Tony Wasserka
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4bf57565e8
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ShaderGen: Store light color uniforms as integers.
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2014-03-14 22:31:18 +01:00 |
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Tony Wasserka
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68e91f0d55
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PixelShader: Store fog color as an integer.
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2014-03-14 22:31:18 +01:00 |
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Tony Wasserka
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0238a56816
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PixelShaderGen: Change indirect texture matrix uniforms to use integers.
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2014-03-14 22:31:18 +01:00 |
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Tony Wasserka
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c13a5c38e9
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PixelShaderGen: Change the "alpha" uniform to use integers.
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2014-03-14 22:31:18 +01:00 |
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Tony Wasserka
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ec60acac3a
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PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers.
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2014-03-14 22:31:18 +01:00 |
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Tony Wasserka
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df94e62350
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PixelShaderGen: Process fog calculations with integer math.
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2014-03-14 22:31:18 +01:00 |
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Tony Wasserka
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21eb482a6e
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PixelShaderGen: Write constants in decimal instead of hexadecimal where appropriate.
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2014-03-14 22:31:11 +01:00 |
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Tony Wasserka
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cff952c397
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PixelShaderGen: Use integer math for indirect tev stage texcoord calculation.
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2014-03-14 22:30:27 +01:00 |
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Tony Wasserka
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e7a42d884f
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PixelShaderGen: prev should be initialized to the proper value; tev output needs to be clamped between -1024 and 1023.
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2014-03-14 22:30:16 +01:00 |
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Tony Wasserka
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cb1514e082
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PixelShaderGen: Remove superfluous registerstate stuff. Also, made alphabump an integer.
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2014-03-14 22:30:15 +01:00 |
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Tony Wasserka
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a11ae69cb0
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PixelShaderGen: Use integer math for TEV combiners.
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2014-03-14 22:28:32 +01:00 |
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Tony Wasserka
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aaa8e74a68
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PixelShaderGen: Use integer math for tev outputs.
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2014-03-14 22:28:14 +01:00 |
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Tony Wasserka
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654442feb7
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PixelShaderGen: Use integer math for tev konst value.
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2014-03-14 22:28:12 +01:00 |
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Tony Wasserka
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e69ee6ae0a
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PixelShaderGen: Remove remaining floating point bits for texture color.
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2014-03-14 22:26:50 +01:00 |
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Tony Wasserka
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ac1c77c392
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PixelShaderGen: Use integer math for rasterizer color.
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2014-03-14 22:26:50 +01:00 |
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Tony Wasserka
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3ea97f7730
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PixelShaderGen: Use integer math for indirect texture coords.
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2014-03-14 22:26:50 +01:00 |
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Tony Wasserka
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0e711bf520
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PixelShaderGen: Use integer math for sampling textures.
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2014-03-14 22:26:50 +01:00 |
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Tony Wasserka
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1b3b12caa0
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PixelShaderGen: Fix an issue where small negative z coordinates would underflow when they shouldn't.
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2014-03-14 22:26:50 +01:00 |
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Tony Wasserka
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fa77e1d2b6
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PixelShaderGen: Use integer math for alpha testing.
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2014-03-14 22:26:48 +01:00 |
|
 Ryan HoudekandTony Wasserka
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22c989de9a
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Provide our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own.
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2014-03-14 22:26:27 +01:00 |
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Tony Wasserka
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bed442198f
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PixelShaderGen: Make SampleTexture static inline.
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2014-03-14 22:26:26 +01:00 |
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Matthew Parlane
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31cfc73a09
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Fixes spacing for "for", "while", "switch" and "if"
Also moved && and || to ends of lines instead of start.
Fixed misc vertical alignments and some { needed newlining.
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2014-03-11 00:35:07 +13:00 |
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Tillmann Karras
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d802d39281
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clang-modernize -use-nullptr
and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
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2014-03-09 21:14:26 +01:00 |
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degasus
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aaaa5af0b2
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remove (ATTR|VARY)(IN|OUT) macros
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2014-02-26 11:37:29 +01:00 |
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Pierre Bourdon
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ffe588cc24
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Fix more header sorting issues in VideoCommon/ (now check-includes clean).
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2014-02-20 01:01:10 +01:00 |
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