Commit Graph
277 Commits
Author SHA1 Message Date
Jordan Woyak 2b1af36900 Merge branch 'master' into windows-unicode 2013-03-02 15:33:32 -06:00
Matthew Parlane 99cf57eb39 Fixes two memory leaks, one is pretty bad for OSX.
Yell at pauldachz if this doesn't work.
Or... say thanks.
2013-03-01 19:21:34 +13:00
Jordan Woyak ea75577278 Use the new UTF-16 conversion function in two places. 2013-02-27 18:02:07 -06:00
Jordan Woyak ef9d7fb789 Fix compilation with SDL2. (based on a patch from matthewharveys)
Fixes issue 5971.
2013-02-05 21:08:52 -06:00
Jordan Woyak 708fed92c8 Clean up SDL includes a bit. Maybe fix an SDL2 problem. 2013-02-05 15:34:23 -06:00
Jordan Woyak f506783c37 Number "unknown" axes in OSX rather than call them all "unk". 2013-02-05 13:51:08 -06:00
Lioncash fe7e691d77 Revert "mem_fun -> mem_fn."
This reverts commit b7d32b0a3d.

OSX C++ std library in charge of holding back progress (as usual).
2013-01-23 23:38:49 -05:00
Lioncash b7d32b0a3d mem_fun -> mem_fn.
mem_fun is deprecated in C++11. Also it does everything mem_fun can do, but more conveniently.
2013-01-23 23:29:50 -05:00
Jordan Woyak 6ec95d30af Allow emulated wiimote to be tilted 180 degrees in each direction. (was 90)
Fixes issue 3492.
2013-01-19 19:20:04 -06:00
Grant Paul 2f28d938cf Add support for the mouse cursor and mouse clicking events on OS X. 2013-01-17 23:32:07 -08:00
Jordan Woyak f97d2a93c4 Add "full analog surface" support in DInput,OSX,SDL backends. (should not be needed for XInput) 2013-01-17 15:41:18 -06:00
Jordan Woyak 38b01d176a Start to make possible use of "full analog surface". (useful for triggers on some silly physical gamepads) 2013-01-17 15:40:44 -06:00
Jordan Woyak 6b8dc6802b Fix two warnings. 2013-01-13 12:57:17 -06:00
Rachel Bryk f1489a4e18 Merge branch 'controller-profiles' 2013-01-09 22:33:51 -05:00
Rachel Bryk b9fc26540e Change key names, and put it in section Controls. 2013-01-09 21:56:17 -05:00
Jordan Woyak 0de8fbecfa Don't hardcode left-shift to disabe keyboard input on linux.
Left-shift can be used for gamepad input now.
Fixes issue 4968.
2013-01-09 20:26:11 -06:00
Rachel Bryk fad2468e30 Make sure profile actually exists. 2013-01-09 20:41:14 -05:00
Rachel Bryk e32b1526b3 Allow setting different profiles for different controllers, and automatically use the appropriate profile directory. 2013-01-09 15:04:37 -05:00
Rachel Bryk b8691df723 Allow loading controller profiles from game ini.
Currently loads the same profile for all 4 controllers, and overwrites the default control settings.
2013-01-08 19:15:11 -05:00
skidau 5240e75be2 Fixed the infinite rumble problem caused by r4d6056f14625. 2013-01-07 12:25:18 +11:00
skidau 51603f0522 * Implemented working pedal support.
* Changed the mapping of the steering wheel to:

Main Stick Left/Right = Steer Left/Right
Main Stick Up = Accelerate
Main Stick Down = Brake

* Fixed non-force feedback controllers that were not detected
2013-01-01 13:49:22 +11:00
skidau 5ccbcf455e Added preliminary GameCube Steering Wheel emulation via a PC Force Feedback Steering Wheel. 2012-12-30 13:41:48 +11:00
Glenn Rice e85438cba0 Clean up gcc/g++ compiler warnings that have accumulated. 2012-12-10 00:40:28 -06:00
Scott Moreau 0e1348c839 Re-add hack to use SDL/SDL.h ifndef _WIN32.
The correct convention is to use #include SDL.h in all cases but we have to
do this so Externals/SDL builds, which isn't in the best shape.
2012-07-14 20:50:58 -06:00
Scott Moreau d34418100b Add periodic effects for haptic devices.
This adds support for drivers supporting sine, square and triangle
periodic haptic effects. This allows rumble to work on devices/drivers
supporting these effects, such as an xbox controller using the xpad
driver under Linux.
2012-07-12 19:47:17 -06:00