Commit Graph
63 Commits
Author SHA1 Message Date
Justin Chadwick b3a0b6def4 Disables assert messages that seem to be invalid. 2015-07-08 16:12:32 -04:00
Jules Blok dbfdbf7dbd D3D: Cosmetics.
Merge two cases which should've already been merged.
2015-06-24 23:16:53 +02:00
galop1nandJules Blok 2975e53091 D3D: Depth range inversion.
Credits go to Galop1n for designing this technique and to BhaaLseN for cleaning up the commit.
2015-05-26 15:31:31 +02:00
Tillmann Karras 30ebb2459e Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00
Tillmann Karras cefcb0ace9 Update license headers to GPLv2+ 2015-05-25 13:22:31 +02:00
Jules Blok e31982474c OGL: Depth range inversion. 2015-05-22 23:52:22 +02:00
Jules Blok 88cc91030e VertexShaderGen: Use correct depth output when glClipControl is supported. 2015-05-22 23:52:21 +02:00
Dwayne Slaterandcomex ae83a1b821 Fix OpenGLES 3.0 on Qualcomm's crappy driver, it can't bitshift sometimes.
[fixed lint issues and grammar ~comex]
2015-04-23 16:33:12 -04:00
Stevoisiak 93b16a4a2d Formatting/Whitespace Cleanup
Various fixes to formatting and whitespace
2015-02-25 10:48:21 -05:00
degasus c404e87226 ShaderGen: Fix pixel offset correction
We want to move the vertex by 1/12 pixel, but the old code
did miss the perspective division. So by multiplying with pos.w,
the position is moved correctly after the perspective division.
2015-02-11 20:54:15 +01:00
NanoByte011 f475e367f2 Lighting Attenuation Fixes 2015-01-21 15:55:32 -07:00
Scott Mansell 1b771deb56 Move worldpos into it's own varying.
Previously it was packed into spare slots in clippos.xy and normal.w,
but it's ugly and more importantly it's causing bugs.

This was discovered during the debugging of a zfreeze branch, which
expected clippos.xy to be xy position coordinates in clipspace (as
the name suggested).

Turns out the stereoscopy shader had also run into this trap, modifying
clippos.x (introducing errors with per-pixel lighting).

This commit has been moved outside of the zfreeze PR for fast merging.
2015-01-03 09:23:09 +13:00
Jules Blok 3ed777b0f9 PixelShaderGen: Don't assign to input variables. 2014-12-28 23:37:05 +01:00
Jules Blok 8676891f77 VertexShaderGen: Don't read from output variables. 2014-12-28 23:28:00 +01:00
Jules Blok 3f763e6999 DriverDetails: Remove Intel Structs bug since it doesn't affect us anymore. 2014-12-28 23:28:00 +01:00
Jules Blok 7eb353b3bd VideoCommon: Don't pass structs between shaders, use the interface blocks instead. 2014-12-28 23:28:00 +01:00
Jules Blok 0d79e8f32b VideoCommon: Don't specify the redundant in/out qualifier if GL_ARB_shading_language_420pack is supported.
Some driver developers interpreted "can" as "must" in the OpenGL specs. (I'm looking at you AMD)
2014-12-19 22:45:39 +01:00
Jules Blok cdd9e07522 VideoCommon: Add in/out qualifiers to centroid storage qualifier.
Fixes shaders for GPUs that don't support GL_ARB_shading_language_420pack.
2014-12-19 12:19:15 +01:00
Jules Blok 8dc3653ac9 VideoCommon: Don't pass structs between shader stages when geometry shaders are unsupported. 2014-12-18 00:37:16 +01:00
Jules Blok 69df23f725 VideoCommon: Only use interface blocks when geometry shaders are supported. 2014-12-18 00:37:14 +01:00
Jules Blok 782a5adb94 VideoCommon: Pass interface blocks between shader stages to resolve naming conflicts. 2014-12-18 00:36:49 +01:00
Jules Blok 275af9c5e4 VideoCommon: Assume we always use a geometry shader, not just for stereoscopy. 2014-12-15 22:47:41 +01:00
Jules Blok 9253bb7d96 D3D: Add geometry shader stereoscopy support. 2014-12-14 13:28:41 +01:00
Lioncash 9bcadc8029 Common: Remove locale based functions from CommonFuncs.
Since %f isn't used anymore in the shader generators, these can go.
2014-12-05 20:55:29 -05:00
Yuriy O'Donnell a886d8a8ee Renamed DEPTHPARAMS to PIXELCENTERCORRECTION
This shader constant was previously used for depth remapping in D3D and for pixel center correction. Now it only serves one purpose and the new name makes it clear.
2014-11-29 11:42:52 +01:00