Normal users don't care about it. In fact, people care so
little about it that the Wii implementation of it was broken
starting from when it was implemented (eb65601) to 7 years
later (e0a47c1), apparently without anyone reporting it.
By removing mutable state in VolumeWiiCrypted, this change makes
partition-related code simpler. It also gets rid of other ugly things,
like ISOProperties's "over 9000" loop that creates a list of
partitions by trying possible combinations, and DiscScrubber's
volume swapping that recreates the entire volume when it needs to
change partition.
Fixes file ordering in games that use ASCII characters between lowercase
'z' and uppercase 'A' (underscores).
MySims Kingdom has the files "terrainLightMapTinted.shader",
"terrainLightMapTintedGrid.shader", and
"terrainLightMapTinted_no_shadow.shader". In lowercase,
"terrainLightMapTinted_no_shadow.shader" comes before
"terrainLightMapTinted.shader" and "terrainLightMapTintedGrid.shader",
which is invalid.
The size field in FSTEntry contains the total amount of children, not
including the parent, but the parent needs to be included.
VolumeDirectory: Fix off-by-one in entry count calculation
The size field in FSTEntry contains the total amount of children, not
including the parent, but the parent needs to be included.
Advantages:
* Simpler code in general
* No extra volume objects created
* Now actually notices if the disc or partition gets
changed while the core is running
* No longer picks up on disc access done by the GUI
(it used to do so as long as the core was running)
* Gets rid of a Core dependency in DiscIO
There are two performance disadvantages:
* FileMonitor is now a bit slower when used with VolumeDirectory
because FileMonitor now always uses the FileSystemGCWii code
for finding filenames instead of VolumeDirectory finding the
filename on its own and directly hooking into FileMonitor.
But this isn't such a big deal, because it's happening on the
DVD thread, and my currently unmerged file system PR will make
FileSystemGCWii's file finding code about as fast as
VolumeDirectory's.
* FileMonitor's creation of the file system object is now
done on the CPU thread instead of the DVD thread, and
it will be done even if FileMonitor logging is disabled.
This will be fixed in the next commit.
This fixes a regression from 5.0-1556, but I don't know why
the regression occurred or why this fixes it. (Many games
failed to fully boot - I tried Metroid Prime and Twilight
Princess (both GC), and they never got to the title screen.)
Instead of needing different switch cases for
converting countries to regions in multiple places,
we now only need a single country-to-region switch case
(in DiscIO/Enums.cpp), and we get a nice Region type.
We can't rely on the OS returning files and directories
in a deterministic order, so we should sort them on our own
if we want VolumeDirectory to work for movies and netplay.