Commit Graph
1012 Commits
Author SHA1 Message Date
BuildTools a0ccb255b3 GameINI: Octomania text fix 2024-01-16 03:38:32 -05:00
MaiandGitHub 8a9d168775 Merge pull request #12477 from JosJuice/r8a-efb2tex
GameSettings: Don't force EFB to RAM for PokéPark Wii
2024-01-06 20:10:17 -05:00
Patrick Ferry a061678b31 Gameini: Disable "Immediately Present XFB" for Racquet Sports
This was causing the game to output thousands of FPS during the loading screen when it would run uncapped if Immediately Present XFB was enabled.

Please see Redmine 13447 for reference.
2024-01-03 20:32:11 +00:00
JosJuice d423ddc275 GameSettings: Don't force EFB to RAM for PokéPark Wii
This is another one of those games that has an optional screenshot
feature where the images end up all black if you have Store EFB Copies
to Texture Only turned on. Like for other such games, let's not force
Store EFB Copies to Texture Only off, since it's a large performance
impact for a feature most players won't use.

There's one wrinkle here. As part of teaching the player how to take
screenshots, the game forces the player to take a screenshot before it
lets them progress in the story. However, the game doesn't care what's
in the screenshot, so you can progress just fine even if Store EFB
Copies to Texture Only is turned on. I personally tested it.
2024-01-03 21:26:49 +01:00
Admiral H. CurtissandGitHub 3ba333fd34 Merge pull request #12434 from Filoppi/fix_sharp_bilinear
Fix sharp bilinear using ceil instead of floor
2023-12-27 21:53:15 +01:00
Filoppi 315992f254 Fix sharp bilinear using ceil instead of floor 2023-12-18 01:43:25 +02:00
Tillmann Karras dcc674febd GameSettings: fix C4 texture tiling in Crash Nitro Kart
For buttons and some character icons the game loads palleted PNGs and
tiles the pallet indices directly into C4 textures but fails to take
into account that PNG and C4 use opposite nibble orders. This causes
adjacent pixel columns to be swapped, see issue 13370.

Also disable Immediate XFB for the Japanese release. It has the same
black screen and flickering issues as the other regions.
2023-12-17 15:50:05 +00:00
TilkaandGitHub 773ffd04b8 Merge pull request #11497 from vyuuui/debugger_assembler_ui
Built-in assembler for debugger interface
2023-12-16 21:15:31 +00:00
vyuuui 0905ffd043 Add icons for assembler widget 2023-12-13 05:32:41 -08:00
MaiandGitHub bf415f9b54 Merge pull request #12350 from PatrickFerry/add_accurate_nans_game
Gameini: Enable AccurateNaNs for "Jeep Thrills"
2023-12-05 01:35:00 -05:00
Sketch b1759477f3 Data: Correct wc24recv.ctl file 2023-12-03 21:07:12 -05:00
Patrick Ferry f47ac24170 Gameini: Enable AccurateNaNs for "Jeep Thrills" 2023-12-03 16:57:13 +00:00
Tillmann Karras d12642b392 GameSettings: add patch to disable interlacing in Black & Bruised 2023-11-29 23:59:33 +00:00
Tillmann Karras 4d346f29eb GameSettings: add patch to disable blur in Tony Hawk's Downhill Jam
This is a fullscreen blur that looks bad at higher internal resolutions.
The offset happens to work out for both the NTSC and the PAL release.
2023-11-28 01:15:37 +00:00
Tillmann Karras 921d4f1e60 GameSettings: port Gormiti black screen fix to PAL version
Same workaround as @Pokechu22's NTSC version
(8316c7af99).
2023-11-24 19:21:40 +00:00
Admiral H. CurtissandGitHub 6309aa0010 Merge pull request #12175 from Sam-Belliveau/correct-area-sampling
Corrected Area Sampling Range
2023-11-15 01:49:45 +01:00
Admiral H. CurtissandGitHub 3975d5e923 Merge pull request #12176 from Filoppi/patch-22
Make AutoHDR work with color luminance instead of average
2023-11-14 19:53:35 +01:00
Sam BelliveauandGitHub 7894b40111 Fix inner area sampling loop from going beyond bounds 2023-11-14 12:05:12 -05:00
Pokechu22 c0f4825a97 Disable Store EFB Copies to Texture Only for Mystery Case Files: The Malgrave Incident
See https://bugs.dolphin-emu.org/issues/13356. Testing there determined that forcing a specific value for SafeTextureCacheColorSamples is not needed.
2023-09-20 13:39:58 -07:00
Filippo TarpiniandGitHub 84c8eb5a01 Make AutoHDR work with color luminance instead of average
This gives more consistent results.
My main ReShade has also been updated with the same change: https://github.com/Filoppi/PumboAutoHDR
2023-09-09 18:12:47 +03:00
Sketch fdaa82f96d Add Everybody Votes Channel and Region Select to WiiLink config 2023-09-03 15:56:02 -04:00
Sam Belliveau d4f8c1b2bd fixed area sampling 2023-08-21 14:20:44 -04:00
Admiral H. CurtissandGitHub b3faca5be9 Merge pull request #12113 from Seedonator/master
Dragon Ball Z: Budokai Tenkaichi 3 - Graphics Mod Bloom and HUD Definitions
2023-08-18 21:27:43 +02:00
Admiral H. CurtissandGitHub 4ba2724489 Merge pull request #12071 from JosJuice/gametdb-update
Update GameTDB files
2023-08-18 21:27:33 +02:00
SeedonatorandAdmiral H. Curtiss 5dc01e6107 Dragon Ball Z: Budokai Tenkaichi 3 - Graphics Mod Bloom and HUD Definitions 2023-08-18 21:08:16 +02:00