Commit Graph

1089 Commits

Author SHA1 Message Date
Tillmann Karras
445fe2248c GameSettings: set EFBAccessEnable=True for Neighbours from Hell
This fixes the loading screens that show a walking animation.
2024-12-08 11:29:15 +00:00
Mateus B. Cassiano
7e4b1780e1 GameINI: drop Single Core override from Eternal Darkness 2024-12-03 16:48:54 -04:00
JMC47
cf29214c03 Merge pull request #12955 from LillyJadeKatrin/retroachievements-gecko
Add Support for Gecko Codes to Achievements Whitelist
2024-12-02 14:18:53 -05:00
LillyJadeKatrin
51435b6ef8 Approve Super Mario Sunshine Widescreen Gecko Code 2024-11-29 21:56:45 -05:00
Pokechu22
6462e794c8 GameINI: Use Safe Texture Cache for Cabela's Dangerous Hunts 2011
This fixes text on the menu and in-game.
2024-11-29 12:09:30 -08:00
vaguerant
82c3a844c4 fix SUKP01 metafortress bypass 2024-11-19 23:24:22 +11:00
dreamsyntax
691a1eb94c Sys: Sync wiitdb files with GameTDB 2024-11-14 13:05:38 -07:00
LillyJadeKatrin
60a0efc69c Add Approved Patches - Eternal Darkness, Monster Hunter Tri
The primary focus of this PR is the Eternal Darkness patch which fixes hanging at startup, which prior to this fix makes Eternal Darkness unplayable in hardcore. The MHTri patch was added as well simply because it could be.
2024-11-08 23:07:06 -05:00
Tillmann Karras
5adc1bdecd GameSettings: add patch to fix Eternal Darkness startup hang
The game calls GXSetDrawDone and then switches the GP fifo without first
waiting for the draw done interrupt to arrive. Before
e96960e2a6, Dolphin would not execute the
draw done command and potentially also skip other commands in the old GP
fifo. Since that commit, Dolphin executes the remaining commands on the
old GP fifo just before disabling reads for switching, but because
PixelEngineManager::RaiseEvent() enforces a minimum delay of 500 cycles
for the draw done interrupt, it arrives after the game has switched to
the new GP fifo which seems to trigger the deadlock.

This patch replaces the call to GXSetDrawDone by a call to GXDrawDone
which does the same but also waits for the interrupt.
2024-10-30 21:16:31 +00:00
JMC47
bab34ca060 Merge pull request #13140 from dreamsyntax/skip-efb-default-flip
GraphicsSettings: EFBAccessEnable=false by default
2024-10-28 18:58:37 -04:00
dreamsyntax
6022cca691 GameINI: Remove EFBAccessEnable=false overrides
Removes the EFBAccessEnable=false explicit game overrides for:
  GT6 (Terminator 3: The Redemption)
  GXB (SSX3) [deleted - no other configuration]
  RTH (Tony Hawk's Downhill Jam)
  SNC (SONIC COLOURS) [deleted - no other configuration]
2024-10-23 18:08:34 -07:00
dreamsyntax
0bde79a4ca GameINI: Shadow the Hedgehog texture cache default
Adjusts the Texture Cache settings/slider to 512 samples which equates
to the 'middle' option in the UI.

If using the 'Safe' Texture Cache Accuracy mode, the left screen will only render bloom in 2P modes.
If using the 'Fast' Texture Cache Accuracy mode, the Intro Movie will
drop frames near the end when the "Shadow the Hedgehog" game title
letters appear. This mode also can result in artifacts/bleed from bloom
effects in some situations.
2024-10-19 18:38:45 -07:00
Pokechu22
e23a5adc87 GameINI: Remove OnLoad sections
These haven't worked since 2008 (0b5fed62c1).
2024-10-18 00:17:18 -07:00
Pokechu22
ce17dda1bf GameINI: Remove trailing space for 1080° Snowboarding 2024-10-18 00:09:47 -07:00
AGuy27
6b89ff4906 Create S7E.ini 2024-10-12 15:55:03 -04:00
AGuy27
4f3fc84f76 Create STZ.ini 2024-10-12 15:53:22 -04:00
Martino Fontana
cb8b235a48 Remove Bloom Definitions for Skylanders Trap Team 2024-10-10 22:03:34 +02:00
Jules Blok
7db13d23c9 Merge pull request #13086 from Tilka/gameini
GameSettings: safe texture cache for "Winter Sports 3: The Great Tournament"
2024-10-09 02:06:51 +02:00
Martino Fontana
e57ee3c099 GameINI: Add Skylanders: Trap Team
`EFBEmulateFormatChanges = True` properly emulates the blur in the backgrounds.
`ImmediateXFBEnable = False` to prevent epilepsy-inducing FMVs.
2024-10-03 19:41:46 +02:00
Martino Fontana
b055965792 GameINI: Add Skylanders: Giants
`EFBEmulateFormatChanges = True` properly emulates the blur in the pause screen.
`ImmediateXFBEnable = False` to prevent epilepsy-inducing FMVs and main menu.
2024-10-03 19:41:39 +02:00
Martino Fontana
f3dd61ae89 GameINI: Add Skylanders: Spyro's Adventure
`EFBEmulateFormatChanges = True` properly emulates the blur in the pause screen.
`ImmediateXFBEnable = False` to prevent epilepsy-inducing FMVs and main menu.
2024-10-03 19:41:32 +02:00
Tillmann Karras
0323b30ed7 GameSettings: safe texture cache for "Winter Sports 3: The Great Tournament"
This is required to avoid glitches during Downhill Skiing.
2024-10-01 01:42:18 +01:00
Patrick Ferry
eb07c832b9 GameINI: Set Texture Cache Accuracy to "Safe" for UFC Personal Trainer: The Ultimate Fitness System
SafeTextureCacheColorSamples is supposed to be for [Video_Settings], but also the medium setting isn't enough to display the missing text.
2024-09-29 00:35:34 +01:00
Patrick Ferry
1d8fef8649 GameINI: Disable AA in Sonic Heroes
The use of any anti-aliasing will cause graphical corruption, which occurs on the ground.

MaxAnisotropy is supposed to be for [Video_Enhancements], but also it doesn't cause any of the issues in game so it is being removed rather than set under the correct heading.

Added a comment on why these values are set.
2024-09-29 00:35:27 +01:00
Patrick Ferry
a2fec747c6 GameINI: Rename INI for Naruto Collection (Demo)
The wrong filename was used so the settings weren't being applied.

(All it does is reset the Texture Cache Accuracy to the default setting.)
2024-09-29 00:35:12 +01:00