Lioncash
e5b91f00b0
Common: Replace StringBeginsWith/StringEndsWith with std equivalents
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Obsoletes these functions in favor of the standard member functions
added in C++20.
2023-01-24 14:58:20 -05:00
Admiral H. Curtiss and GitHub
d949aa60bb
Merge pull request #11397 from TellowKrinkle/QuartzMousePos
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InputCommon:QuartzKB&M: Fix mouse y coordinates
2023-01-02 23:04:12 +01:00
TellowKrinkle
8659de4d71
InputCommon:QuartzKB&M: Fix mouse y coordinates
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Cocoa uses a different coordinate system from Carbon (Carbon's origin is the top left while Cocoa's is the bottom left)
2022-12-31 23:42:11 -06:00
TheConfuZzledDude
288fa635f9
InputCommon/XInput2: Changed axis value reading to be more correct
2022-12-26 17:27:48 +00:00
TheConfuZzledDude
27d596b89c
InputCommon/Xinput: Cleaned up a bit
2022-12-23 22:35:09 +00:00
TheConfuZzledDude
c3018fdc3b
InputCommon/XInput2: Added an axis output for the scroll wheel
2022-12-23 22:10:28 +00:00
Admiral H. Curtiss
c9558ecb4c
CoreTiming: Refactor to class.
2022-11-27 03:47:12 +01:00
TellowKrinkle
72eadc6520
InputCommon:SDL: Add SDL 2.26 left and right motion inputs
2022-11-24 15:12:07 -06:00
Jordan Woyak
168a49c87f
ControllerInterface: DSU InputBackend implementation.
2022-11-01 21:59:09 -05:00
Jordan Woyak
2e5cd5d519
ControllerInterface: evdev InputBackend implementation.
2022-11-01 21:59:08 -05:00
Jordan Woyak
44a4573303
ControllerInterface: Add InputBackend interface and SDL implementation.
2022-11-01 21:59:08 -05:00
JMC47 and GitHub
bc4d08047d
Merge pull request #10979 from tellowkrinkle/QuartzWindowSpeed
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InputCommon:QuartzKB&M: Use KVO to watch window position
2022-10-22 04:55:12 -04:00
Jordan Woyak
5ed0543430
GCAdapter: Process pad state in read thread and other general cleanups.
2022-10-22 00:38:59 -05:00
Jordan Woyak
f5b9049421
Input: Add "abs" input expression function.
2022-10-11 19:28:21 -05:00
JosJuice
51ee05cb35
Android: Use input override system for touch controls
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This is the first step of getting rid of the controller indirection
on Android. (Needing a way for touch controls to provide input
to the emulator core is the reason why the controller indirection
exists to begin with as far as I understand it.)
2022-10-03 22:04:09 +02:00
JosJuice
b296248b49
DolphinQt: Use input override system for TAS input windows
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This lets the TAS input code use a higher-level interface for
overriding inputs instead of having to fiddle with raw bits.
WiiTASInputWindow in particular was messy with how much
controller code it had to re-implement.
2022-10-03 22:04:09 +02:00
JosJuice
cb16d20f2d
ControllerEmu: Add new "input override" system
2022-10-03 22:00:21 +02:00
Admiral H. Curtiss
26fd4ea361
WiimoteEmu: Update IR camera status from DesiredWiimoteState.
2022-10-02 23:14:35 +02:00
Admiral H. Curtiss
02a967f786
InputCommon: Add equality operators to RawValue.
2022-09-24 01:44:21 +02:00
Admiral H. Curtiss
24a1fe32f1
InputCommon: Make RawValue constructors constexpr.
2022-09-24 01:38:09 +02:00
Minty-Meeo
73dfcc15a5
Use std::llround in MapFloat
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I don't see why not.
2022-09-22 11:30:32 -05:00
Admiral H. Curtiss and GitHub
710210365a
Merge pull request #11038 from AdmiralCurtiss/steam-overlay-crash-fix-wgi
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WGInput: Work around crash with Steam overlay.
2022-09-08 19:03:31 +02:00
Admiral H. Curtiss
b8ca1b2907
InputCommon: Fix deadlock in EmulatedController::UpdateReferences().
2022-09-07 22:37:24 +02:00
Admiral H. Curtiss
67c97a0bf2
WGInput: Work around crash with Steam overlay.
2022-09-07 21:06:26 +02:00
Shawn Hoffman
cd407abe34
WGInput: implement error handling
2022-08-27 02:11:27 -07:00