Commit Graph
2653 Commits
Author SHA1 Message Date
Tillmann Karras 39ced2a2d7 AVIDump: fix -Wsign-compare warning
Cast the other side of the comparison to avoid a warning with newer
ffmpeg/libav versions (cb3591e69738c808d26ba15eb02414fedfcd91cc).
2015-08-21 10:26:35 +02:00
Markus Wick cb264df64c Merge pull request #2874 from barat/master
VideoCommon: Allow more Ram for HiresTexture if system memory is over 4GB
2015-08-20 11:08:42 +02:00
Bartosz Telesiński a52aaf22ba VideoCommon: Allow more Ram for HiresTexture if system memory is over 4GB 2015-08-19 23:13:09 +02:00
Dominic Chen 09714f86c3 Fix some compilation warnings 2015-08-19 11:07:54 -04:00
Markus Wick ff95fa8a6d Merge pull request #2861 from lioncash/param
VideoCommon: Remove unused parameters
2015-08-17 15:02:44 +02:00
Lioncash 8e17c710f3 TextureConversionShader: Remove an unused parameter 2015-08-16 21:10:54 -04:00
Lioncash 0e41b973c7 VertexShaderManager: Remove unused parameter 2015-08-16 21:07:10 -04:00
Jules Blok b01ca1794a Revert "VideoCommon: Clamp integer conversions."
This reverts commit 0f2c72f0f8.
2015-08-15 13:50:43 +02:00
degasus d3cf4034de DriverDetails: Disable GL_ARB_copy_image on mesa. 2015-08-06 19:41:36 +02:00
degasus e2f42f8fd0 OGL: Move copy_image variable into backend. 2015-08-06 19:41:36 +02:00
Scott Mansell a1df1f5ae4 Widescreen Heuristic: Cleanup code. 2015-08-01 14:39:34 +12:00
Scott Mansell 615e5db0cb Make the GameCube game widescreen heuristic smarter.
The last heuristic wasn't quite smart enough and had a few
false positives in Mario Kart: Double Dash and Metroid prime 2.

Now we only activate if the game is rendering a 16:9
projection to a 4:3 viewport.
2015-08-01 13:21:53 +12:00
unknownandmirrorbender 739ede2242 Fix code to comply with coding style 2015-07-31 20:00:36 -04:00
mirrorbender 0faba3b018 Changed the aspect ratio settings to account for NTSC/PAL pixel aspect ratios and VI scaling. 2015-07-31 19:58:02 -04:00
Scott Mansell 567d0b20fa Merge pull request #2769 from phire/autodetect_widescreen
Heuristic to detect if a gamecube game is rendering 16:9 widescreen.
2015-07-29 18:23:35 +12:00
booto 86dce8b0f7 VideoCommon: reduce level of debug output 2015-07-27 10:22:40 +08:00
Scott Mansell bb60bcc42d Heuristic to detect if a gamecube game is rendering 16:9 widescreen.
Someone suggested on IRC that we should make a database of memory
locations in GameCube games which contain the 'Widescreen' setting
so we can automatically detect if the game is in 4:3 or 16:9 mode.

But that's hardly optimal, when the game actually tells the gpu
what aspect ratio to render in. 10 min and 6 lines of code later,
this is the result. Not only does it detect the correct aspect ratio
it does so on the fly.

I'm a little suprised nobody thought about doing this before.
2015-07-27 10:40:41 +12:00
booto 9d055ba5f2 Video: Trying to fix D3D/XFB disabled regression 2015-07-26 00:59:00 +08:00
booto efd250494d Video: stride in bytes rather than pixels 2015-07-25 02:48:56 +08:00
booto c43ae67b3b RealXFB sizes don't get scaled by IR
When calculating the size of the undisplayed margin in the case where
fbWidth != fbStride for RealXFB for displaying in the output window,
we do not scale by IR - RealXFB is implicitly 1x.
2015-07-25 01:52:13 +08:00
booto 2e28ed3291 Video: respect stride of efb copies to xfb 2015-07-25 01:52:12 +08:00
Ryan Houdek 8bd108426e Merge pull request #2759 from Sonicadvance1/pvr_workaround2
Work around PowerVR's shader compiler.
2015-07-22 16:51:48 -05:00
Ryan Houdek 6ee5ce32cf Merge pull request #2757 from Sonicadvance1/pvr_workaround
Work around slow glBufferSubData on PowerVR.
2015-07-22 16:48:40 -05:00
Markus Wick 6bcdae616b Merge pull request #2679 from Tinob/master
Implement scaled partial texture updates
2015-07-22 19:04:04 +02:00
Ryan Houdek c1df6d7b4e Work around PowerVR's shader compiler.
This bug has been reported to IMGTec at https://pvrsupport.imgtec.com/ticket/472

The basic idea of the bug is that if you're doing a bitwise and  of a constant value vector with a constant scalar value, this causes PowerVR's shader
compiler to fail out with a very non-descriptive message.
Working around the issue by making the value a vector that it is being masked by.
2015-07-20 22:04:16 -05:00