degasus
681272d65d
use renderbuf fo xfb
2013-01-16 01:37:00 +01:00
degasus
adeac6f4a5
remove old deprecated calls and fixed functions parameters
2013-01-14 17:48:38 +01:00
degasus
fc02427d54
xfb draw by blit - disable postprocessing
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blitting can't do postprocessing - so for postprocessing, we have to add a new stage
2013-01-03 20:44:47 +01:00
degasus
b67b1c376d
fix virtual xfb - remove glCopyTexImage2D
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glCopyTexImage2D isn't in core (and so not supported everywhere) and it cannot store into GL_TEXTURE_RECTANGLE
2013-01-03 18:36:19 +01:00
degasus
ecedf56eb4
uses the ARB_framebuffer_object syntax
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also require this extention (OGL3.0), but it have one _realy_ big advantage:
- now it's possible to blit between different texture sizes, so all util draw calls can be implemented as blit
2013-01-03 12:06:47 +01:00
degasus
30dd9c2e17
always calls glBindBuffer(0) after disabling vao
2012-12-29 12:50:42 +01:00
degasus and Ryan Houdek
79a7ce4827
move glBindBuffer and glBindVertexArray out of VertexManager
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:52 -06:00
degasus and Ryan Houdek
c207422987
using of vao, warning: ARB_vertex_array_object is needed
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:25 -06:00
degasus and Ryan Houdek
1f1b32b663
only update vbo on changes in XFBSource::Draw
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:19 -06:00
degasus and Ryan Houdek
8ea2ddbc50
XFBSource::Draw in vbo
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:27:59 -06:00
degasus and Ryan Houdek
6864b40e26
reset glEnableClientState befor every draw
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should be done with VAO, but atm, this is not possible :-(
this also partial revert the fix in fb92c338af (activating texture0 globally).
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:27:46 -06:00
degasus and Ryan Houdek
888b5fb061
remove usage of glMultiTexCoord2f
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:27:38 -06:00
Ryan Houdek
fb92c338af
Bit of cleanup and fixing of one issue that was noticeable in SMS with Mario's shadow.
2012-10-27 22:50:06 -05:00
Ryan Houdek
31fd25bf61
Move on to XFB drawing
2011-08-25 04:41:45 -05:00
Jordan Woyak
fbaf965995
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 01:28:32 +00:00
Soren Jorvang
043e324789
A few compiler warnings.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6975 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 22:48:33 +00:00
hrydgard
7f97ce79bb
Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6972 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 20:16:51 +00:00
NeoBrainX
6cc1468292
Fix ClearScreen in OpenGL as well (uses clear quads instead of glClear now).
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Thanks to kiesel and sl1nk3 for helping me out here ;)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6678 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-28 16:16:27 +00:00
Rodolfo Osvaldo Bogado
c2283ad6c0
Second Experimental commit:
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corrected peek color and peek z to correctly emulate real hardware formats.
implements native gamma correction.(i don't own any game that uses this functionality so i will appreciate feedback)
i need a lot of feedback in this changes please
enjoy
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6664 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27 03:18:01 +00:00
Jordan Woyak
159ed43f67
Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6433 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-18 02:21:26 +00:00
Jordan Woyak
0da42fcca7
Merged some FramebufferManager code into VideoCommon.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6417 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-14 23:31:53 +00:00
skidau
719521eeeb
Added EFB Scale option to the OpenGL plug-in.
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Renamed EFB Scale to Internal Resolution.
Removed Auto Scale option (it is now always on).
Added on-the-fly changing of the Internal Resolution in the OpenGL and Direct3D9 plug-ins.
Further consolidated the code in the video plug-ins.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6240 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-30 15:24:34 +00:00
skidau
88cd9f3df1
Minor code formatting:
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First step to bring a level of consistency between the video plug-ins - variable names, spacing, function names, function order, comments, file names. This will help us identify common code for VideoMerge.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6235 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-28 02:15:02 +00:00
Jordan Woyak
ceabf90bda
Improve iterator usage.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5528 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-28 23:14:16 +00:00
Soren Jorvang
d0a79d8cd1
Revert previous. rodolfoosvaldobogado had already applied the same fix in the
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next-to-last change, just enough lines above that svn silently merged it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5512 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-27 03:27:59 +00:00