Commit Graph
3388 Commits
Author SHA1 Message Date
Mai MandGitHub 1054abc9cc Merge pull request #9712 from JosJuice/jitarm64-fmul-rounding
JitArm64: Fix fmul rounding issues
2021-05-20 10:25:02 -04:00
Mai MandGitHub 6958df5967 Merge pull request #9695 from JosJuice/jitarm64-fres
JitArm64: Implement fres and frsqrte
2021-05-20 10:23:49 -04:00
JosJuice 11be2314fe JitArm64: Fix fmul rounding issues
This is a port of 4f18f60 to JitArm64.
2021-05-15 23:27:34 +02:00
JosJuice 85226e09f0 JitArm64: Implement fres 2021-05-15 19:16:32 +02:00
JosJuice 8a0f5ea04a Remove all remaining volatile qualifiers 2021-05-15 09:52:04 +02:00
Mat MandGitHub 964fed77c5 Merge pull request #9707 from JosJuice/remove-atomic-header
Remove Atomic.h
2021-05-14 14:33:24 -04:00
Scott MansellandGitHub 9f91fb6447 Merge pull request #9688 from Filoppi/input_cleanup
Input cleanup
2021-05-14 20:51:33 +12:00
JosJuice b93983b50a Remove Atomic.h
The STL has everything we need nowadays.

I have tried to not alter any behavior or semantics with this
change wherever possible. In particular, WriteLow and WriteHigh
in CommandProcessor retain the ability to accidentally undo
another thread's write to the upper half or lower half
respectively. If that should be fixed, it should be done in a
separate commit for clarity. One thing did change: The places
where we were using += on a volatile variable (not an atomic
operation) are now using fetch_add (actually an atomic operation).

Tested with single core and dual core on x86-64 and AArch64.
2021-05-13 18:56:27 +02:00
Mat MandGitHub 7a72a5b997 Merge pull request #9703 from Filoppi/fix_expression_serialization
Fix serialization of control expressions with line breaks
2021-05-13 06:47:38 -04:00
Mat MandGitHub 725ea3d9c1 Merge pull request #9637 from JosJuice/jitarm64-fprf
JitArm64: Implement FPRF updates
2021-05-13 06:39:28 -04:00
JosJuice 749db94dec Arm64Emitter: Implement more variants of FMOV 2021-05-13 10:13:59 +02:00
Filoppi 574477866f InputCommon: fix serialization of control expression with line breaks
The control expression editor allows line breaks, but the serialization was
losing anything after the first line break (/r /n).
Instead of opting to encode them and decode them on serialization
(which I tried but was not safe, as it would lose /n written in the string by users),
I opted to replace them with a space.
2021-05-12 18:25:56 +03:00
Léo LamandGitHub a6f6211dde Merge pull request #9633 from Pokechu22/BitfieldExtract-pointer-to-member
Change BitfieldExtract to use a pointer to the bitfield member
2021-05-08 00:21:15 +02:00
Pokechu22 0f7c9ef767 Change BitfieldExtract to use a pointer to the bitfield member 2021-05-07 15:11:17 -07:00
Léo LamandGitHub 2b632f6d5d Merge pull request #9641 from lynlevenick/ash/texture-cache-opt
Remove spurious memory allocations in TextureCacheBase::SerializeTexture and DeserializeTexture
2021-05-07 15:01:23 +02:00
Filoppi 81092cf7e4 InputCommon: replace SerialInterface log with ControllerInterface
where appropriate. SerialInterface was a leftover from the past,
and makes no sense to be used on actual/real controllers.
2021-05-05 00:16:08 +03:00
JosJuice 1d106ceaf5 JitArm64: Optimize ConvertSingleToDouble, part 2
If we can prove that FCVT will provide a correct conversion,
we can use FCVT. This makes the common case a bit faster
and the less likely cases (unfortunately including zero,
which FCVT actually can convert correctly) a bit slower.
2021-04-25 15:56:19 +02:00
JosJuice f96ee475e4 Implement ArmFPURoundMode.cpp
Fixes https://bugs.dolphin-emu.org/issues/12388. Might also fix
other games that have problems with float/paired instructions
in JitArm64, but I haven't tested any.
2021-04-25 15:56:19 +02:00
Léo LamandGitHub 18174d3ed6 Merge pull request #9649 from leoetlino/cmake-auto-update-track
Make it possible to enable auto-updates by default with CMake builds
2021-04-24 19:44:51 +02:00
Lioncash e1dfcda8a6 BlockingLoop: Add explicit [[fallthrough]] annotations 2021-04-19 17:34:46 -04:00
ash!! 43ceba4fef optimize TextureCacheBase::SerializeTexture, ::DeserializeTexture
texture serialization and deserialization used to involve many memory
allocations and deallocations, along with many copies to and from
those allocations. avoid those by reserving a memory region inside the
output and writing there directly, skipping the allocation and copy to
an intermediate buffer entirely.
2021-04-18 13:40:42 -07:00
Léo Lam 5f355690e0 Make it possible to enable auto-updates by default with CMake builds
This adds a CMake option (DOLPHIN_DEFAULT_UPDATE_TRACK) to allow
configuring SCM_UPDATE_TRACK_STR. This is needed to enable auto-updates
in Windows CMake builds by default.
2021-04-17 19:45:43 +02:00
Léo Lam 48712168b8 MathUtil: Add SaturatingCast to cast floats more safely 2021-04-06 23:27:23 +02:00
JMC47andGitHub ce8e87c64b Merge pull request #8747 from iwubcode/map-freelook
Support controlling Free Look via input bindings (motion controls, gamepad, etc!)
2021-04-01 01:05:00 -04:00
Léo LamandGitHub da534c7d75 Merge pull request #9571 from JosJuice/netplay-sync-more-settings
NetPlay: Sync more settings
2021-03-27 01:38:33 +01:00