Commit Graph
230 Commits
Author SHA1 Message Date
Filoppi 72db62e178 Video: split frame dumping settings into 3 resolution dumping modes
also polish aspect ratio related code for clarity
2024-04-08 22:54:45 +03:00
Lioncash cac66317aa VideoCommon/Statistics: Remove global system accessor from s_after_frame_event
Instead, we make the event take a reference to the system and then pass
it in when the event is triggered.

This does introduce two other accessors, but these are much easier to
refactor out over time, and without modification to the existing event
interface.
2024-01-31 13:12:09 -05:00
Admiral H. Curtiss 95cba6be2b Core/Movie: Refactor to class, move to System.
A bit of global state remains (the `header` in `BeginRecordingInput()`) due to unclear lifetime requirements.
2024-01-15 08:05:30 +01:00
Lioncache b0d244b772 VideoCommon/Fifo: Pass system instance through FifoManager constructor
Given how many member functions make use of the system instance,
it's likely just better to pass the system instance in on construction.

Makes the interface a little less noisy to use.
2023-12-18 22:03:25 -05:00
Filoppi fdd1934f12 Video: fix Auto Resolution Scale not updating when the window was resized.
Also fixes the widescreen hack not fully updating when the aspect ratio setting changed on the spot.
2023-12-18 02:00:25 +02:00
Filoppi b3aa6ad93b Video: implement custom aspect ratio support (already exposed to Qt).
This also renamed some variables/functions.
2023-12-18 02:00:24 +02:00
iwubcode b251194a7e VideoCommon: wait for the GPU to be finished doing any work before invalidating pipelines when graphic config changes 2023-10-10 18:17:24 -05:00
Jordan Woyak 7cc4304918 VideoCommon: Expose the widescreen heuristic's standard and widescreen ratio values in onion config. 2023-09-06 18:45:28 -05:00
OatmealDome 4938b99600 VertexManagerBase: Allow widecreen heuristic constants to be overriden by onion config 2023-09-05 11:50:49 -04:00
OatmealDome de781a6fa7 RenderBase: Allow widescreen heuristic's transition threshold to be overridden by onion config 2023-09-05 11:49:22 -04:00
Admiral H. CurtissandGitHub 2502e412b3 Merge pull request #12117 from JosJuice/config-callback-cpu
Don't call RunAsCPUThread in config callbacks
2023-08-26 16:34:46 +02:00
iwubcode 6ea0d17802 VideoCommon: when graphics settings change, trigger a reload of all custom shaders 2023-08-20 18:53:27 -05:00
Filoppi 2edf81cdb0 Video: implement output resampling (upscaling/downscaling) methods 2023-08-18 02:00:55 +03:00
JosJuice 71ce8bb6f0 Don't call RunAsCPUThread in config callbacks
In theory, our config system supports calling Set from any thread. But
because we have config callbacks that call RunAsCPUThread, it's a lot
more restricted in practice. Calling Set from any thread other than the
host thread or the CPU thread is formally thread unsafe, and calling Set
on the host thread while the CPU thread is showing a panic alert causes
a deadlock. This is especially a problem because 04072f0 made the
"Ignore for this session" button in panic alerts call Set.

Because so many of our config callbacks want their code to run on the
CPU thread, I thought it would make sense to have a centralized way to
move execution to the CPU thread for config callbacks. To solve the
deadlock problem, this new way is non-blocking. This means that threads
other than the CPU thread might continue executing before the CPU thread
is informed of the new config, but I don't think there's any problem
with that.

Intends to fix https://bugs.dolphin-emu.org/issues/13108.
2023-08-17 19:19:25 +02:00
a2702c6e27 Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted.
To further increase the accuracy of the post process phase, I've added (scRGB) HDR support, which is necessary
to fully display the PAL and NTSC-J color spaces, and also to improve the quality of post process texture samplings and
do them in linear space instead of gamma space (which is very important when playing at low resolutions).
For SDR, the quality is also slightly increased, at least if any post process runs, as the buffer is now
R10G10B10A2 (on Vulkan, DX11 and DX12) if supported; previously it was R8G8B8A8 but the alpha bits were wasted.

Gamma correction is arguably the most important thing as Dolphin on Windows outputted in "sRGB" (implicitly)
as that's what Windows expects by default, though sRGB gamma is very different from the gamma commonly used
by video standards dating to the pre HDR era (roughly gamma 2.35).

Additionally, the addition of HDR support (which is pretty straight forward and minimal), added support for
our own custom AutoHDR shaders, which would allow us to achieve decent looking HDR in Dolphin games without
having to use SpecialK or Windows 11 AutoHDR. Both of which don't necessarily play nice with older games
with strongly different and simpler lighting. HDR should also be supported in Linux.
Development of my own AutoHDR shader is almost complete and will come next.

This has been carefully tested and there should be no regression in any of the different features that Dolphin
offers, like multisampling, stereo rendering, other post processes, etc etc.

Fixes: https://bugs.dolphin-emu.org/issues/8941

Co-authored-by: EndlesslyFlowering <EndlesslyFlowering@protonmail.com>
Co-authored-by: Dogway <lin_ares@hotmail.com>
2023-06-19 01:34:42 +03:00
Robin Kertels 23bebc5270 VideoBackends:Vulkan: Allow loading custom drivers on Android
... using libadrenotools
2023-06-11 13:52:34 +02:00
60f2b5af7b Apply suggestions from code review
Co-authored-by: Mai <mathew1800@gmail.com>
Co-authored-by: BhaaL <bhaalsen@gmail.com>
Co-authored-by: iwubcode <iwubcode@users.noreply.github.com>
2023-02-09 18:36:20 +13:00
Scott Mansell cf9a6f8477 Lint fixes 2023-02-09 18:36:20 +13:00
Scott Mansell 31cfe8250d Lint fixes 2023-02-09 18:36:20 +13:00
Scott Mansell 11de923dcb Move xfb tracking and IR scaling out of RenderBase 2023-02-09 18:36:20 +13:00
Scott Mansell 3ae78b8e76 Also use events for config changed 2023-01-31 19:41:24 +13:00
Scott Mansell 0da69055d9 Split out everying remaining from Swap 2023-01-31 19:41:24 +13:00
Scott Mansell 9d125a6e43 Move ConfigChanged out of RenderBase
There is this nice VideoConfig file that's perfect for it
2023-01-31 19:41:24 +13:00
Pierre BourdonandGitHub a2f4606d33 Merge pull request #11205 from TellowKrinkle/AutoPresent
VideoBackends:Metal: Default to presentDrawable when vsync is on
2023-01-30 09:01:18 +01:00
Pierre BourdonandGitHub 9c9310bf44 Merge pull request #11208 from TellowKrinkle/CPUCull
Cull vertices on the CPU
2023-01-26 23:15:23 +01:00