Commit Graph
315 Commits
Author SHA1 Message Date
Scott Mansell 8f5b196019 Minimise include polution from RenderState 2023-01-31 19:41:23 +13:00
Scott Mansell 8a23629345 Split AbstractGfx out of Renderer
Almost all the virtual functions in Renderer are part of dolphin's
"graphics api abstraction layer", which has slowly formed over the
last decade or two.

Most of the work was done previously with the introduction of the
various "AbstractX" classes, associated with texture cache cleanups
and implementation of newer graphics APIs (Direct3D 12, Vulkan, Metal).
We are simply taking the last step and yeeting these functions out
of Renderer.

This "AbstractGfx" class is now completely agnostic of any details
from the flipper/hollywood GPU we are emulating, though somewhat
specialized.

(Will not build, this commit only contains changes outside VideoBackends)
2023-01-31 18:46:02 +13:00
Scott Mansell 0d4537d60f Move Presenting, Dumping and ImGui out of Renderer 2023-01-31 18:45:21 +13:00
Scott Mansell c38c76abad Refactor to remove virtual from RenderXFBToScreen
Slightly simplifies the upcoming refactor
2023-01-31 18:29:47 +13:00
Scott Mansell 606c18210d TextureCache: Refactor with smart pointers
The whole ownership model was getting a bit of a mess, with a some
of special cases to deal with. And I'm planning to make it even more
complex in the future.
So here is some upfront work to convert it over to reference counted
pointers.
2023-01-31 18:29:47 +13:00
TellowKrinkle 1119a9ba32 VideoCommon: Don't create pipelines with no render targets
Some backends don't like it when you do that
2023-01-29 14:35:23 -06:00
Admiral H. Curtiss 725bd64ec2 VideoCommon: De-globalize PixelShaderManager class. 2022-12-27 20:13:24 +01:00
Sam Belliveau 673f81c18a New FrameTime/VBlank Analyzer + Graph 2022-12-23 19:52:53 -05:00
Admiral H. Curtiss ec8aaf1f30 VideoCommon/PixelEngine: Refactor to class, move to Core::System. 2022-12-11 21:57:19 +01:00
Admiral H. Curtiss 8a3b8a925e Core: Add option to force linear texture filtering. 2022-12-09 02:02:16 +01:00
Admiral H. Curtiss 6941d2e7e6 VideoCommon/CommandProcessor: Refactor to class, move to Core::System. 2022-11-29 08:15:01 +01:00
Sam BelliveauandAdmiral H. Curtiss edb2c90b38 Improve FPS/VPS Counting and Revamp Appearance 2022-11-23 00:11:47 +01:00
Admiral H. Curtiss a98df18947 VideoCommon: Hold ImGui lock while initializing and shutting down ImGui. 2022-11-06 21:48:55 +01:00
TellowKrinkle 1e9b6f88e4 VideoCommon: Support hot reloading of VS expand 2022-10-22 20:18:02 -05:00
Robin Kertels 779fe13e62 VideoCommon: Update EFB peek cache on draw done and tokens
Massively improves performance in Mario Galaxy on Android.
2022-10-01 18:08:38 +02:00
Shawn Hoffman 09089eeee0 Common::Timer: use chrono::steady_clock internally 2022-08-02 22:24:06 -07:00
iwubcode 69839df1eb VideoCommon: support dynamically updating game mods at runtime 2022-06-27 18:20:52 -05:00
iwubcode 892678648e VideoCommon: trigger mod calls in TextureCacheBase (efb/xfb calls), VertexManagerBase (draw calls), and VertexShaderManager (projection calls) 2022-06-27 18:20:52 -05:00
Dentomologist f6b9acccfc Common: Refactor PointerWrap 2022-05-25 13:06:41 -07:00
Pokechu22 f3eff70e2f Implement ImGui window for scissor rectangles
This is mainly for debugging, and is only exposed by manually editing the configuration.
2022-04-16 12:35:00 -07:00
Pokechu22 076392a0f6 VideoCommon: Rework scissor handling
This increases accuracy, fixing the white rendering in Major Minor's Majestic March.  However, the hardware backends can only have one viewport and scissor rectangle at a time, while sometimes multiple are needed to accurately emulate what is happening.  If possible, this will need to be fixed later.
2022-04-16 10:26:11 -07:00
Pokechu22 8882eb040a PixelEngine: Convert to BitField and enum class 2022-03-29 15:34:43 -07:00
Pokechu22 30a34d06c1 RenderBase: Add call to IMGUI_CHECKVERSION() 2022-03-25 10:24:07 -07:00
Léo LamandGitHub 0de008da11 Merge pull request #10332 from AdmiralCurtiss/config-port-general
Config: Port remaining General settings to new config system.
2022-01-03 01:40:37 +01:00
Pokechu22 afd02b79a5 VideoCommon: Add names for textures and shaders 2022-01-01 11:38:56 -08:00