Commit Graph
60 Commits
Author SHA1 Message Date
Stenzek d96e8c9d76 VideoBackends: Combine Initialize/Prepare and Cleanup/Shutdown methods
Also allows the work previously done in Prepare to return a failure
status.
2018-01-27 13:53:55 +10:00
StenzekandGitHub cd68b3606c Merge pull request #6193 from stenzek/readbacks
Abstract Staging Textures - VideoCommon interface for texture readbacks/uploads
2017-12-01 14:24:06 +10:00
Stenzek 32125cf181 OGL: Fix headless frame dumping
Also skips swapping the window system buffers in headless mode, as there
may not be a surface which can be swapped in the first place. Instead,
we call glFlush() at the end of a frame in this case.
2017-11-23 16:53:55 +10:00
Stenzek f43d85921d VideoBackends: Add AbstractStagingTexture class
Can be used for asynchronous readback or upload of textures.
2017-11-22 18:47:04 +10:00
Stenzek 49a9c33bd7 VideoCommon: Move abstract texture creation function to Renderer 2017-11-22 18:47:04 +10:00
Lioncash 364eaadfe5 VideoBackends: Remove header inclusions made unnecessary with Hybrid XFB
Just some inclusions that weren't removed in the initial Hybrid XFB PR.
2017-11-19 00:53:10 -05:00
iwubcode 7248dd47d5 Hybrid XFB: Fix lint errors 2017-11-17 22:11:32 -06:00
iwubcode 4964fc87ae Video Backends: Remove the right of the xfb region for games where the
VI stride does not match the VI width
2017-11-17 22:11:32 -06:00
iwubcode 6e686f6ea1 Software Backend: Fix xfb output and add vertical scaling support 2017-11-17 22:11:31 -06:00
iwubcode a9f0d1783b Support frame and video dumping from VideoCommon 2017-11-17 22:11:23 -06:00
iwubcode 79387dddb2 Add support for hybrid XFB 2017-11-17 19:47:56 -06:00
MerryMage a0b41c83e7 VideoConfig: Remove bRunning
Value was set but not used.
2017-06-11 15:06:12 +01:00
MerryMage f5f45855f0 GameConfigLoader: Add GFX Game INI translations 2017-06-03 18:13:02 +01:00
Stenzek 238a70b006 VideoCommon: Move some common initialization logic to RenderBase 2017-03-04 16:42:16 +10:00
Lioncash 70cf774a5c RenderBase: Forward declare EFBAccessType 2017-01-23 12:41:26 -05:00
Lioncash 5b461f50af VideoBackendBase: Convert EFBAccessType into an enum class 2017-01-23 03:53:38 -05:00
Léo Lam 72e3f1ecec Remove unnecessary ConfigManager includes
Making changes to ConfigManager.h has always been a pain, because
it means rebuilding half of Dolphin, since a lot of files depend on
and include this header.

However, it turns out some includes are unnecessary. This commit
removes ConfigManager includes from files which don't contain
SConfig or GPUDeterminismMode or GPU_DETERMINISM (which means the
ConfigManager include is not used).

(I've also had to get rid of some indirect includes.)
2016-11-27 22:38:38 +01:00
degasus be29090aae AVIDump: Add a struct for the state.
So AddFrame use no global state and can be threaded well.
2016-11-04 18:35:42 +01:00
degasus df5eff9ab7 VideoSW: Use VideoCommon frame dumping. 2016-10-11 22:32:06 +02:00
degasus 9f264c0872 AVIDump: Move CoreTiming into caller. 2016-10-10 12:03:18 +02:00
anthonyandHelios747 b427ead0cc Remove Frameskip 2016-10-08 11:49:51 -05:00
Lioncash 33288c4569 EfbInterface: Change out parameters on getters to return by value 2016-09-21 20:56:44 -04:00
Pierre Bourdon 3570c7f03a Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
degasus 3a452f3cc5 VideoSW: Fix XFB config. 2016-05-18 18:37:44 +02:00
Lioncash 5ebd1e215b Fifo: Make g_bSkipCurrentFrame a TU-local variable
This is only ever queried, making it a global isn't necessary.
2016-01-25 05:23:14 -05:00