Different address spaces can be chosen in the memory view panel.
* Effective (or virtual): Probably the view people mostly want. Address
translation goes through MMU.
* Auxiliary: ARAM address space. Does not display anything in Wii mode.
* Physical: Physical address space. Only supports mem1 and mem2 (wii
mode) so far.
MemoryWatcher only works on Linux and affects emulation determinism due
to scheduling additional events, which causes NetPlay to desync.
Considering that this interface is a rather specialized use case, the
communication with it is kinda crappy *and* it's affecting emulation, I
think it's best to just axe it and come up with a better implementation
of the functionality.
This apparently fixes https://bugs.dolphin-emu.org/issues/10499 somehow.
The first changed line of this commit is just for performance - the
second changed line is where the difference in behavior is.
ifstream::read() sets the failbit if trying to read over the end, which
means that (!input) would be hit for the 'last' block if it wasn't
exactly BSIZE (1024) bytes.