Commit Graph

72 Commits

Author SHA1 Message Date
Lioncash
7bef470136 VolumeGC/VolumeWii: Dehardcode sizes where applicable
We can just use the relevant array to derive these sizes instead of hardcoding
them directly.
2018-05-30 04:14:42 -04:00
Lioncash
66122f037e Volume/VolumeGC/VolumeWii: Amend variable naming
Drops prefixed underscores and normalizes names to follow our coding
style.
2018-05-30 03:33:12 -04:00
Lioncash
a745666a60 ColorUtil: Amend function name casing
Makes the function names conform to our coding style.
2018-05-27 21:04:48 -04:00
Lioncash
ac474ff1da ColorUtil: Namespace code under the Common namespace
Given this is within Common, it should be in the Common namespace
itself.
2018-05-27 21:00:54 -04:00
JosJuice
cc42b4354d Reimplement custom PNG banners in game list
Fixes https://bugs.dolphin-emu.org/issues/10938
and makes PNG banners available in DolphinQt2 for the first time.
2018-05-20 15:34:03 +02:00
JosJuice
4387432436 DiscIO: Don't use all uppercase for enum values
Also removing some prefixes that we don't need now that we're
using enum classes instead of plain enums.
2018-03-31 14:11:32 +02:00
Lioncash
50a476c371 Assert: Uppercase assertion macros
Macros should be all upper-cased. This is also kind of a wart that's
been sticking out for quite a while now (we avoid prefixing
underscores).
2018-03-14 22:03:12 -04:00
Lioncash
16a0a58b91 VolumeGC: Correct printf specifier in LoadBannerFile()
Gets rid of a warning when compiling on macOS.
2017-11-19 00:54:47 -05:00
Léo Lam
6f1b156020 VolumeGC: Add a default constructor for ConvertedGCBanner
Without this, it fails to build with the following error in g++ 7.2.0:

> constructor required before non-static data member has been parsed
2017-09-15 20:47:49 +02:00
JosJuice
f294599e73 DiscIO: Use Common::Lazy for loading GC banners 2017-09-15 19:21:50 +02:00
JosJuice
38304da947 DiscIO: Use Common::Lazy for loading filesystems
This simplifies FileMonitor a lot and also lets us
clean up FilesystemPanel.
2017-09-15 18:57:05 +02:00
JosJuice
be8e93f472 Ensure that Volume::GetRegion doesn't return invalid enum values 2017-07-16 14:52:17 +02:00
JosJuice
c8b4645039 Detect Korean GC releases as Korean when possible
According to http://scanlines16.com/en/blog-3/retro-gaming/game-cube/gamecube-korean-master-list/,
Korean GC releases use the following country codes:
- E or W for games in English
- K for games in Korean
- Unknown value for games in Japanese (my guess is that they might
  have made the discs bit-for-bit identical to Japanese releases
  because the regions of these games are already set to NTSC-J)

As far as I know, the GC has no Taiwanese releases, which is what
the W country code is used for on the Wii. But I could be wrong.

A small note: The country_byte == 'K' check in the code isn't
actually necessary as long as RegionSwitchGC returns NTSC_J
for 'K', but I thought it would be better to not rely on that.
2017-07-16 14:30:41 +02:00
JosJuice
ebf0f64a01 Detect GC region based on the actual region value
The county code isn't 100% reliable for detecting the region.
For instance, some games released in Korea have the country
code E even though they're region-locked to NTSC-J consoles.

This commit makes the GC disc region detection match the Wii
disc region detection (apart from the region value being in
a different place on the disc).
2017-07-16 14:29:43 +02:00
JosJuice
d06b532150 DiscIO: Move parts of Filesystem to the new file DiscExtractor 2017-06-28 22:21:23 +02:00
JosJuice
87916fe099 Filesystem: Replace GetFileList()
Instead of expecting callers to know how the size of directory file infos
relates to which files are in which directories, filesystems now offer a
GetRoot() method, and file infos offer a way to get their children. As
a bonus, m_FileInfoVector no longer has to be created and kept around
in RAM. Only the file info objects that actually are used are created.
2017-06-14 15:23:48 +02:00
JosJuice
7c45afecb2 Filesystem: Use file info in arguments instead of path
Some callers already have the file info, making the relatively slow
FindFileInfo calls unnecessary. Callers that didn't have the file info
will now need to call FindFileInfo on their own.
2017-06-13 22:40:57 +02:00
JosJuice
b2af07a7b7 DiscIO: Remove C/I/S prefixes from class names
These prefixes were inconsistent with the rest of Dolphin.

I'm also renaming VolumeWiiCrypted to VolumeWii because of 1113b13.
2017-06-06 12:31:59 +02:00
JosJuice
c3fa0d6edf DiscIO: Use std::optional in Volume and Blob 2017-06-05 13:26:51 +02:00
JosJuice
2ce9281f77 Don't show FST size in game properties
Normal users don't care about it. In fact, people care so
little about it that the Wii implementation of it was broken
starting from when it was implemented (eb65601) to 7 years
later (e0a47c1), apparently without anyone reporting it.
2017-06-04 14:20:20 +02:00
JosJuice
2bcad57225 Check file system validity before reading opening.bnr
This happened to work without any problems because the only way for a
file system to be invalid was to not have the right GC/Wii magic word
in the unencrypted area, and a volume could not be created without
having the right GC/Wii magic word there. Now that file systems read
the magic word from a partition instead, a fix is needed.
2017-05-16 22:59:01 +02:00
JosJuice
19b8f1c10a VolumeWiiCrypted: Replace ChangePartition with a partition parameter
By removing mutable state in VolumeWiiCrypted, this change makes
partition-related code simpler. It also gets rid of other ugly things,
like ISOProperties's "over 9000" loop that creates a list of
partitions by trying possible combinations, and DiscScrubber's
volume swapping that recreates the entire volume when it needs to
change partition.
2017-05-16 22:58:15 +02:00
Michael Maltese
4cd9a2ef1e DiscIO: make sure to initialize out args to ReadSwapped
Fixes warnings:

```
../Source/Core/DiscIO/VolumeGC.cpp: In member function 'virtual u8 DiscIO::CVolumeGC::GetDiscNumber() const':
../Source/Core/DiscIO/VolumeGC.cpp:178:10: error: 'disc_number' may be used uninitialized in this function [-Werror=maybe-uninitialized]
   return disc_number;
          ^
../Source/Core/DiscIO/VolumeWiiCrypted.cpp: In member function 'virtual u8 DiscIO::CVolumeWiiCrypted::GetDiscNumber() const':
../Source/Core/DiscIO/VolumeWiiCrypted.cpp:258:10: error: 'disc_number' may be used uninitialized in this function [-Werror=maybe-uninitialized]
   return disc_number;
          ^
../Source/Core/DiscIO/VolumeWiiCrypted.cpp: In member function 'virtual IOS::ES::TMDReader DiscIO::CVolumeWiiCrypted::GetTMD() const':
../Source/Core/DiscIO/VolumeWiiCrypted.cpp:123:20: error: 'tmd_address' may be used uninitialized in this function [-Werror=maybe-uninitialized]
   tmd_address <<= 2;
                    ^
```
2017-03-25 13:50:23 -07:00
JosJuice
b470fa5454 FileMonitor redesign
Advantages:

* Simpler code in general
* No extra volume objects created
* Now actually notices if the disc or partition gets
  changed while the core is running
* No longer picks up on disc access done by the GUI
  (it used to do so as long as the core was running)
* Gets rid of a Core dependency in DiscIO

There are two performance disadvantages:

* FileMonitor is now a bit slower when used with VolumeDirectory
  because FileMonitor now always uses the FileSystemGCWii code
  for finding filenames instead of VolumeDirectory finding the
  filename on its own and directly hooking into FileMonitor.
  But this isn't such a big deal, because it's happening on the
  DVD thread, and my currently unmerged file system PR will make
  FileSystemGCWii's file finding code about as fast as
  VolumeDirectory's.
* FileMonitor's creation of the file system object is now
  done on the CPU thread instead of the DVD thread, and
  it will be done even if FileMonitor logging is disabled.
  This will be fixed in the next commit.
2017-03-13 17:13:20 +01:00
JosJuice
acec02ffc6 Remove Blob nullptr checks from Volume code
There's no point in creating a volume without a blob,
since essentially all the functionality of a volume
requires a blob to be used.

Also, VolumeCreator doesn't support creating volumes
without blobs (it can't even figure out the volume type
unless it gets a blob), so it's currently impossible
for a volume to be created without a blob.
2017-03-13 14:13:55 +01:00