Commit Graph
12091 Commits
Author SHA1 Message Date
mathieui ad49de7740 GC Adapter: don’t stop scanning after failing to claim an adapter
Only call Shutdown() after all devices have been tested.
2015-03-13 18:05:09 +01:00
mathieui 5f5cc963cf GC Adapter: stop searching adapters after one has been added 2015-03-13 18:05:09 +01:00
skidau cdff138c67 Show no more than one FIFO error per session. 2015-03-13 23:25:15 +11:00
skidau 2916aed1f9 Merge pull request #2195 from JosJuice/nandcontentloader-singletons
Don't construct NANDContentLoader classes before Main.cpp runs
2015-03-13 12:20:43 +11:00
Lioncash 899a5078a0 Merge pull request #2200 from Stevoisiak/CheatManagerRename
Rename "Cheats Manager" to "Cheat Manager"
2015-03-12 15:27:52 -04:00
Stevoisiak fbe11aefbb Rename "Cheats Manager" to "Cheat Manager" 2015-03-12 15:24:00 -04:00
Markus Wick 43b2f790fd Merge pull request #2197 from RachelBryk/paren
Fix missing parenthesis.
2015-03-12 07:58:05 +01:00
skidau 9063f0d16f Merge pull request #2150 from Tilka/gamelist_searching
DolphinWX: fix searching the game list in GTK
2015-03-12 13:32:50 +11:00
skidau 5dc23a93b6 Merge pull request #2169 from magumagu/rect-clamp
Fix clamping for rectangles.
2015-03-12 13:31:51 +11:00
skidau f3bb30f17f Merge pull request #2180 from RachelBryk/netplay-quit
Fix crash when server's client disconnects.
2015-03-12 13:28:38 +11:00
Rachel Bryk 71bc1f39e0 Fix missing parenthesis. 2015-03-11 20:09:33 -04:00
magumagu b523e7d3d3 Fix IPCHLE for gethostbyname.
It turns out that the offsets of the data in the return buffer matter: the
offset 0x340 is hardcoded into the code that uses the result.

With that fixed, get rid of the completely wrong 0x80000000 hack.
2015-03-11 17:08:15 -07:00
magumagu dda5e610eb Fix paired loadstore to use correct load/store calls.
psq_st performs one store, and psq_ld one load, from the perspective of the
MMU; getting this wrong leads to potentially incorrect behavior (incorrect page
faults, weirdness with the gather pipe, etc.).  Fix this, and stop masking
the address when checking for gather pipe writes.

Also a bunch of cleanup.
2015-03-11 17:06:18 -07:00
Dolphin Bot 647cd3c8e0 Merge pull request #2171 from JosJuice/nonmodal-regression
Fix 4.0-5689 regression (AR codes, patches)
2015-03-11 08:15:02 +01:00
skidau 9ccc236b9c Merge pull request #2179 from RachelBryk/sort
Consistently sort games with the same name but different revision or reg...
2015-03-11 12:31:25 +11:00
JosJuice 66bb3000c2 Don't construct NANDContentLoader classes before Main.cpp runs
The cUIDsys constructor writes to <Wii user path>/sys/uid.sys.
This must not be done before Main.cpp sets the correct user paths.
2015-03-09 16:08:32 +01:00
skidau d7e54c36f1 Calibrated the GCPad even if the game does not explicitly do so. 2015-03-09 17:07:15 +11:00
skidau d92efc4a3e Merge pull request #2190 from skidau/wiimote-profiles
Fixed the wiimote profiles not taking effect.
2015-03-09 11:30:33 +11:00
magumagu a1dbe8e463 Merge pull request #2166 from MoochMcGee/master
Add various loads and stores to JitIL
2015-03-08 17:12:52 -07:00
skidau 07251b7c57 Merge pull request #2177 from skidau/debugger-split-window
Added the ability to split the Debugger window horizontally and vertically
2015-03-09 10:58:16 +11:00
magumagu 859c1123ba Fix typo in usage of IsOptimizableMMIOAccess. 2015-03-08 16:20:17 -07:00
skidau b200e83b02 Fixed the wiimote profiles not taking effect. 2015-03-09 08:32:14 +11:00
Ryan Houdek 7f50cc0873 [AArch64] Optimize slowmem paired stores.
This came up from the discussion we were having prior about dumping half of a kilobyte of VFP registers to the stack is insanity.
This was due to me basically copying exactly what I did on ARMv7's paired loadstores, where the impact is less since we only use the bottom 64bits of
the VFP registers.

So I decided to think about how to improve upon this since I got called out on my terrible code.
The solution I have come up with is instead of jumping to the common ASM routine and having that check if it needs to take the fastmem or slowmem
routes, just inline the check in to the JIT block and jump to either a fastmem or slowmem handler.
Fairly simple, and this allows us to only flush the registers that are required when doing so. Should give a reasonable increase in performance for
games that use the slowmem path quite a lot.
2015-03-08 16:12:49 -05:00
Ryan Houdek f6511c3ba5 [AArch64] Add an assert to SMOV in the emitter.
SMOV doesn't have an encoding for moving a 32bit element to a 32bit GPR.
One should use UMOV if they want that.
2015-03-08 12:29:45 -05:00
degasus f3f2ed1536 GLX: fix memory leak 2015-03-08 17:42:37 +01:00