Commit Graph
58 Commits
Author SHA1 Message Date
JosJuice 09f3f9b41a Remove NonCopyable
The class NonCopyable is, like the name says, supposed to disallow
copying. But should it allow moving?

For a long time, NonCopyable used to not allow moving. (It declared
a deleted copy constructor and assigment operator without declaring
a move constructor and assignment operator, making the compiler
implicitly delete the move constructor and assignment operator.)
That's fine if the classes that inherit from NonCopyable don't need
to be movable or if writing the move constructor and assignment
operator by hand is fine, but that's not the case for all classes,
as I discovered when I was working on the DirectoryBlob PR.

Because of that, I decided to make NonCopyable movable in c7602cc,
allowing me to use NonCopyable in DirectoryBlob.h. That was however
an unfortunate decision, because some of the classes that inherit
from NonCopyable have incorrect behavior when moved by default-
generated move constructors and assignment operators, and do not
explicitly delete the move constructors and assignment operators,
relying on NonCopyable being non-movable.

So what can we do about this? There are four solutions that I can
think of:

1. Make NonCopyable non-movable and tell DirectoryBlob to suck it.

2. Keep allowing moving NonCopyable, and expect that classes that
   don't support moving will delete the move constructor and
   assignment operator manually. Not only is this inconsistent
   (having classes disallow copying one way and disallow moving
   another way), but deleting the move constructor and assignment
   operator manually is too easy to forget compared to how tricky
   the resulting problems are.

3. Have one "MovableNonCopyable" and one "NonMovableNonCopyable".
   It works, but it feels rather silly...

4. Don't have a NonCopyable class at all. Considering that deleting
   the copy constructor and assignment operator only takes two lines
   of code, I don't see much of a reason to keep NonCopyable. I
   suppose that there was more of a point in having NonCopyable back
   in the pre-C++11 days, when it wasn't possible to use "= delete".

I decided to go with the fourth one (like the commit title says).
The implementation of the commit is fairly straight-forward, though
I would like to point out that I skipped adding "= delete" lines
for classes whose only reason for being uncopyable is that they
contain uncopyable classes like File::IOFile and std::unique_ptr,
because the compiler makes such classes uncopyable automatically.
2017-08-22 16:40:34 +02:00
Léo Lam 4b4e488189 WFS: Use a separate log type for WFS related logs
Makes it easier to turn off general IOS messages that can be
distracting (e.g. /dev/net/ssl being opened hundreds of time...)
without losing the ability to view WFS messages.
2017-08-16 22:27:29 +02:00
ligfxandGitHub 2f932273bb LogManager: remove stand-alone semicolon
My bad!
2017-07-27 21:15:05 -07:00
Michael Maltese 28d6c61e34 LogManager: use layered config 2017-07-09 16:28:54 -07:00
Michael Maltese e6c4455e65 remove commented-out FileLogListener::GetName 2017-07-09 16:28:54 -07:00
Michael Maltese c9e8289e82 LogManager: add SaveSettings 2017-07-07 16:44:38 -07:00
Michael Maltese 8ff8dfcdf2 LogManager: make LogContainer a POD and don't allocate 2017-07-07 16:44:38 -07:00
Michael Maltese 18da6dee8e LogManager: remove per-container listeners 2017-07-07 16:44:38 -07:00
Michael Maltese 546fa628fb LogManager: remove per-container verbosities 2017-07-07 16:44:38 -07:00
Michael Maltese 26aa9f88a4 LogManager: clean up header 2017-07-07 16:44:38 -07:00
Léo Lam dd8dcdf880 LogManager: Check if listener is valid before using it 2017-06-17 10:39:06 +02:00
Léo Lam a2ad3e14d0 Logging: Remove duplicated code 2017-06-17 10:20:30 +02:00
Léo Lam 100c433261 Logging: Move verbosity setting code to LogManager
No clue why it was in DolphinWX.
2017-06-17 10:20:30 +02:00
JosJuice cf94ce6305 Add a namespace to OpenFStream
For consistency with the other functions in FileUtil.h.
2017-06-15 21:34:04 +02:00
Michael Maltese d416cbd9ed Add CubebUtils namespace and hook up cubeb logging 2017-05-27 18:28:57 -07:00
Léo Lam b7a1c6f504 Logging: Add CORE type 2017-03-05 15:47:23 +01:00
Léo Lam c9f4889437 IOS: Re-implement USB_HIDv4 (/dev/usb/hid)
This reimplements the USB HID v4 IOS device using the new common
USB code (to reuse more code and allow emulated HIDs to be added
more easily in the future).

The main difference is that HIDs now have to be whitelisted, like
every other USB device for OH0 and VEN.
2017-02-05 11:36:49 +01:00
Michael Maltese 713ec5ffd5 Add includes for building on Windows without PCH 2017-01-23 01:37:41 -08:00
Léo Lam 954c41d6e9 IOS: Move out common USB structures
Some structures will be reused and shared between several IOS USB
device implementations. This prepares for the upcoming USB PR.

I've also removed GetPointer calls in the trivial case (BT passthrough)
2017-01-20 18:29:21 +01:00
Léo Lam ef5a855b8e Update log types names from IPC_HLE to IOS
For consistency with the other changes.

WII_IPC_DVD was changed to IOS_DI, as this describes what the log type
is used for in a more specific way.
2017-01-18 21:43:37 +01:00
aldelaro5 6ee799ba7c Reduces the the filename of logs
Using cmake and GCC, logs would contain the full file path when logging making logs lines unnecessarily long.  This is solved by just removing anything before "/Source/Core/" (where / is whatever your OS uses to separated directory).
2016-10-04 16:34:26 -04:00
aldelaro5 08f28b5351 Enable the log level LINFO in every builds
It didn't really made sense to disable 2 logs levels in releases builds while the level LDEBUG should really be where logs that would impact performance be.  Info should be logs that report potentially usefull information and debug should report info that would only be usefull in debug context as they are called very often.  To make this work, a lot of info log would have to be made debug log.

It also avoid inaccurate logs level done due to not using debug builds.  While searching through the code, I saw a ton of logs that should have been info log, likely done to avoid using a debug build (which shouldn't happen considering the level debug exists anyway).

The whole idea is to have more meaningful logs in release builds while maintaining minimal performance loss from choosing the highest level.  This could potentially help to diagnose issues or to know more about what the emulator is actually doing.

The next commit aims to sort the log levels for this purpose.
2016-09-25 01:41:12 -04:00
Pierre Bourdon 3570c7f03a Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
mathieui 4b06e92731 A few more asterisks, mostly casts 2016-01-21 22:20:22 +01:00
mathieui 3e283ea9f1 More asterisks 2016-01-21 21:16:51 +01:00