Lioncash
14c81764df
ControllerEmu: Replace includes with forward declarations
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Replaces includes with forward declarations where applicable, and moves
includes to where they're actually needed.
2017-04-04 20:38:30 -04:00
Léo Lam
cf0492468d
IOS/WFS: Fix logging message
2017-04-04 17:37:08 +02:00
Anthony and GitHub
d8c476b015
Merge pull request #5204 from leoetlino/tmd-view-fixes
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IOS/ES: Fix GetTMDView
2017-04-04 15:14:04 +00:00
Léo Lam
6f8c30c863
IOS/ES: Fix GetTMDView
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We had missing checks *and* were checking for the out vector size
improperly.
Rewritten based on the actual behaviour in IOS.
2017-04-04 16:04:24 +02:00
Stenzek
97dc773a3e
D3D: Drop redundant interface TextureEncoder
2017-04-04 22:57:23 +10:00
Anthony and GitHub
90acceaf41
Merge pull request #5201 from lioncash/determinism
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Core: Hide determinism global
2017-04-04 06:21:07 +00:00
Anthony and GitHub
840e58c032
Merge pull request #5196 from lioncash/tasdlg
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TASInputDlg: Minor changes
2017-04-03 20:27:37 +00:00
Lioncash
0c1d56c16f
Core: Hide determinism global
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This is only ever queried and not set outside of the Core.cpp, so this
should just be hidden internally and just have a function exposed that
allows querying it.
2017-04-03 14:56:12 -04:00
Lioncash
ad1a899a7c
Core: Make EmuThread internally linked
2017-04-03 13:27:35 -04:00
Lioncash
ed2e9e9e41
Core: Remove unnecessary forward declaration
2017-04-03 13:26:15 -04:00
Markus Wick and GitHub
9b1e2c2b1e
Merge pull request #5118 from mahdihijazi/master
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[Android] Load the game banner from the ROM and use it if no screenshot is available
2017-04-03 16:20:34 +02:00
Markus Wick and GitHub
9d1ae76d0d
Merge pull request #5200 from lioncash/frame
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Frame: Remove callback function prototypes from header.
2017-04-03 13:35:35 +02:00
Lioncash
b67968c3d8
Core: Remove unimplemented function prototype SetBlockStart
2017-04-03 06:34:49 -04:00
Lioncash
c457ee4995
Frame: Remove callback function prototypes from header
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Gets rid of more direct usages of the main_frame global, keeping the
callbacks internal to the frame itself.
2017-04-03 06:34:36 -04:00
Matthew Parlane and GitHub
637bdc45b3
Merge pull request #5197 from leoetlino/ios-reset
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IOS: Don't expose HLE::Reset()
2017-04-03 21:26:01 +12:00
Markus Wick and GitHub
3bd184a255
Merge pull request #4467 from stenzek/gpu-texture-decoding
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VideoBackends: GPU Texture Decoding
2017-04-03 10:46:13 +02:00
Lioncash
f3ab0fc3f8
TASInputDlg: Use an enum for ID constants
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These are all related constants (and it doesn't make sense to allow
taking the address of them).
2017-04-03 04:29:15 -04:00
Lioncash
9dd29895cd
TASInputDlg: Replace includes with forward declarations
2017-04-03 04:29:15 -04:00
Lioncash
2a968f02d7
TASInputDlg: Make constructor explicit
2017-04-03 04:29:14 -04:00
Lioncash
28395c6302
TASInputDlg: Simplify event queueing calls
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wxQueueEvent/wxPostEvent are useful when the event is being dispatched
to another separate window, but aren't really necessary when the event
will be handled by the same window it's dispatched from.
GetEventHandler() is unnecessary here for the same reason. It's an event
intended to be handled by the dialog itself.
2017-04-03 04:29:14 -04:00
Lioncash
598a92426f
TASInputDlg: Get rid of unnecessary event casts
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wxCommandEvent already stores the necessary data; the control object
itself doesn't need to be retrieved and casted.
2017-04-03 04:29:14 -04:00
Lioncash
2af5b64f32
TASInputDlg: Apply auto to UI control initializations where appropriate
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As all UI controls are essentially constructed with new expressions, the
type is already visible on the right-hand side, so repeating the type
twice isn't necessary.
2017-04-03 04:29:11 -04:00
Lioncash
b809db52d1
TASInputDlg: Use std::array where applicable
2017-04-03 04:28:11 -04:00
Michael Maltese
f1dfa7933c
FrameTools: unbind KEY_DOWN handler when game stops
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Fixes issue 10162: Cannot type window text fields in macOS builds[0]
[0]: https://bugs.dolphin-emu.org/issues/10162
2017-04-02 19:17:35 -07:00
Léo Lam
0dbad29bf4
IOS: Don't expose HLE::Reset()
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This is an implementation detail that does not have to be exposed.
It was used in WII_IPC whenever the IPC gets reset, but that does not
make much sense to me: the only time when IOS loses state and the IPC
registers are set up again is when it's reloaded. And reloading IOS
already calls Reset() indirectly.
Also, an IPC reset from the PPC definitely should not close all opened
devices!
This also gets rid of a special case for clear_devices, which is now
completely unneeded.
2017-04-02 18:00:32 +02:00