Commit Graph
273 Commits
Author SHA1 Message Date
Lioncash 4e999fe0ee [Android] General cleanup.
We no longer need the buttons in Assets, considering they are now resources (ie. drawables).

Also remove (now) junk code from VideoSettingsFragment.java. We handle the input overlay within the InputSettingsFragment.

Also add a TODO detailing what needs to be refactored when axis support is finally added.
2013-10-27 22:15:49 -04:00
Lioncash d1834b3058 [Android] Overlay now works during emulation. 2013-10-27 22:08:41 -04:00
Ryan Houdek c24dfe559b [Android] Change how the onTouchEvent native method works. Just pass in the correct Button ID and Action and it'll be pressed or not. Not actually rigged up to the Java code yet. Doesn't support anything with an Axis yet so no C stick, main stick, L and R triggers 2013-10-26 05:36:20 -05:00
Lioncash c3e4aa1f35 [Android] Add the copyright header to some Java source files that were lacking them. 2013-10-26 01:06:00 -04:00
Lioncash c78d5a9751 [Android] Improve an if statement check in InputConfigFragment.java. Also clarify it. 2013-10-26 00:59:53 -04:00
Lioncash 8d71a83ae5 [Android] Fix the super-mature string that was a placeholder for the title for the overlay configuration setting.
Also fix a NullPointerException possibility. Fixed it by giving the PreferenceScreen a title.
2013-10-26 00:55:07 -04:00
Lioncash 77eb9ce725 [Android] Add the capability to dynamically enable and disable the input overlay during emulation. 2013-10-25 23:10:17 -04:00
Lioncash d9be95ed9e [Android] Fix alignment issues with the overlay config settings. 2013-10-25 21:29:06 -04:00
Lioncash 7c6caa388a [Android] Prevent automatic alignments within the overlay configuration settings. Let the user do this on their own. 2013-10-25 21:14:11 -04:00
Lioncash c1ed54832c [Android] Maintain the chosen button layout when returning to the input overlay configuration menu.
- Also make the overlay configuration screen fullscreen for the app.

- Also force the overlay activity to be landscape, since this is the only orientation the EmulationActivity supports.
2013-10-25 21:05:42 -04:00
Lioncash c8cf71c913 [Android] The emulation overlay now sets the button positions based upon the locations chosen in the input overlay configuration settings. Documented the hell out of how the initialization of the Drawables works inside InputOverlay.java.
Also made the use of InputOverlayItem.java obsolete. So this is now removed.
2013-10-25 20:34:38 -04:00
Lioncash 88c797a9c0 [Android] Slight cleanup for previous commit. Mostly UI adjustments.
Makes the buttons appear uniformly on the overlay config activity.
2013-10-25 17:39:23 -04:00
Lioncash 9f36081a8f [Android] Implement a very basic version of the input overlay configuration screen.
Still a bit of a mess, but this will get cleaned up during finalizations.
2013-10-25 16:52:46 -04:00
Lioncash 1267877e80 [Android] Documentation typo cleanups from the last commit.
Also cleaned up the Javadoc for the constructor of MotionAlertDialog.
2013-10-24 15:10:25 -04:00
Lioncash 079147ca07 [Android] Refactor InputConfigFragment a little bit in preparation for the implementation of the new input overlay.
This moves all of the dialog handling into the actual MotionAlertDialog class itself. This is something I should have done a long time ago.
Also moved the Gamecube input binding preferences into their own PreferenceScreen.
2013-10-24 14:55:10 -04:00
Ryan Houdek 187827624f [Android] 0.12 release. 2013-10-21 12:09:15 -05:00
Lioncash 2015cd0928 [Android] Implement OnSharedPreferenceChangeListener within PrefsActivity.java. This allows us to immediately save to the ini config when a preference in the front-end is changed, rather than waiting for the settings window to close. This also allows us to remove handling for preferences from CPUSettingsFragment.java and VideoSettingsFragment.java. 2013-10-13 22:20:34 -04:00
lioncash 615bac7ebc [Android] Replace the getter for the adapter backing the GameListFragment with a function that simply clears the array adapter. Maintains encapsulation this way. Simplified the actual setting of the backing ArrayAdapter for GameListFragment; this allows us to make a class variable a method variable now.
Also fixed up the Javadoc for the OnGameListZeroListener.
2013-10-10 17:08:46 -04:00
Lioncash 511de71736 [Android] Actually show the currently selected CPU core and video backend within the settings screen. 2013-10-10 11:57:18 -04:00
Lioncash 8b6ff7a358 Revert "{Android] Eliminate need for even using a byte array when copying assets over."
Turns out Android devs decided to opt for one of the most retarded ways of handling assets. Assets with some specific extensions are not compressed (png, jpeg, etc), and anything else is compressed. The AssetManager is so revolutionary, that you actually can't retrieve valid FileChannel descriptors from these compressed files! To add to this revolutionary system, they actually didn't give you a straightforward way of disabling this compression. Now using FileChannels are not possible, and thus we must use the much slower way of copying everything over. Thank you Android devs. Godforbid someone would like to use a non-array based way of copying things that's actually efficient, considering DMA access is possible with FileChannels.

This reverts commit 0dd32986b8.
2013-10-10 00:11:33 -04:00
Ryan Houdek 715d5ae8a7 Merge branch 'JitArmIL'
This implements a partial JITIL based off of the JIT64IL. It's enough to run most games, albiet at a slow speed.
Implementing instructions for this IL is really simple since it basically is just enabling based on what is already in JIT64IL, and then enabling each individual IL instruction.
2013-10-09 23:16:07 +00:00
Ryan Houdek ba9f2d52e1 Add the JITIL Arm recompiler to the Android settings. 2013-10-09 23:08:12 +00:00
Lioncash 0dd32986b8 {Android] Eliminate need for even using a byte array when copying assets over. 2013-10-09 12:35:12 -04:00
Lioncash a317391e3d [Android] Change the names of the functions responsible for loading/saving config values in UserPreferences.java. Makes readability better, since they have names that actually go with each other now. LoadIniToPrefs() and SavePrefsToIni(). 2013-10-08 19:08:06 -04:00
Lioncash efac4bc608 [Android] Rephrase a comment in VideoSettingsFragment.java. 2013-10-08 18:45:10 -04:00