story Hour: Adventures
2016-06-15 09:07:05 -04:00
Léo Lam
b96f75c2ee
GameINI: Force EFB to RAM for OoT Master Quest (D43)
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The Legend of Zelda: Ocarina of Time (Master Quest) needs EFB to RAM
for the pause menu background to not be black and for Link to show up
in the pause menu. These are the two most visible issues without EFB
to RAM enabled.
This is consistent with the GameINI for the Collector's Edition
version (PZL).
2016-06-15 14:56:45 +02:00
Markus Wick and GitHub
aa07f0903b
Merge pull request #3898 from RisingFog/hollywood_squares_ini
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Force Virtual XFB for Hollywood Squares
2016-06-14 17:28:24 +02:00