Commit Graph
755 Commits
Author SHA1 Message Date
Léo Lam 7b17163a7a IOS/ES: Move shared content map, uid.sys code
These are all specific to ES and belong there.

The SharedContentMap and UIDSys classes were also modernised.
2017-03-26 12:16:28 +02:00
JosJuice a31bb7a27c Clarify the log message for unknown Wii Menu regions
Saying just "title" made it seem like we are showing the title
ID, but what we actually are showing is the title version.
2017-03-24 16:44:38 +01:00
Michael Maltese 0767c3d94d DiscIO: add empty UNKNOWN_REGION case (fixes warning)
Fixes warning:

```
dolphin/Source/Core/DiscIO/Enums.cpp:171:11: warning: enumeration value 'UNKNOWN_REGION' not handled in switch [-Wswitch]
  switch (GetSysMenuRegion(title_version))
          ^
```
2017-03-23 20:14:11 -07:00
AnthonyandGitHub 26bb26fe54 Merge pull request #4901 from JosJuice/filemonitor-redesign
FileMonitor redesign
2017-03-20 12:46:19 -07:00
Matthew ParlaneandGitHub 8eb26d298e Merge pull request #5099 from JosJuice/wii-menu-strings
Display nicer version strings for the Wii Menu
2017-03-20 14:03:04 +13:00
Matthew ParlaneandGitHub 9da35edd15 Merge pull request #5093 from JosJuice/six-char-game-ids
Use 6-char game IDs for NAND tiles (if they are printable)
2017-03-20 13:38:35 +13:00
Léo Lam 194b0ae36d IOS: Add NandUtils
This keeps the ES specific NAND code in a single place and makes it
reusable. Eventually, other ES specific code will be moved to it.
2017-03-19 11:10:45 +01:00
AnthonyandGitHub 9604a06921 Merge pull request #5102 from leoetlino/channel-title-type
Check whether WAD is a channel before reading names
2017-03-18 23:30:27 -07:00
Léo Lam c987f58319 Check whether WAD is a channel before reading names
Dolphin assumes that content 0 is opening.bnr, without checking
whether content 0 exists or if it is even supposed to be there (it's
only there for channels). This results in sometimes reading garbage.

This adds a check to only try to read names from content 0's header
if the title is a channel (channel, system channel or game channel).
2017-03-18 19:07:11 +01:00
JosJuice 9d54e4a9de Return a more meaningful type from GetSysMenuRegion 2017-03-18 10:13:36 +01:00
JosJuice 04c49aa395 Fix GetSysMenuRegion's handling of Wii Menu 1.0
This was a regression in 58bd129.
2017-03-18 10:13:31 +01:00
JosJuice 19d6092847 Display nicer version strings for the Wii Menu
The Tools > Load System Menu option displays the version of the
installed Wii Menu. This commit changes the way we display that
version, like so: "Load System Menu 514P" -> "Load System Menu 4.3E"

The numbers are from http://wiibrew.org/wiki/System_Menu
2017-03-18 10:08:13 +01:00
JosJuice ff7425214a Use 6-char game IDs for NAND tiles (if they are printable)
5.0-2712 made ES's code for setting the game ID use the
title ID converted to hex (except for disc titles) instead
of using a 6-char game ID like before. Then, 5.0-2830 made
us use that code even when loading game INIs. This breaks the
expectations of both users and the game INIs we ship with.

This commit makes Dolphin use 6-char game IDs for all
titles (unless the 6-char ID would contain unprintable
characters, which is the case with e.g. the Wii Menu).

I'm also putting unprintability checks in VolumeWad
for consistency.
2017-03-16 11:21:31 +01:00
JosJuice 58bd129987 Simplify GetSysMenuRegion 2017-03-16 10:45:57 +01:00
JosJuice b470fa5454 FileMonitor redesign
Advantages:

* Simpler code in general
* No extra volume objects created
* Now actually notices if the disc or partition gets
  changed while the core is running
* No longer picks up on disc access done by the GUI
  (it used to do so as long as the core was running)
* Gets rid of a Core dependency in DiscIO

There are two performance disadvantages:

* FileMonitor is now a bit slower when used with VolumeDirectory
  because FileMonitor now always uses the FileSystemGCWii code
  for finding filenames instead of VolumeDirectory finding the
  filename on its own and directly hooking into FileMonitor.
  But this isn't such a big deal, because it's happening on the
  DVD thread, and my currently unmerged file system PR will make
  FileSystemGCWii's file finding code about as fast as
  VolumeDirectory's.
* FileMonitor's creation of the file system object is now
  done on the CPU thread instead of the DVD thread, and
  it will be done even if FileMonitor logging is disabled.
  This will be fixed in the next commit.
2017-03-13 17:13:20 +01:00
JosJuice acec02ffc6 Remove Blob nullptr checks from Volume code
There's no point in creating a volume without a blob,
since essentially all the functionality of a volume
requires a blob to be used.

Also, VolumeCreator doesn't support creating volumes
without blobs (it can't even figure out the volume type
unless it gets a blob), so it's currently impossible
for a volume to be created without a blob.
2017-03-13 14:13:55 +01:00
JosJuice 135733e285 Volume: Use ReadSwapped more
Most of the Volume code was written before this
convenience function was added. Let's use it more.

Also deleting m_pReader nullptr checks that are
unnecessary because of Read (which ReadSwapped calls)
already having a nullptr check.
2017-03-09 21:03:28 +01:00
JosJuice ab616145c2 Get the right game ID for SSBB's Masterpiece partitions 2017-03-09 18:47:40 +01:00
Mat MandGitHub 7fa14169e9 Merge pull request #5007 from lioncash/swap
Common: Move byte swapping utilities into their own header
2017-03-05 09:45:29 -05:00
Léo Lam b1ffbef5ce IOS/ES: Implement ES_GetOwnedTitles 2017-03-04 20:33:35 +01:00
Lioncash 552c0d8404 Common: Move byte swapping utilities into their own header
This moves all the byte swapping utilities into a header named Swap.h.

A dedicated header is much more preferable here due to the size of the
code itself. In general usage throughout the codebase, CommonFuncs.h was
generally only included for these functions anyway. These being in their
own header avoids dumping the lesser used utilities into scope. As well
as providing a localized area for more utilities related to byte
swapping in the future (should they be needed). This also makes it nicer
to identify which files depend on the byte swapping utilities in
particular.

Since this is a completely new header, moving the code uncovered a few
indirect includes, as well as making some other inclusions unnecessary.
2017-03-03 17:18:18 -05:00
Léo Lam 4d776ffa8f IOS/ES: Keep track of the active title properly
This changes ES to keep track of the active title properly,
just like IOS:

* It is NOT changed on resource manager open/close.
* It is reset on IOS reload.
* It is changed by ES_DIVerify and ES_Launch.

IOS stores the active title in a structure like this:

    struct ESTitleContext
    {
      Ticket* ticket;
      TMD* tmd;
      u32 active;
    };

With this commit, we also do keep the Ticket and TMD around. This
makes some of the DI ioctlvs (which return data about the current
active title) trivial to implement in the future.

This fixes the System Menu not being able to see update partitions
and also allows us to change Dolphin's active game info in the future.
2017-03-02 20:28:01 +01:00
Mat MandGitHub 78e7f4aae3 Merge pull request #4984 from leoetlino/content-fixes
IOS/ES: Title import fixes + hack removals (fix for System Menu disc updates)
2017-03-02 14:17:29 -05:00
Lioncash ee61bd6f2e CMakeLists: Normalize whitespace
Normalizes tabs to spaces to follow our codebase's indentation style.
2017-03-01 14:53:23 -05:00
Léo Lam ac27aff9c8 Add ES::Content::IsShared to avoid hardcoding 0x8000 2017-03-01 17:36:07 +01:00