Jules Blok
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da058b3078
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VideoConfig: Fix convergence parameter.
Looks like a rebase failed somewhere.
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2014-12-29 12:03:59 +01:00 |
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Jules Blok
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31a55384b3
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VideoConfig: Rename "StereoMonoEFBDepth" to "StereoEFBMonoDepth"
Makes a little bit more sense.
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2014-12-24 23:30:40 +01:00 |
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Jules Blok
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70b898e2c6
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VideoConfig: Rename Separation to Depth and update descriptions.
More accurate since it's not a real IPD and Nvidia also calls it depth.
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2014-12-24 23:28:23 +01:00 |
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Jules Blok
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7e8f96f0d3
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OGL: Don't generate a geometry shader if the backend doesn't support it.
This commit repurposes the bSupportsStereoscopy flag as the bSupportsGeometryShaders flag.
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2014-12-18 00:36:49 +01:00 |
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Jules Blok
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b06280e866
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D3D: Add anaglyph stereoscopy support.
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2014-12-14 13:28:47 +01:00 |
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Jules Blok
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a689db0e48
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D3D: Add 3D vision support.
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2014-12-14 13:28:42 +01:00 |
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Jules Blok
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a04edbcb9a
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VideoConfig: Add separation and convergence modifiers to the game ini.
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2014-11-24 15:10:52 +01:00 |
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Jules Blok
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f64aadd362
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VideoConfig: Limit the StereoMonoEFBDepth option to the game ini and introduce a separate section for it.
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2014-11-24 12:25:35 +01:00 |
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Jules Blok
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0f4d59f612
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VideoConfig: Rename StereoFocalLength to StereoConvergence.
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2014-11-24 11:58:38 +01:00 |
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Jules Blok
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0f63186371
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TextureCache: Add "Mono EFB Depth Copy" stereoscopy option.
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2014-11-23 14:27:40 +01:00 |
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Jules Blok
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f74d1b16ed
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OGL: Add Top-and-Bottom stereoscopy mode.
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2014-11-23 14:27:39 +01:00 |
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Jules Blok
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1261bd02ca
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VertexShaderManager: Add stereoscopy options to swap the left and right eye.
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2014-11-23 14:27:39 +01:00 |
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Jules Blok
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c3ad6e7820
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PostProcessing: Add support for anaglyph stereoscopy mode.
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2014-11-23 14:27:39 +01:00 |
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Jules Blok
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6c8f3fa861
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VideoConfig: Add StereoMode enumeration.
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2014-11-23 14:27:39 +01:00 |
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Jules Blok
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9b22e15180
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VideoConfigDiag: Add stereoscopy options group.
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2014-11-23 14:27:38 +01:00 |
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Jules Blok
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4fd943aedd
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VideoConfig: Limit the Stereo 3D option to the OpenGL backend.
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2014-11-23 14:27:38 +01:00 |
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Jules Blok
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d583720a59
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GeometryShaderGen: Support stereoscopy on GPUs without support for instancing.
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2014-11-23 14:26:56 +01:00 |
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Jules Blok
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f6ea293027
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VertexShaderManager: Compute stereoscopy projection matrices.
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2014-11-23 14:23:41 +01:00 |
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Jules Blok
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b005f61a2e
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Add geometry shader generator for stereo 3D.
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2014-11-23 14:22:55 +01:00 |
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degasus
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c211450b99
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OGL: implement bounding box support with ssbo
This implemention tries to be as accurate as the old SW implemention, but it will remove the dependcy of our vertexloader on videosw.
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2014-11-17 21:20:32 +01:00 |
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Jasper St. Pierre
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44b879dac2
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Destroy OpenMP
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2014-11-06 18:38:24 -08:00 |
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Fog
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467ab1a629
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Moved Input Display to Movie Menu
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2014-10-17 21:08:34 -04:00 |
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crudelios
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d281b4d7e1
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Remove setting to enable or disable Bounding Box calculation.
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2014-10-15 19:02:54 +01:00 |
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Fog
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8d424b114a
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Move bDumpFrames to SConfig (and it's references)
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2014-10-12 23:56:16 -04:00 |
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Jules Blok
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7344f752b7
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Replace BorderlessFullscreenEnabled by ExclusiveFullscreenEnabled.
Special handling was associated with this function, which only applies to exclusive fullscreen.
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2014-10-07 16:43:32 +02:00 |
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