Tillmann Karras
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30ebb2459e
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Set copyright year to when a file was created
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2015-05-25 13:22:31 +02:00 |
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Tillmann Karras
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cefcb0ace9
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Update license headers to GPLv2+
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2015-05-25 13:22:31 +02:00 |
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Jules Blok
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05d60f4fef
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Revert "OGL: Change the depth buffer type to GL_FLOAT."
This reverts commit 4b2e04b862.
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2015-05-20 14:22:29 +02:00 |
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Jules Blok
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9ef1ca4141
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Revert "OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format."
This reverts commit be810eb750.
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2015-05-20 14:22:28 +02:00 |
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Jules Blok
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be810eb750
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OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format.
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2015-05-08 14:29:30 +02:00 |
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Jules Blok
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4b2e04b862
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OGL: Change the depth buffer type to GL_FLOAT.
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2015-05-08 14:29:29 +02:00 |
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magumagu
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269be03908
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OpenGL: use ClampUL instead of ClampLL where appropriate.
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2015-03-12 13:24:52 -07:00 |
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Jules Blok
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031096c8d4
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FramebufferManager: Remove unnecessary sampler declaration.
It's not needed and invalid when declared for the geometry shader.
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2015-01-09 14:53:56 +01:00 |
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Jules Blok
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46bb4fd364
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FramebufferManagerBase: Remove obsolete parameters.
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2014-12-25 00:58:16 +01:00 |
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Jules Blok
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b109b31f61
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FramebufferManagerBase: Only allocate one layer for Real XFB.
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2014-12-24 17:22:23 +01:00 |
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Jules Blok
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12412ac5b7
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FramebufferManager: Copy all EFB layers to the XFB framebuffer.
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2014-12-24 17:22:22 +01:00 |
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Jules Blok
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01718eafa6
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FramebufferManager: Use a separate layer variable.
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2014-12-23 13:16:03 +01:00 |
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Jules Blok
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ba242d27c8
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FramebufferManager: Support stereoscopic EFB format changes.
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2014-12-21 15:25:58 +01:00 |
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Jules Blok
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d37b65c117
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FramebufferManager: Support resolving a multi-layered EFB in OGL.
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2014-12-20 16:08:00 +01:00 |
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Jules Blok
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761749e07f
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FramebufferManager: Support resolving a multi-layered EFB in D3D.
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2014-12-19 22:37:28 +01:00 |
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Unknown W. Brackets
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029f8c3c3f
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OGL: Ensure a VAO is bound for all attributeless.
Unfortunately, some of these cases are not well tested, because I don't
know how to reproduce them.
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2014-12-11 09:42:49 -08:00 |
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Jules Blok
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42bb48bd46
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FramebufferManager: Bind only the first framebuffer layer when the EFB only has one layer.
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2014-12-05 00:36:10 +01:00 |
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Jules Blok
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40920b3823
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OGL: Don't use texture arrays for MSAA.
This solves a performance regression on AMD cards.
We don't currently support stereoscopy for MSAA anyway.
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2014-12-03 01:39:43 +01:00 |
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Jules Blok
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8210b9c915
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TextureCache: Ensure that all render target textures have as many layers as the frame buffer.
Also fixes a case where the D3D code path did not initialize num_layers leading to undefined behaviour.
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2014-11-23 14:27:40 +01:00 |
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Jules Blok
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9b22e15180
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VideoConfigDiag: Add stereoscopy options group.
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2014-11-23 14:27:38 +01:00 |
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Jules Blok
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b005f61a2e
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Add geometry shader generator for stereo 3D.
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2014-11-23 14:22:55 +01:00 |
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 degasusandJules Blok
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6670cacddc
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use GL_TEXTURE_2D_ARRAY for most of our textures
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2014-11-23 14:22:22 +01:00 |
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Lioncash
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49b94e5285
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OGL: Get rid of error macros
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2014-10-26 04:54:58 -04:00 |
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degasus
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7292ea6a04
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OGL: force enable postprocessing
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2014-10-23 00:21:52 +02:00 |
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Rohit Nirmal
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46057db37d
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Fix build failing when disabling precompiled headers.
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2014-09-19 18:17:51 -04:00 |
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