iwubcode
b1d9e13d75
VideoCommon: prepare graphics mods for custom shader material data
2023-12-12 17:56:26 -06:00
Mai and GitHub
ea3033731d
Merge pull request #12240 from iwubcode/material_asset_additional_properties
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VideoCommon: add additional data types to material asset
2023-12-12 18:38:20 -05:00
Tillmann Karras
5b4b8dba61
VideoCommon: add message to XF load assert
2023-12-12 22:35:02 +00:00
Lioncash
a812a1f938
LightingShaderGen: Resolve -Wshadow warnings
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Given how the lambda doesn't capture anything, we can move this to a
internally linked function, which prevents any name shadowing.
2023-12-12 16:55:06 -05:00
Tilka and GitHub
4d98c237c7
Merge pull request #12371 from lioncash/span
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VideoCommon: Use std::span for BoundingBox::Write()
2023-12-12 20:47:08 +00:00
iwubcode
b69d336838
VideoCommon: update shader asset to provide a variant default value
2023-12-12 00:01:22 -06:00
Lioncash
4c7a4831cb
CustomAssetLibrary: Remove unused GetAssetSize() function
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There's a direct analogue of this function within
DirectFilesystemAssetLibrary that *is* used, however, so we can get rid
of this one.
2023-12-11 22:00:52 -05:00
Lioncash
49f44c1334
VertexManagerBase: Resolve -Wsign-compare warning
2023-12-11 18:00:34 -05:00
Admiral H. Curtiss and GitHub
4f02f526b8
Merge pull request #12392 from lioncash/decl
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General: Resolve -Wmissing-declaration warnings
2023-12-11 23:39:23 +01:00
Admiral H. Curtiss and GitHub
54301d709a
Merge pull request #12389 from lioncash/cheeve
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AchievementManager: Make GetInstance() and GetLock() return a reference
2023-12-11 23:37:29 +01:00
Lioncash
e8b4796273
PostProcessing: Mark helper functions as static
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These didn't have any prototypes and were generating
-Wmissing-declaration warnings.
2023-12-11 17:07:59 -05:00
Lioncash
abb5cc3a3a
ShaderAsset: Mark ParseShaderProperties() as static
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This had no function prototype, so this can be internally linked.
Resolves a -Wmissing-declaration warning.
2023-12-11 17:05:06 -05:00
Lioncash
2b2ee61e79
CustomShaderCache: Resolve -Wreorder warnings
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Lays out the initializer lists to be in the same order that
initialization would occur in.
2023-12-11 16:59:03 -05:00
Lioncash
d90537cc18
AchievementManager: Return by reference from GetLock()
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This makes the API a little nicer to use, since you don't need to do
a mandatory dereference when passing the lock into any kind of scope
guard.
2023-12-11 13:51:50 -05:00
Lioncash
e55f9ed102
AchievementManager: Make GetInstance() return a reference
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The internal static member will always have a valid lifetime. Makes this
consistent with other instance based objects in our code.
2023-12-11 13:36:39 -05:00
iwubcode
3658d3bffe
VideoCommon: add ability to serialize graphics mod to json object
2023-12-10 18:29:21 -06:00
iwubcode
ac862b04ab
VideoBackends / VideoCommon: update max pixel shader samplers from 8 to 16, this allows us to support more samplers than the native Wii/GC
2023-12-10 18:14:02 -06:00
iwubcode
02756be381
VideoCommon: prevent a potential custom texture crash that can occur when a shared_ptr gets released while a pointer to its member data is still being used
2023-12-09 23:43:40 -06:00
Lioncash
0df7908025
VideoCommon/Present: Remove use of g_presenter inside Presenter class
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There's no need to self reference a global of the class itself when we
can just call the function directly.
2023-12-09 20:15:32 -05:00
Lioncash
5f6c76af51
VideoCommon: Use std::span for BoundingBox::Write()
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Crosses off a lingering TODO.
Also amends a few nearby cases where a u32 cast was being repromoted to
size_t.
2023-12-09 16:33:21 -05:00
LillyJadeKatrin
e992225b88
Bugfix - small square in bottom right corner
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Fixed a bug in OSUI created by the challenge icons that caused a small rectangle to appear in the bottom right corner of the screen.
2023-12-08 00:33:29 -05:00
LillyJadeKatrin
caa729f84a
Display Active Challenges On Screen
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The active challenges, aka the primed achievements, are displayed on screen as a series of icons in the bottom right corner of the screen via OnScreenUI.
2023-12-07 16:02:15 -05:00
iwubcode
e204b3c8ee
VideoCommon: add additional data types (int, int2, float, bool, etc) as properties of materials and some helper functions to support sending the data to the GPU
2023-12-04 00:12:31 -06:00
Pokechu22
69cf8b3470
VertexLoader: Use Common::SmallVector
2023-12-02 15:54:52 -08:00
Pokechu22
4116344785
VertexLoader: Remove unnecessary calls to VertexLoader_TextCoord::GetDummyFunction
2023-12-02 15:54:52 -08:00