Lioncash
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468f623d27
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ShaderGenCommon: Remove unnecessary includes
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2017-02-01 12:19:55 -05:00 |
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Lioncash
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273ace7bb7
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LightingShaderGen: Remove unnecessary includes
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2017-02-01 01:06:00 -05:00 |
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Lioncash
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1f24cf2a2d
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RenderBase: Get rid of unnecessary casts
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2017-01-31 20:25:50 -05:00 |
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Lioncash
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b7e59f4e55
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AVIDump: Rename CloseFile to CloseVideoFile
Retains symmetry with CreateVideoFile.
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2017-01-29 22:05:12 -05:00 |
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 Markus WickandGitHub
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3405f0ba01
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Merge pull request #4739 from AdmiralCurtiss/auto-adjust-window-size-16-9
Make the "Auto Adjust Window Size" option respect the current game's aspect ratio.
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2017-01-28 13:02:54 +01:00 |
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 Mat MandGitHub
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ede9c6255a
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Merge pull request #4770 from degasus/fifo
CommandProcessor: Limit scope of ugly SCPFifoStruct.
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2017-01-28 06:43:23 -05:00 |
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Admiral H. Curtiss
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b2c40bf4c4
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RenderBase: Let the Auto Adjust Window Size option request the final image size rather than the raw framebuffer size.
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2017-01-28 11:40:53 +01:00 |
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Admiral H. Curtiss
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e1fa6c374f
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RenderBase: Extract the framebuffer size to display size code into function.
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2017-01-28 11:40:53 +01:00 |
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degasus
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3787af9ee9
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CommandProcessor: Limit scope of ugly SCPFifoStruct.
It's only used as an interface between two classes. So no need to declare
it in the backend export header.
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2017-01-27 19:04:56 +01:00 |
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degasus
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ba1decf7bc
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PixelEngine: Use a DirectRead for the token.
No need to call a std::function, and a few games poll this value very often.
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2017-01-27 07:49:47 +01:00 |
|
 Matthew ParlaneandGitHub
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f70a1a27fa
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Merge pull request #4726 from ligfx/addingwindowsheaders
Fix building without PCH on Windows
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2017-01-24 13:47:36 +13:00 |
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Lioncash
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7a58a82a37
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BPMemory: Add const specifier to member functions where applicable
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2017-01-23 16:07:03 -05:00 |
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Lioncash
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1f596a23af
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BPMemory: Eliminate union type punning
This is undefined behavior in C++.
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2017-01-23 16:05:32 -05:00 |
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Lioncash
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70cf774a5c
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RenderBase: Forward declare EFBAccessType
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2017-01-23 12:41:26 -05:00 |
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Lioncash
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940aa6f32d
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VideoBackendBase: Convert FieldType into an enum class
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2017-01-23 03:54:01 -05:00 |
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Lioncash
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5b461f50af
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VideoBackendBase: Convert EFBAccessType into an enum class
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2017-01-23 03:53:38 -05:00 |
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Michael Maltese
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c3a1547d9a
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AVIDump: rename CreateFile -> CreateVideoFile (conflict with windows.h)
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2017-01-23 00:35:18 -08:00 |
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degasus
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65e3aa796e
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VideoConfig: Fix boolean default values.
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2017-01-21 11:31:44 +01:00 |
|
 Matthew ParlaneandGitHub
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ed7589cb0f
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Merge pull request #4656 from hthh/cmpr-fixes
TextureDecoder: Fix off-by-one errors in CMPR
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2017-01-17 11:05:42 +13:00 |
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hthh
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88d52b4d69
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TextureDecoder: Deduplicate some utility code
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2017-01-15 20:23:26 +11:00 |
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hthh
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5d4e4aa561
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TextureDecoder: Fix off-by-one errors in CMPR
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2017-01-14 10:52:35 +11:00 |
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Jules Blok
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271a9fe7a9
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VertexShaderManager: Break up the conditions to make it readable.
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2017-01-13 14:01:17 +01:00 |
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Jules Blok
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f866748006
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VertexShaderGen: Remove the need for an extra UID.
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2017-01-13 14:01:17 +01:00 |
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Stenzek
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2f223e24dc
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TextureDecoder: Seperate each format into its own function
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2017-01-10 20:41:00 +10:00 |
|
 Matthew ParlaneandGitHub
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7a4464c3e0
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Merge pull request #4599 from stenzek/point-uvs
GeometryShaderGen: Use lower-left origin for point texture coordinates
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2017-01-08 13:40:55 +13:00 |
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