Commit Graph
970 Commits
Author SHA1 Message Date
JMC47andGitHub 426dffe789 Merge pull request #11865 from garlic-os/master
WALL•E - Use 'Safe' Texture Cache Accuracy
2023-06-02 15:11:28 -04:00
Filippo TarpiniandAdmiral H. Curtiss 79120e0d33 Video: Fix lens_distortion post process shader not compiling
`any()` failed to build on my machine, but it doesn't seem to be necessary
2023-06-01 20:32:16 +02:00
Nate KeanandGitHub 9ddd692309 Use 'Safe' Texture Cache Accuracy
Prevents missing characters in text in menus
2023-05-30 15:09:56 -05:00
Admiral H. CurtissandGitHub 3905288465 Merge pull request #11816 from MarioPartyNetplay/gmpe01-fixes
Update Mario Party 4 cheats
2023-05-19 19:28:10 +02:00
Admiral H. CurtissandGitHub 2e9b7f1192 Merge pull request #11817 from Pokechu22/solitaire-and-mahjong-bounding-box
GameINI: Enable bounding box for "Solitaire & Mahjong"
2023-05-07 19:16:38 +02:00
CasualPokePlayer a64657c1e9 Add CPUCull to Pokemon Colosseum and Pokemon XD inis.
These games seem to constantly have unused vertices, and this is worst shown in the Shadow Pokemon purification cutscene. The Shadow Pokemon purification cutscene is even worse on XD with forced single core mode, as instead of having FPS dropping with VPS staying 60ish, it will drop both, resulting in audio stuttering. Turning on CPUCall seems to have a 7/8 reduction of draw calls for that cutscene (~800 -> ~100), doubling performance. Many other areas of the game seem to benefit from this setting too, having some kind of performance boost.
2023-05-06 22:54:15 -07:00
Pokechu22 749c51978d GameINI: Enable bounding box for "Solitaire & Mahjong"
See https://bugs.dolphin-emu.org/issues/13248. This is needed for the menus to work properly (not run at 1FPS and render incorrectly). Additionally, immediate XFB causes flickering.
2023-05-06 18:09:30 -07:00
NaylaandGitHub bd62e9fc5d Update GMPE01.ini 2023-05-05 20:06:43 -04:00
Shawn Hoffman 51e528e45f DolphinQt: cache icons instead of single pixmaps
Fixes dynamically changing dpi scaling.
Load resources from svg if possible.
Currently svg support is not in Qt build in Externals,
and image files need to be added later.
2023-04-25 12:34:27 -07:00
NaylaandAdmiral H. Curtiss b3fad3b41a GMPE01, GP5E01, GP6E01, GP7E01, RM8E01: Code Updates 2023-04-18 22:02:15 +02:00
degasus 57088ebb82 Shaders: Add error message for asciiart shader if shader_subgroup is missing.
This extension is currently required to get good performance.
So instead of maybe triggering a GPU hang, let's just disable the shader and show a warning instead.

Sadly our postprocessing framework does not support reporting a warning, so the way to display the warning is a bit hacky.
But this is an ascii-art shader, we already have a font in the shader, so let's use it.
2023-03-29 23:12:50 +02:00
degasus 4780953172 Shaders: Clang-format
With no modification.
2023-03-29 23:12:50 +02:00
Pierre BourdonandGitHub d62838a2f4 Merge pull request #11690 from degasus/asciiart
Shaders: Reintroduce the old Ascii-Art shader.
2023-03-28 11:17:27 +02:00
Admiral H. CurtissandGitHub 012044eb64 Merge pull request #11542 from linckandrea/master
Update GraphicMods
2023-03-28 00:55:18 +02:00
degasus 196c684ac1 Vulkan: Enable subgroupShuffle.
It is used as workaround for the missing subgroupBroadcastDynamicId flag on SPIR-V < 1.5.
2023-03-24 21:53:23 +01:00
degasus 1571098783 Shaders: Reintroduce the old Asci-Art shader.
Dolphin had a nice but horrible slow asci art shader.
Beside being slow, it used the font from dolphin's old OSD implementation.
So it was also broken after the VideoCommon redesign.

This patch reintroduces the (almost) identical method for the asci art generation.
However with many improvements:
* Inline definition of the font, so no external dependency any more
* Optimized performance by partial unrolling with CSE'ing some memory loads
* Shader subgroup instructions, so 32 times faster on desktop CPUs on Vulkan + OGL (no D3D support)
* Option to select character size by internal or window resultion
* Dropped the last row of pixels of each character (only modification of the outcome)
2023-03-24 21:43:19 +01:00
Bobby Smith 655ef1498f [GameSettings] Change remaining 0/1 bools to False/True 2023-03-20 15:46:32 +01:00
Pierre BourdonandGitHub ef3cb6fba5 Merge pull request #11617 from icup321/master
GameINI: Krome updates
2023-03-16 05:54:54 +01:00
InfoManiac742andGitHub 2213980ee9 Create GAS.ini 2023-03-12 14:35:27 -10:00
InfoManiac742andGitHub b7593c2b24 Create GSB.ini 2023-03-11 19:29:11 -10:00
icup321 3d4c572e0c Add region indicators for TFU II
Because this game decided to have 2 completely separate serial IDs for some reason.
2023-03-01 23:40:23 -05:00
icup321 7016a45db7 GameINI: Krome updates
Update several INI GameSettings for Krome Studios games
2023-03-01 22:19:26 -05:00
kaiboisdumbandAdmiral H. Curtiss 06d65f2363 Disable Immediate XFB in Cubivore
Cubivore had an old issue before Hybrid XFB was merged involving the screen shifting left. Immediate XFB actually brings the issue back. It should be disabled for this title.
2023-02-14 00:13:39 +01:00
icup321andAdmiral H. Curtiss 70a5895a42 GameINI: Heavy Iron updates 2023-02-12 19:19:13 +01:00
linckandrea a05654b571 GraphicMods: The Last Story: update HUD mod & add DOF definitions 2023-02-06 22:01:54 +01:00