Commit Graph
1405 Commits
Author SHA1 Message Date
Sintendo 1e0473e44f Fix various typos and spelling mistakes 2026-01-17 20:11:38 +01:00
Dentomologist b1c9c13ca3 VolumeFileBlobReader: Define default destructor in source file
Fix an error generated by Clang from the destructor of
`std::unique_ptr<FileInfo> m_file_info` when setting the standard
version to c++23:

`invalid application of 'sizeof' to an incomplete type 'DiscIO::FileInfo'`
2026-01-04 17:56:08 -08:00
Jordan Woyak 93e5f58460 DiscIO/Volume: Fix CreateVolume for WiiWare. 2026-01-02 14:55:20 -06:00
JMC47andGitHub b1f0d883cf Merge pull request #14174 from JoshuaVandaele/minizips-cmake
Use minizip-ng's CMakeLists instead of relying on our own implementation
2025-12-22 13:36:52 -05:00
JMC47andGitHub 8a64bc499f Merge pull request #14154 from jordan-woyak/result-parameter-order
Common/Result: Swap order of template parameters to match C++26's std::expected.
2025-12-22 13:34:11 -05:00
Joshua Vandaële 025ff87a27 Use minizip-ng's CMakeLists instead of relying on our own implementation
This is a carry over from back when we used `minizip` and had our own CMakeLists for it.
2025-11-27 00:18:31 +01:00
Jordan Woyak e5ad814142 Core/DiscIO: Add a setting to load the running game into memory via CachedBlobReader. 2025-11-23 05:17:22 -06:00
Jordan Woyak d7c3513eae DiscIO: Add CachedBlobReader which takes another BlobReader and reads it into memory in the background. 2025-11-23 05:17:22 -06:00
Jordan Woyak 127e068e51 Common/Result: Swap order of template parameters to match C++26's std::expected, make all member functions constexpr, and add moving "unexpected" conversion constructor for consistency. 2025-11-21 19:24:48 -06:00
Jordan WoyakandGitHub 2acb49544c Merge pull request #13539 from tygyh/DiscIO-Remove-redundant-casts
DiscIO: Remove redundant casts
2025-11-19 17:40:42 -06:00
Jordan Woyak 239330017c DiscIO: Make all BlobReader implementations use DirectIOFile to make CopyReader functionality thread safe. 2025-11-09 03:08:14 -06:00
Martino Fontana 8a97ce9124 MMU: Use templates for Read/Write functions 2025-10-08 11:27:06 +02:00
Tillmann Karras fe6fd2279c WiiSaveBanner: fall back to $userdir/Load/WiiBanners
Unlike custom banners which work as an override, this mechanism works as
a fallback. The use case is if you have games you don't really play but
want to keep around for testing purposes without filling up your NAND
with lots of saves. For ease of use, the directory structure is the same
but only title/$title_hi/$title_lo/data/banner.bin files are
relevant.
2025-07-04 23:15:50 +01:00
Dr. Dystopia ca8f9b672b Source: Remove redundant lambda parameter lists 2025-06-14 10:19:31 +02:00
Jordan WoyakandGitHub 65f3ba70f5 Merge pull request #13522 from tygyh/Enforce-overriding-destructor-style-Core&UnitTests
Core & UnitTests: Make overriding explicit and remove redundant virtual specifiers on overriding destructors
2025-06-07 17:55:14 -05:00
Dr. Dystopia 7b496b2f5b DiscIO: Remove redundant casts 2025-06-04 21:57:45 +02:00
JMC47andGitHub 8def02072b Merge pull request #13379 from JoshuaVandaele/system-ng
Use minizip-ng in non-compatibility mode
2025-06-04 15:21:05 -04:00
JosJuice 66f181a621 Hide DirectoryBlob header.bin files from game list
This is a continuation of 552b6da. That commit hid sys/boot.bin, but not
disc/header.bin, which is only present for Wii games.

Fixes https://bugs.dolphin-emu.org/issues/13810.
2025-05-25 20:37:52 +02:00
Joshua Vandaële 2ed5f16600 minizip-ng: Stop using compatibility mode 2025-05-22 12:51:55 +02:00
Dr. Dystopia 9dfcbcecff DiscIO: Make functions constant 2025-05-16 19:11:39 +02:00
Jordan WoyakandGitHub 921ffe153d Merge pull request #13542 from tygyh/DiscIO-Pass-parameters-by-constant-reference
DiscIO: Pass parameters by constant reference
2025-05-07 15:50:11 -05:00
JMC47andGitHub 757e6aba46 Merge pull request #13597 from JosJuice/hide-boot-bin
Hide DirectoryBlob boot.bin files from game list
2025-05-01 21:30:10 -04:00
Dr. Dystopia f240e20e3f Make overriding explicit and remove redundant virtual specifiers on overriding destructors - Core & UnitTests 2025-05-01 15:00:37 +02:00
JosJuice 552b6da9c4 Hide DirectoryBlob boot.bin files from game list
Extracted games contain a boot.bin file that contains the disc header.
These boot.bin files are considered valid volumes by Dolphin, since
Dolphin only checks the disc header to determine if something is a valid
GC/Wii disc. Running them doesn't make any sense, though.

boot.bin files used to not be scanned by Dolphin due to their file
extension, but .bin was added to the list of file extensions to scan for
in 494e2c0. To stop them from showing up in the game list, let's update
the ShouldHideFromGameList mechanism.
2025-04-26 20:54:32 +02:00
Joshua Vandaële 2c54ee94c1 linter: Apply clang-format 19.1 formatting
find ./Source/ -name '*.cpp' -o -name '*.h' | xargs clang-format-19 -i
2025-04-23 11:19:20 +02:00