5393 Commits
Author SHA1 Message Date
iwubcode b1d9e13d75 VideoCommon: prepare graphics mods for custom shader material data 2023-12-12 17:56:26 -06:00
MaiandGitHub ea3033731d Merge pull request #12240 from iwubcode/material_asset_additional_properties
VideoCommon: add additional data types to material asset
2023-12-12 18:38:20 -05:00
Tillmann Karras 5b4b8dba61 VideoCommon: add message to XF load assert 2023-12-12 22:35:02 +00:00
Lioncash a812a1f938 LightingShaderGen: Resolve -Wshadow warnings
Given how the lambda doesn't capture anything, we can move this to a
internally linked function, which prevents any name shadowing.
2023-12-12 16:55:06 -05:00
TilkaandGitHub 4d98c237c7 Merge pull request #12371 from lioncash/span
VideoCommon: Use std::span for BoundingBox::Write()
2023-12-12 20:47:08 +00:00
iwubcode b69d336838 VideoCommon: update shader asset to provide a variant default value 2023-12-12 00:01:22 -06:00
Lioncash 4c7a4831cb CustomAssetLibrary: Remove unused GetAssetSize() function
There's a direct analogue of this function within
DirectFilesystemAssetLibrary that *is* used, however, so we can get rid
of this one.
2023-12-11 22:00:52 -05:00
Lioncash 49f44c1334 VertexManagerBase: Resolve -Wsign-compare warning 2023-12-11 18:00:34 -05:00
Admiral H. CurtissandGitHub 4f02f526b8 Merge pull request #12392 from lioncash/decl
General: Resolve -Wmissing-declaration warnings
2023-12-11 23:39:23 +01:00
Admiral H. CurtissandGitHub 54301d709a Merge pull request #12389 from lioncash/cheeve
AchievementManager: Make GetInstance() and GetLock() return a reference
2023-12-11 23:37:29 +01:00
Lioncash e8b4796273 PostProcessing: Mark helper functions as static
These didn't have any prototypes and were generating
-Wmissing-declaration warnings.
2023-12-11 17:07:59 -05:00
Lioncash abb5cc3a3a ShaderAsset: Mark ParseShaderProperties() as static
This had no function prototype, so this can be internally linked.

Resolves a -Wmissing-declaration warning.
2023-12-11 17:05:06 -05:00
Lioncash 2b2ee61e79 CustomShaderCache: Resolve -Wreorder warnings
Lays out the initializer lists to be in the same order that
initialization would occur in.
2023-12-11 16:59:03 -05:00
Lioncash d90537cc18 AchievementManager: Return by reference from GetLock()
This makes the API a little nicer to use, since you don't need to do
a mandatory dereference when passing the lock into any kind of scope
guard.
2023-12-11 13:51:50 -05:00
Lioncash e55f9ed102 AchievementManager: Make GetInstance() return a reference
The internal static member will always have a valid lifetime. Makes this
consistent with other instance based objects in our code.
2023-12-11 13:36:39 -05:00
iwubcode 3658d3bffe VideoCommon: add ability to serialize graphics mod to json object 2023-12-10 18:29:21 -06:00
iwubcode ac862b04ab VideoBackends / VideoCommon: update max pixel shader samplers from 8 to 16, this allows us to support more samplers than the native Wii/GC 2023-12-10 18:14:02 -06:00
iwubcode 02756be381 VideoCommon: prevent a potential custom texture crash that can occur when a shared_ptr gets released while a pointer to its member data is still being used 2023-12-09 23:43:40 -06:00
Lioncash 0df7908025 VideoCommon/Present: Remove use of g_presenter inside Presenter class
There's no need to self reference a global of the class itself when we
can just call the function directly.
2023-12-09 20:15:32 -05:00
Lioncash 5f6c76af51 VideoCommon: Use std::span for BoundingBox::Write()
Crosses off a lingering TODO.

Also amends a few nearby cases where a u32 cast was being repromoted to
size_t.
2023-12-09 16:33:21 -05:00
LillyJadeKatrin e992225b88 Bugfix - small square in bottom right corner
Fixed a bug in OSUI created by the challenge icons that caused a small rectangle to appear in the bottom right corner of the screen.
2023-12-08 00:33:29 -05:00
LillyJadeKatrin caa729f84a Display Active Challenges On Screen
The active challenges, aka the primed achievements, are displayed on screen as a series of icons in the bottom right corner of the screen via OnScreenUI.
2023-12-07 16:02:15 -05:00
iwubcode e204b3c8ee VideoCommon: add additional data types (int, int2, float, bool, etc) as properties of materials and some helper functions to support sending the data to the GPU 2023-12-04 00:12:31 -06:00
Pokechu22 69cf8b3470 VertexLoader: Use Common::SmallVector 2023-12-02 15:54:52 -08:00
Pokechu22 4116344785 VertexLoader: Remove unnecessary calls to VertexLoader_TextCoord::GetDummyFunction 2023-12-02 15:54:52 -08:00