Lioncash
d9fec92628
VideoCommon: Header cleanup
...
Also remedies places where the video backends and core rely on things
being indirectly included.
2016-01-17 20:11:45 -05:00
Ryan Houdek
5a549ef663
[Android] Add support for rotation and minimizing the application
2016-01-10 13:00:32 -06:00
Pierre Bourdon
39971ec039
Merge pull request #3472 from phire/TVs_dont_have_pixels
...
Rework the aspect ratio calculation (Fixes 240p mode)
2016-01-09 04:27:16 +01:00
Pierre Bourdon
bf1c53a6e8
Merge pull request #3451 from RisingFog/libav
...
Use ffmpeg for Windows Video Dumping instead of VFW
2016-01-09 01:01:05 +01:00
Scott Mansell
9c0dae47ca
Normalize aspect ratio calculations to 4:3
...
Video Interface simply isn't aware about widescreen.
Instead, the render class can multiply by 1.3333333 to get
the 16:9 aspect ratio.
2016-01-08 13:31:48 +13:00
Chris Burgener
c34fb3edf0
Use ffmpeg for Windows Video Dumping instead of VFW
2016-01-07 18:37:58 -05:00
degasus
3ff4ec275a
Throttler: Rename "framelimiter" to "emulation speed".
...
We don't throttle by frames, we throttle by coretiming speed.
So looking up VI for calculating the speed was just very wrong.
The new ini option is a float, 1.0f for fullspeed.
In the GUI, percentual values are used.
2016-01-05 23:39:05 +01:00
Lioncash
01f99a04a2
VideoBackend: Get rid of a boolean global
...
Also gets rid of global headers
2016-01-02 18:03:28 -05:00
Markus Wick
330329254c
Merge pull request #3361 from stenzek/d3d-vectored-efb-pokes
...
D3D: Implement vectored efb pokes
2015-12-30 15:27:24 +01:00
Lioncash
da0e647346
Render: Get rid of explicit new and delete
2015-12-22 19:10:05 -05:00
Lioncash
f295182833
VideoBackends: Simplify initialization and deinitialization of resources
...
Approximately three or four times now, the issue of pointers being
in an inconsistent state been an issue in the video backend renderers
with regards to tripping up other developers.
Global (ugh) resources are put into a unique_ptr and will always have a
well-defined state of being - null or not null
2015-12-20 22:40:37 -05:00
Stenzek
a61fc372bb
VideoCommon: Change PokeEFB to take a pointer rather than a vector
...
This saves allocating a vector for the pass-through path.
2015-12-20 14:42:14 +10:00
Tillmann Karras
81d9cce70c
VideoCommon: rename TextureCache to TextureCacheBase
2015-11-06 15:43:58 +01:00
Lioncash
c756025902
Core: Move a global into a namespace
2015-10-16 22:52:41 -04:00
Lioncash
bf23fcfc1f
FPSCounter: Don't provide direct access to m_fps
2015-09-29 09:43:03 -04:00
Lioncash
19459e827f
Partially revert "General: Toss out PRI macro usage"
2015-09-11 09:49:00 -04:00
Lioncash
8fdb013d54
General: Toss out PRI macro usage
...
Now that VS supports more printf specifiers, these aren't necessary
2015-09-05 16:02:35 -04:00
degasus
17932935d9
Profiler: Sort output by total time
2015-08-20 11:50:43 +02:00
unknown
739ede2242
Fix code to comply with coding style
2015-07-31 20:00:36 -04:00
mirrorbender
0faba3b018
Changed the aspect ratio settings to account for NTSC/PAL pixel aspect ratios and VI scaling.
2015-07-31 19:58:02 -04:00
booto
9d055ba5f2
Video: Trying to fix D3D/XFB disabled regression
2015-07-26 00:59:00 +08:00
booto
2e28ed3291
Video: respect stride of efb copies to xfb
2015-07-25 01:52:12 +08:00
sigmabeta
a028805626
Android: Save screenshot at end of an emulation session.
2015-06-23 22:22:01 -04:00
Lioncash
cfead69f67
RenderBase: Remove an unused variable
2015-06-19 20:30:29 -04:00
Fog
6e7fedd4d0
Add UI Support for up to 8x Internal Resolutions
2015-06-10 20:17:30 -04:00