33231 Commits
Author SHA1 Message Date
JosJuice c553344282 JitArm64: Add early exit in MOVI2RImpl ORR loop
Just for performance.
2025-08-21 20:56:06 +02:00
JosJuice 596b290177 JitArm64: Add missing ORR pattern in MOVI2RImpl
We should attempt to use not only mirrored versions of the immediate as
an ORR base, but also the immediate itself. This lets us emit certain
64-bit constants using fewer instructions.
2025-08-21 20:56:06 +02:00
iwubcode 4489ea0ec2 VideoCommon: add TextureAndSamplerAsset, this asset contains both the raw texture data and data about how the texture should be sampled 2025-08-20 19:41:22 -05:00
TilkaandGitHub 90a137ffdc Merge pull request #13888 from Sintendo/unused-psg
VideoCommon: Remove unused EnumMaps from PixelShaderGen
2025-08-20 23:03:54 +01:00
JosJuiceandGitHub 09e68e707e Merge pull request #13836 from Sintendo/jitarm64-subfe
JitArm64_Integer: Minor subfe optimizations
2025-08-20 22:40:14 +02:00
Sintendo aa085a76bc VideoCommon: Remove unused EnumMaps from PixelShaderGen
They appear to have been unused since #13432.
2025-08-20 21:22:53 +02:00
JMC47andGitHub 5aaf522a6f Merge pull request #13877 from iwubcode/vertex_shader_custom_uniforms
VideoBackends: allow custom pixel uniforms to be passed to the vertex shader as well
2025-08-20 13:16:00 -04:00
TilkaandGitHub be6a6bce9f Merge pull request #13873 from Dentomologist/dolphinanalytics_use_pascal_case_for_gamequirk_enum
DolphinAnalytics: Use Pascal case for GameQuirk enum
2025-08-19 21:57:34 +01:00
TilkaandGitHub 2696e053ea Merge pull request #13887 from Tilka/unused_sign_bit
Jit64: drop unused constant
2025-08-19 19:40:49 +01:00
JMC47andGitHub 37f5ae4209 Merge pull request #13868 from Geotale/master
Fix Single-Precision-Only Inputs to FMAs Instructions in Interpreter
2025-08-18 18:25:38 -04:00
Tillmann Karras 84b5a73b2a Jit64: drop unused constant
Unused since c4799e5977.
2025-08-18 23:09:37 +01:00
TilkaandGitHub 8701944dd1 Merge pull request #13883 from Dentomologist/fifoplayerwindow_geometry_fixes
FIFOPlayerWindow geometry fixes
2025-08-18 20:23:24 +01:00
TryTwo affc22f17d Update code to work with new version of ImGui.
UpdateImGuiTexture now handles creating font textures and modifying them.
2025-08-18 05:38:14 -07:00
Sepalani e9f58193a7 Common/BitUtils: Add operator[] to BitCastPtrType 2025-08-18 13:06:12 +04:00
Geotale 07443e2d41 Improve Interpreted FMADDS Precision
Improves the accuracy of FMADDS and other single precision FMA operations
This is accomplished by using an error-free transformation
It also thoroughly explains the quirks and difficulty of these operations
This fixes Mario Strikers and is necessary for fully fixing 1080 Avalanche
For single precision inputs it should be equivalent to a 32-bit FMA
2025-08-17 21:15:55 -05:00
Tillmann Karras 37758fa290 OpcodeDecoder: provide default GetVertexSize() implementation 2025-08-18 01:41:14 +01:00
iwubcode 0e73a01279 VideoBackends: allow custom pixel uniforms to be passed to the vertex shader as well 2025-08-17 18:55:40 -05:00
Dentomologist 1841c151c4 FIFOPlayerWindow: Save and restore window geometry
Aside from allowing users to persistently set the window to their
desired size, this is also necessary to allow saving of the splitter
positions in FIFOAnalyzer to work correctly.
2025-08-17 14:39:40 -07:00
Dentomologist 99be30c0e1 FIFOPlayerWindow: Trigger destructor on Dolphin shutdown
Make MainWindow::m_fifo_window a unique_ptr to ensure its destructor is
triggered when MainWindow is destroyed.

FIFOPlayerWindow doesn't set MainWindow as its parent in order to
prevent raising MainWindow when focusing FIFOPlayerWindow. This avoids
MainWindow covering up RenderWidget when, e.g., trying to use the object
range feature to pinpoint the index of a particular object.

As a consequence, unlike most QObjects FIFOPlayerWindow wasn't destroyed
when its parent widget was since it didn't have one.
2025-08-17 14:39:40 -07:00
Dentomologist 6f43f8eef5 FIFOPlayerWindow: Add stretch to Play/Record tab 2025-08-17 14:39:40 -07:00
Jordan Woyak cee9360e4b ControllerInterface/SDL: Remove manual window message pumping on Windows.
The mentioned SDL hotplug issue seems to have been fixed.
2025-08-17 12:53:09 -05:00
Jordan Woyak cec41b2448 ControllerInterface/SDL: Don't force SDL_HINT_JOYSTICK_THREAD.
SDL3 enables it by default now and things seem to work properly even when it's off these days.
2025-08-17 12:49:19 -05:00
OatmealDome 221d396b3a FloatUtils: Replace quieting SNaNs via 0.0 + x with MakeQuiet 2025-08-17 11:24:38 -04:00
OatmealDome cfb78dc816 FloatUtils: Move MakeQuiet function here from Interpreter_FPUtils 2025-08-17 11:23:12 -04:00
TilkaandGitHub ab1f75b4d6 Merge pull request #13853 from LillyJadeKatrin/retroachievements-patch-fix
Fixed Patch Allowlist Check
2025-08-17 10:25:30 +01:00