Commit Graph
36 Commits
Author SHA1 Message Date
fizzlepicklepop 3cb8f234a7 fixed the lint error 2025-10-07 23:57:53 -04:00
fizzlepicklepop 7ed61c50a1 Add toggles for Speedrun timer + Achievement badges visibility
Added some new visibility toggles so players can choose what to show (or hide) during their RetroAchievements runs:

Toggle for the Speedrun Leaderboards timer

Toggle for Achievement Challenge badges
2025-10-07 22:45:04 -04:00
TryTwo f8a8ddeddf OSD / Imgui: Add font size spinbox to Interface Pane.
Adjust some imgui windows to work better with different font sizes.
2025-09-25 16:34:04 -07:00
iwubcode 14459bcc1b VideoBackends / VideoCommon: rename member variables in RenderState to be consistent 2025-08-23 13:50:22 -05:00
TryTwo affc22f17d Update code to work with new version of ImGui.
UpdateImGuiTexture now handles creating font textures and modifying them.
2025-08-18 05:38:14 -07:00
JosJuice f2d1918714 Fix broken merge of PR #13181
This undoes one of the changes of PR #13181. I'm guessing the relevant
code changed between when the PR was last pushed to and when it was
merged.
2025-03-15 17:23:39 +01:00
JosJuiceandGitHub 8c7ab286f5 Merge pull request #13181 from tygyh/Replace-'reinterpret_cast'
Replace 'reinterpret_cast' with 'static_cast'
2025-03-15 15:31:38 +01:00
Jordan Woyak 7f3d8a1ad4 VideoConfig: Eliminate NetPlay related members. 2025-03-10 18:53:44 -05:00
iwubcode 25c805be99 Externals / VideoCommon: update imgui to 1.91.7 and implot to v0.16; imgui changed types for ImTextureId, which was addressed by using an implicit cast 2025-01-20 14:47:14 -06:00
Dr. Dystopia 6d44afc7dd Replace 'reinterpret_cast' with 'static_cast' 2024-11-08 07:26:47 +01:00
Admiral H. CurtissandGitHub 5728ebf7ad Merge pull request #12867 from AdmiralCurtiss/uicommon-dependency
CMake dependency fixes
2024-06-21 20:01:44 +02:00
LillyJadeKatrin 45563a872c Scale challenge icons based on screen height 2024-06-19 13:59:59 -04:00
JMC47andGitHub 9886199cb1 Merge pull request #12859 from LillyJadeKatrin/retroachievements-challenge-hide
Hide Challenge Icons when OSD Messages Disabled
2024-06-19 02:29:08 -04:00
LillyJadeKatrin 9e1f5ed4b5 Stack Challenge Icons Horizontally 2024-06-15 22:42:40 -04:00
Admiral H. Curtiss c5a030e7ab VideoCommon: Fix format string injection vulnerability from leaderboards 2024-06-15 23:12:19 +02:00
LillyJadeKatrin 3d5a1f7d33 Refactored Challenge Icons to handle icon updates
If an icon is displayed on screen before it downloads, it was displaying a default icon but it would fail to load the actual icon even after it was downloaded. This fixes that.
2024-06-15 07:36:49 -04:00
LillyJadeKatrin 7eec723f3f Hide Challenge Icons when OSD Messages Disabled 2024-06-14 00:19:45 -04:00
Admiral H. CurtissandGitHub 81b6bfaa1e Merge pull request #12832 from JosJuice/retro-achievements-less-ifdefs
Use a stub AchivementManager when USE_RETRO_ACHIEVEMENTS isn't defined
2024-06-06 22:42:53 +02:00
JosJuice 22aa88109f Use a stub AchivementManager when USE_RETRO_ACHIEVEMENTS isn't defined
This lets us reduce the number of USE_RETRO_ACHIEVEMENTS ifdefs in the
code base, reducing visual clutter. In particular, needing an ifdef for
each call to IsHardcodeModeActive was annoying to me. This also reduces
the risk that someone writes code that accidentally fails to compile
with USE_RETRO_ACHIEVEMENTS disabled.

We could cut down on ifdefs even further by making HardcodeWarningWidget
always exist, but that would result in non-trivial code ending up in the
binary even with USE_RETRO_ACHIEVEMENTS disabled, so I'm leaving it out
of this PR. It's not a lot of code though, so I might end up revisiting
it at some point.
2024-06-06 08:26:20 +02:00
iwubcode 51b69bb339 VideoCommon: use imgui mouse position event when the mouse position changes 2024-05-31 22:31:54 -05:00
LillyJadeKatrin dc8f3f6eae Refactored Achievement Badges into Texture Layers
Achievement badges/icons are refactored into the type CustomTextureData::ArraySlice::Level as that is the data type images loaded from the filesystem will be. This includes everything that uses the badges in the Qt UI and OnScreenDisplay, and similarly removes the OSD::Icon type because Level already contains that information.
2024-05-23 10:41:45 -04:00
iwubcode d7a8ec4353 VideoCommon: use imgui input queue for mouse clicks, this helps keep input smooth regardless of frame-times and matches keyboard events, this system was introduced in 1.87 2024-05-18 11:49:19 -05:00
LillyJadeKatrin 7895b739ee Display active leaderboard data on screen
Up to four leaderboards are displayed in a window in the bottom right of the screen (vertically above challenge icons, if there are any). As per RetroAchievements standards, the markers only display the current leaderboard values with no further context necessary.
2024-05-01 06:43:19 -04:00
sowens99 3ab1334cd9 VideoCommon: Only show input count when recording 2024-04-26 20:06:57 -04:00
Admiral H. Curtiss 95cba6be2b Core/Movie: Refactor to class, move to System.
A bit of global state remains (the `header` in `BeginRecordingInput()`) due to unclear lifetime requirements.
2024-01-15 08:05:30 +01:00