Shawn Hoffman
2301d072a6
nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2675 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-18 17:17:58 +00:00
XTra.KrazzY
c674e6330f
Allow for self shutdown from video plugins.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2611 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 23:34:16 +00:00
hrydgard
68f5cc1873
Attempt to workaround some stop hangs by using MsgWait instead of Wait. change order of dsp / video shutdown. some comments.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2379 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 22:49:42 +00:00
John Peterson
927815bc9b
Core Stop and Start: Added alternative separate thread timer/loop based waiting, instead of same thread loop waiting. You can try it with the SETUP_TIMER_WAITING option in Setup.h.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2375 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 21:16:12 +00:00
John Peterson
42101f0ce6
OpenGL: Added a Setup.h option to avoid another annoying WaitForSingleObject() hanging. WaitForSingleObject() in Fifo_ExitLoop() would hang the thread it was waiting for when it arrived at Callback_PeekMessages(). Can't these waiting loops be replaced by a timer somehow? They are pretty ineffective if they hang the loop they are waiting for all the time.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2359 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 06:47:27 +00:00
hrydgard
e6ca85c059
Fix for a single core mode stop-hang. Fix a build error in IL mode.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2328 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 00:54:52 +00:00
hrydgard
6cd34b318f
The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
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This change also includes tons of minor code formatting cleanup. Yeah, should've separated it ... sorry :(
Kills the old CPUCompare support. I'll resurrect it if I need it again, right now it mostly clutters the code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2321 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 22:04:52 +00:00
memberTwo.mb2
ac80c04eab
XFB in SC reverted back to its previous behavior (thx donko). But still hacked in DC (still a FIXME).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2019 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-27 20:59:27 +00:00
nakeee
2e92b94e4a
Compile fix on linux
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2005 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-24 22:24:44 +00:00
memberTwo.mb2
2a13bedfc8
break my BOOLs
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2002 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-24 22:02:27 +00:00
memberTwo.mb2
1e7655b5db
1) XFB in DC proposal. This impact video plugin interface. WARNING: XFB_Draw is not CPU->VI dependent anymore. It's up to GP now. Except for some 2D homebrews which never use GPfifo&CP but direcly XFB. Well, in other words: emulated VSync is uncorrelated with CPU timings now. Tell me if it's too much hacky.
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2) DC/GPfifo work: GP quicker to react. PeekMessages at a more steady rate.
3) Fix XFB address to avoid crash like with Animal Crossing gc. TODO: VI regs need proper typedef and logic.
4) Few misc. changes on the fly.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2001 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-24 14:43:17 +00:00
omegadox
8f98f0b778
Some warning and code cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1998 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-24 00:45:46 +00:00
bushing
49cfded60b
set svn:eol-style=native for **.cpp
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1442 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-08 05:30:24 +00:00
memberTwo.mb2
f66b7999d8
Fix windows build. Fix InterlockedIncrement for old gcc. TOTEST on linux.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1394 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-04 13:43:03 +00:00
nakeee
b64877d464
merged windows/linux atomic operations,
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please test on windows
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1391 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-04 10:58:45 +00:00
hrydgard
b9c6f7cb89
Hacky fix for weird video hangs in Metroid Prime 1. May think of something better later.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1290 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-24 19:31:49 +00:00
memberTwo.mb2
0f13d327b8
DC + fifo: small fix/correction ;). Remove old stupid OnIdleDC stuff. Interesting: DSPnull with DC + IdleSkipping show invalid read addr sometimes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1286 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-24 16:33:38 +00:00
magumagu9
eab369321c
Linux build fixes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1248 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-22 20:11:26 +00:00
memberTwo.mb2
36bf2fedf6
More CP/GPFifo work. Fix Super Monkey Ball SC/DC. SMB force us to hack CP differently: CPU really thinks the fifo is always empty and on idle now.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1242 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-22 15:25:04 +00:00
memberTwo.mb2
e069e5997a
DC fix: Since game's frame-finish-watchdog have nothing to do with RTC, the faked GP watchdog moved in scheduler. DC should work for everyone now, we just may need to adjust FAKE_GP_WATCHDOG_PERIOD. TODO if it worth it: the actual re-scheduling of the new callback is stupid, so... + Some clean up. + Remove the unused GPUCallBack.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1210 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-18 13:08:46 +00:00
nakeee
db6f69c010
warning fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1207 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-18 08:58:31 +00:00
nakeee
e2de566546
-dist is now -distToSend
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1185 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-15 22:32:20 +00:00
memberTwo.mb2
b1563afa8d
DC "fix": "Better" watchdogThread. Need to be tested on others PC specs. Everything works with for me (nice Q6600 + 8800GT owners :p ). We may have to put some hardcoded value in GUI for helping debug on other PCs. If it doesn't work and if someone have time, tweak a bit the threshold "FourMsCount" in "GPWatchdogThread" and let me know.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1184 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-15 21:54:46 +00:00
nakeee
2a06f76f81
porting 1180 to linux
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1182 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-15 20:01:24 +00:00
memberTwo.mb2
ab1774b28a
DC fix/hack: 1) now a GP-watchdog thread on core 2 locks CPU in gatherpipe (TODO better). 2) Video_SendFifoData send full fifo to GP (should be faster by avoiding the decoder to stall).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1178 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-14 22:33:48 +00:00