Commit Graph
34246 Commits
Author SHA1 Message Date
OatmealDomeandGitHub 423c7c58cd Merge pull request #12042 from JosJuice/logic-op-no-win7
D3D: Remove Windows 7 mention in logic ops warning
2023-07-11 20:23:16 -04:00
JosJuice 5acebc71c4 D3D: Remove Windows 7 mention in logic ops warning
Dolphin no longer supports Windows 7, so the fact that there are (were?)
more people who use Windows 7 than who use a GPU that doesn't support
the required feature is no longer relevant.
2023-07-11 22:41:51 +02:00
Joshua de Reeper 93c8db66d6 Skylanders: More List Fixes 2023-07-10 09:59:00 +01:00
Admiral H. CurtissandGitHub fe8a9ac707 Merge pull request #12024 from iwubcode/material_asset
VideoCommon: add material asset
2023-07-09 21:49:16 +02:00
iwubcode 77511e8e7c VideoCommon: add material asset. A material is similar to other graphics engines where it provides data to be used in conjunction with a shader asset to generate a runtime AbstractShader 2023-07-09 12:21:34 -05:00
JosJuiceandGitHub bd90f6be78 Merge pull request #12017 from Dentomologist/remove_unused_flowlayout
QtUtils: Remove unused FlowLayout
2023-07-09 16:06:35 +02:00
JosJuiceandGitHub 90b1f5c60a Merge pull request #12020 from Dentomologist/gekkodisassembler_remove_unread_variables
GekkoDisassembler: Remove unread variables
2023-07-09 16:00:26 +02:00
Admiral H. CurtissandGitHub 80c44ea597 Merge pull request #12034 from MaverickAmon02/controller-update-race
Fix unsafe netplay code in SI_DeviceGCController
2023-07-09 14:13:44 +02:00
Admiral H. CurtissandGitHub 7bb04ff1dc Merge pull request #12022 from iwubcode/texture_create_gmod_impl
VideoCommon: call into graphics mods create texture callback
2023-07-09 04:20:43 +02:00
Amon Neander d122492db7 Fix unsafe netplay code in SI_DeviceGCController
By misusing Config, this netplay-related code opened up a race condition between Config::OnConfigChanged() and SerialInterface::SerialInterfaceManager::UpdateDevices() that could cause iterator invalidation.
2023-07-06 11:34:08 -04:00
Joshua de Reeper 79a4b91d68 Skylander Portal: Simple List Fixes 2023-07-04 16:48:51 +01:00
Admiral H. CurtissandGitHub 0366122306 Merge pull request #12009 from iwubcode/shader_asset
VideoCommon: add a pixel shader asset
2023-07-03 03:24:11 +02:00
Admiral H. CurtissandGitHub da2784a391 Merge pull request #11878 from LillyJadeKatrin/retroachievements-achievements-tab
RetroAchievements - Achievement Progress Tab
2023-07-03 03:23:18 +02:00
iwubcode a2ad3ca6f7 VideoCommon: don't do pointer copies during graphics mod callback iteration 2023-07-02 13:58:07 -05:00
iwubcode 0539bb4a3e VideoCommon: call into graphics mods create texture callback, providing additional asset dependencies that trigger the texture to be reloaded 2023-07-02 13:45:09 -05:00
Admiral H. CurtissandGitHub 6d7bf60071 Merge pull request #11991 from iwubcode/tcache_multiple_texture_dependencies
VideoCommon: allow multiple texture assets to associate with a texture cache entry
2023-07-02 20:14:32 +02:00
iwubcode a93e6e7397 VideoCommon: add support for allowing a TextureCache entry to be associated with multiple assets 2023-07-02 12:50:07 -05:00
Dentomologist c8e276c6f5 GekkoDisassembler: Remove unread variable m_displacement 2023-07-01 20:09:10 -07:00
Dentomologist 98c9049184 GekkoDisassembler: Remove unread variable m_sreg 2023-07-01 20:09:09 -07:00
LillyJadeKatrin ccc9d0e5ea Synchronized Achievement Window
Expanded the use of the lock mutex already used for loading the player's existing unlock status to guard against races involving the Achievements dialog window reading from data AchievementManager might be in the process of updating. The lock has been exposed publicly and the AchievementsWindow uses it in its UpdateData method, and anywhere else that might modify data used to render that window has also been wrapped with it.
2023-07-01 22:26:30 -04:00
LillyJadeKatrin fbaeaf305b Add UpdateCallback to AchievementManager
AchievementManager now has a SetUpdateCallback method for providing a single universal callback for anytime something important changes in the achievement state, such as logging in/out, game load/close, or events such as achievement unlocks. AchievementsWindow sets this callback in its own init to its UpdateData method so that the AchievementsWindow gets updated when one of these changes takes place.
2023-07-01 22:26:29 -04:00
LillyJadeKatrin 582042de1f Added AchievementProgressWidget to AchievementsWindow
This widget is a tab in the AchievementsWindow that displays the player's current achievement progress: which achievements are locked or unlocked, and the progress of achievements that have progress metrics.
2023-07-01 22:26:29 -04:00
LillyJadeKatrin ebe77f149f Added AchievementHeaderWidget to AchievementsWindow
This widget displays a header on the AchievementsWindow dialog above the tabs that shows the currently logged in user (if there is one) and the game they are playing (if there is one).
2023-07-01 22:26:29 -04:00
LillyJadeKatrin f700faf6ab Expose Achievements Data for Display
Added some small methods to AchievementManager to expose useful data for displaying in an achievement UI. Also moved a couple things from private to public for the same purpose.
2023-07-01 22:26:29 -04:00
Dentomologist 6fe3cfe245 QtUtils: Remove unused FlowLayout
FlowLayout hasn't been used since
b65faa0549.
2023-07-01 11:33:54 -07:00