45128 Commits
Author SHA1 Message Date
Biendeo 07324ca067 USB: Add emulated Logitech USB Microphone
Co-authored by: supermilkdude67 <w.f.s.jazzfyre@gmail.com>
2025-11-25 10:40:30 +11:00
Jordan Woyak 5391c92f49 GameSettings: Don't force off ImmediateXFB in Kirby's Return to Dream Land. The game appears to work fine with it enabled. 2025-11-24 16:13:02 -06:00
JosJuice 37194c7b93 GameSettings: Use three-character INIs for newly added settings
This is a follow-up to 0f1ecf41f9. Our policy is to use three-character
game INIs for settings unless a game has multiple releases and the
setting shouldn't be applied to all of them.

SAHE69.ini was simply renamed to SAH.ini. RL6E69.ini was deleted
entirely, because RL6.ini already exists and contains the same setting.
2025-11-24 21:46:29 +01:00
JosJuiceandGitHub 1fa5accf03 Merge pull request #14165 from BSDKaffee/qt-6.10-fix
Fix build for non-Linux with Qt 6.10+
2025-11-24 18:37:23 +01:00
Jason E. HaleandGitHub 6b3d24b481 Fix build for non-Linux with Qt 6.10+
There was a LINUX check added in b3bdad4, but this should be removed as this change applies to all Qt supported platforms. Simply put, GuiPrivate CMake files were introduced in Qt 6.9 and are now enforced in Qt 6.10 and are not platform-dependent.
2025-11-24 06:53:51 -05:00
Jordan Woyak 6a334f3b47 GameSettings: Force ImmediateXFBEnable off in X-Men Legends. ImmediateXFB causes constant black frame flickering in this game. 2025-11-24 02:18:44 -06:00
Jordan WoyakandGitHub e195d3bb6e Merge pull request #14125 from JosJuice/local-cpu-thread-job-finished
Core: Make s_cpu_thread_job_finished a local variable
2025-11-23 15:55:28 -06:00
JMC47andGitHub 7bc68823b3 Merge pull request #14161 from SuperSamus/gameini-misc-updates
GameINI: Misc updates
2025-11-23 13:29:23 -05:00
Martino Fontana 0f1ecf41f9 GameINI: Misc updates
Mostly consisting of disabling dual core on titles with critical issues.
2025-11-23 18:24:41 +01:00
iwubcode c97a947f67 VideoCommon: move resource state processing to the resource base class 2025-11-23 11:08:50 -06:00
iwubcode 5c00f07074 VideoCommon: update resource manager with a material/shader/and texture(+sampler) resource to show the complexities that warrant the resource manager system 2025-11-23 11:08:50 -06:00
iwubcode 23c637c029 VideoCommon: add custom includer to custom shaders, this will allow us to ship built-in custom shaders in the future 2025-11-23 11:04:51 -06:00
iwubcode 93a6cc80b4 VideoCommon: add some helper functions for resource logic that generates invalid textures for when a texture isn't provided for a custom asset 2025-11-23 11:04:24 -06:00
iwubcode 8016e2cfbd VideoCommon: move ApplyDriverBugs for the normal pipeline out into a utility function, add a way to hash the pipeline (using the vertex declaration instead of the native vertex format) 2025-11-23 11:04:24 -06:00
iwubcode 989ecca235 VideoCommon: add a texture pool for resource management 2025-11-23 11:04:24 -06:00
iwubcode 2d21a99205 VideoCommon: separate the concept of a 'resource' from an 'asset'. A resource is potentially multiple assets that are chained together but represent one type of data to the rest of the system. An example is a 'material'. A 'material' is a collection of textures, a custom shader, and some metadata that all comes together to form what the concept of the material is. There will be a 'material' resource. For now, start small by introducing the interface and change our texture loading which used assets from the old resource manager, to an actual resource. 2025-11-23 11:04:24 -06:00
iwubcode 59d9c1772a VideoCommon: rename 'IsAnisostropicEnhancementSafe' to 'IsAnisotropicEnhancementSafe' in TextureCacheBase 2025-11-23 11:04:24 -06:00
JosJuice 2d9f317f04 Core: Make s_cpu_thread_job_finished a local variable
Having it be static leads to a race condition if two different threads
call RunOnCPUThread with wait_for_completion set to true. (There's
currently nobody calling RunOnCPUThread from anything other than the
host thread, so this hasn't led to any consequences yet.)
2025-11-23 15:17:20 +01:00
JosJuiceandGitHub aeac5f1a58 Merge pull request #14107 from jordan-woyak/mGBA-version-bump
Externals: Update mGBA to latest master.
2025-11-23 14:38:39 +01:00
JosJuiceandGitHub a2d0ad6a64 Merge pull request #14120 from da-pwo/master
Flatpak: Allow access to native discord IPC socket for rich presence
2025-11-23 14:36:05 +01:00
JosJuiceandGitHub 5769fc7372 Merge pull request #14134 from jordan-woyak/mercusys-rtl-firmware
Bluetooth/RealtekFirmwareLoader: Add Mercusys MA530 to list.
2025-11-23 14:29:08 +01:00
JMC47andGitHub 65f39c076e Merge pull request #14149 from iwubcode/shader_asset_vector_properties
VideoCommon: update ShaderAsset to use a vector of properties
2025-11-23 06:34:45 -05:00
Jordan Woyak e5ad814142 Core/DiscIO: Add a setting to load the running game into memory via CachedBlobReader. 2025-11-23 05:17:22 -06:00
Jordan Woyak d7c3513eae DiscIO: Add CachedBlobReader which takes another BlobReader and reads it into memory in the background. 2025-11-23 05:17:22 -06:00
Jordan Woyak fbb864a0b5 MemArena/LazyMemoryRegion: Add EnsureMemoryPagesWritable function to ensure a region of bytes is writable without the caller needing to be aware of the windows-only BLOCK_SIZE value. 2025-11-23 05:17:22 -06:00