codl
9a01ced032
Fix bogus UPnP requests
...
UPNP_AddPortMapping needs our IP address, however enet_address_get_host
will return 0.0.0.0 or a host name in most cases.
This gets our IP address from the socket to the IGD.
2016-07-23 20:04:07 +02:00
Pierre Bourdon and GitHub
78b68b707f
Merge pull request #4052 from leoetlino/wiimote-reconnect
...
Fix Wiimotes not reconnecting on button press
2016-07-23 11:41:01 +02:00
Léo Lam
7c3a3ce46d
Fix Wiimotes not reconnecting on button press
...
5.0-56 broke reconnecting a Wiimote on button press; this is because
data reporting was now always stopped for real Wii remotes on
disconnect, making it impossible to know a button was pressed in the
first place (to reconnect the Wiimote).
This semi-reverts to the previous behaviour, where data reporting is
never stopped.
(Also, control channels now go through WiimoteEmu, just like before,
to make sure some things are reset on disconnection.)
Hopefully fixes issue 9711.
2016-07-23 11:17:31 +02:00
JMC47
0a7a3aef0e
Removes fake wiimote data that was causing desyncs.
2016-07-23 04:52:39 -04:00
Léo Lam
da18f7f8ac
Netplay: Fix a typo in the MD5 check dropdown
...
"Curent game" → "Current game"
2016-07-22 17:41:33 +02:00
Pierre Bourdon and GitHub
76b1a4d7fa
Merge pull request #4039 from RisingFog/check_dump_height_split
...
Check for zero height when splitting video dump
2016-07-21 17:32:55 +02:00
Chris Burgener
37a0c9c404
Check for zero height when splitting video dump
2016-07-21 11:28:10 -04:00
Pierre Bourdon and GitHub
c7ead90a09
Merge pull request #4041 from lioncash/mismatch
...
Movie: use std::mismatch for byte mismatch checking
2016-07-21 10:59:59 +02:00
Pierre Bourdon and GitHub
382e7bf2f3
Merge pull request #3825 from magumagu/wii-reset-button
...
Make reset button (Emulation -> Reset) work correctly for Wii games.
2016-07-21 10:58:08 +02:00
Lioncash
92efd177fc
Movie: use std::mismatch for detecting byte mismatches
2016-07-21 02:43:30 -04:00
comex
591e10c4dd
trivial warning fixes
2016-07-20 01:23:19 -04:00
Mat M and GitHub
3fbd781cb8
Merge pull request #4033 from RisingFog/configurable_rtc
...
Disable changing Custom RTC when game is running
2016-07-19 23:09:43 -04:00
Matthew Parlane and GitHub
7b9e17b72d
Merge pull request #4035 from lioncash/si-constness
...
SI_DeviceKeyboard: const correctness
2016-07-20 12:35:10 +12:00
Lioncash
609cc3c1c3
SI_DeviceKeyboard: const correctness
2016-07-19 19:55:44 -04:00
Lioncash
0483c88f1e
TAP_Win32: Use vector assign instead of resize + memcpy
2016-07-19 19:29:49 -04:00
Chris Burgener
80ac4a359d
Disable changing Custom RTC when game is running
2016-07-19 16:30:00 -04:00
Chris Burgener and GitHub
e32af8e0fe
Merge pull request #4007 from RisingFog/configurable_rtc
...
Add Configurable RTC options
2016-07-19 11:55:46 -04:00
Chris Burgener
cac9516e39
Add Configurable RTC
2016-07-19 11:20:02 -04:00
EmptyChaos
5adb29b6cb
Fifo: Call AllowSleep instead of Wakeup when pausing.
...
BlockingLoop was being woken when the emulator was being paused
which would cause the loop to busy spin. Issue 9692.
2016-07-19 15:20:17 +10:00
Pierre Bourdon and GitHub
5740ec2158
Merge pull request #4029 from lioncash/filter
...
VS: Add MD5Dialog.cpp to the correct filter hierarchy
2016-07-19 01:09:14 +02:00
Pierre Bourdon and GitHub
01e99b8a2a
Merge pull request #4027 from leoetlino/fix-warnings
...
Fix warnings
2016-07-19 01:08:54 +02:00
Lioncash
8f52209b3a
VS: Add MD5Dialog.cpp to the correct filter hierarchy
2016-07-18 17:58:40 -04:00
Léo Lam
0e1aeedb5b
Fix warnings
...
This fixes warnings in:
- Source/Core/InputCommon/ControllerEmu.h: avoid shadowing other
variables (my fault)
- Source/Core/Core/IPC_HLE/WII_IPC_HLE.h: made
SDIO_EventNotify_CPUThread static as it's not used anywhere else
2016-07-18 23:38:42 +02:00
Pierre Bourdon and GitHub
dac1c2d4fe
Merge pull request #4026 from lioncash/constness
...
EXI: Misc const correctness changes
2016-07-18 18:19:23 +02:00
Pierre Bourdon and GitHub
e21cc8937b
Merge pull request #4023 from bentley/openbsd-context
...
Clean up context definition errors.
2016-07-18 16:43:52 +02:00