373 Commits

Author SHA1 Message Date
mimimi085181
befb2e4809 Partial texture updates: Allow the efb copy to start before the texture
This is an oversight from pr https://github.com/dolphin-emu/dolphin/pull/3266 . Thanks to degasus for pointing this out.

It's possible that MAX_TEXTURE_BINARY_SIZE can be optimised, but i wanted to play it safe considering the 5.0 stable release.
2016-04-02 20:34:49 +02:00
mimimi085181
2dd9e6bfe2 Remove the restriction to apply efb copies only once as partial update
I'm not entirely sure what is happening, but this optimisation is causing an issue in Sonic Riders: Zero Gravity. Apparently the issue would also be fixed by PR#3747, but this PR should also fix similar issues.

Games that use partial updates might get slower with this, so some performance regression testing would be nice. Games like New Super Mario Bros, RS2, Zelda TP and Silent Hill. Testing with high graphics settings makes sense, since this would mostly end up in more work for the GPU.
2016-03-27 04:13:20 +02:00
EmptyChaos
0b9a72a62d VideoCommon: Refactor TexMode0 mipmaps disabled test into a helper function 2016-03-24 13:43:29 +11:00
mimimi085181
e4f984d5dd Minor fixes to the partial updates code
- remove an outdated comment about the efb to ram and scaled efb restriction
- when upscaling efb copies, mark the new texture as efb copy
- dx12 fixes for the src box, especially the number of layers for 3D
2016-03-16 22:24:11 +01:00
mimimi085181
80250f47e9 Partial texture updates with parts of efb copies new version 2016-03-16 22:24:10 +01:00
mimimi085181
bb4d636f34 Copy all layers of textures with CopyRectangleFromTexture 2016-02-14 21:17:06 +01:00
mimimi085181
99555a35ca For partial texture updates check the dimensions of the efb copy and the target texture, not just the binary size.
This should get Donkey Kong Country Returns characters to be as broken as they should be. They will be fixed in a later pr.

Expected result is:
efbtex: characters are always flickering or invisible, no matter what scaling or IR setting
efb2ram: characters are always working properly at 1xIR, no matter what scaling or IR setting
2016-02-14 17:13:51 +01:00
Pierre Bourdon
cf20ff48aa Merge pull request #3480 from phire/memory_stride_too_small
Avoid the "Memory stride too small" assert
2016-01-30 13:11:07 +01:00
Lioncash
d9fec92628 VideoCommon: Header cleanup
Also remedies places where the video backends and core rely on things
being indirectly included.
2016-01-17 20:11:45 -05:00
Stenzek
1f3b90d70a TextureCacheBase: Change CalculateLevelSize to match D3D/OGL sizes
This was causing crashes/driver resets when odd-dimension textures were
being loaded, due to the size we were uploading being larger than the size
of the higher-level texture calculated by the runtime.
2016-01-13 12:54:38 +10:00
Scott Mansell
74b772c3be Avoid the "Memory stride too small" assert
EFB2Tex still has no idea what to do with these weird textures so we
simply disable EFB2Tex when one is encountered.
2016-01-09 18:30:29 +13:00
Markus Wick
8cf078a1a0 Merge pull request #3407 from phire/fix_assert
TextureCache, fix an incorrect assert.
2015-12-29 20:58:24 +01:00
Lioncash
e082ebad1a HiresTextures: Remove the need to explicitly free SOIL allocated data 2015-12-29 08:40:17 -05:00
Scott Mansell
d8e5d8659e TextureCache, fix an incorrect assert. 2015-12-29 14:25:31 +13:00
Lioncash
f295182833 VideoBackends: Simplify initialization and deinitialization of resources
Approximately three or four times now, the issue of pointers being
in an inconsistent state been an issue in the video backend renderers
with regards to tripping up other developers.

Global (ugh) resources are put into a unique_ptr and will always have a
well-defined state of being - null or not null
2015-12-20 22:40:37 -05:00
Scott Mansell
03461915a7 Fix lens flares in Mario Kart Wii. 2015-12-01 05:25:38 +13:00
degasus
c9dc5fb376 TextureCache: Allow the backends to return nullptr for textures. 2015-11-24 22:48:55 +01:00
degasus
ee2223c4a0 TextureCache: Fix crash for invalid textures. 2015-11-17 23:29:54 +01:00
degasus
087ba5268a TextureCache: Rewrite EFB Copy control flow 2015-11-15 12:02:41 +01:00
degasus
dcdf8fd3ce TextureCache: Split efb2ram from efb2tex 2015-11-15 11:59:52 +01:00
Tillmann Karras
2ad901b2da VideoCommon: drop unused variable/setter 2015-11-06 15:43:58 +01:00
Tillmann Karras
81d9cce70c VideoCommon: rename TextureCache to TextureCacheBase 2015-11-06 15:43:58 +01:00
Lioncash
c28e3affc5 TextureCacheBase: Change CacheLinesPerRow to BytesPerRow 2015-10-22 08:14:43 -04:00
mimimi085181
ff709247e2 Check the hashes of efb copies before applying them as partial texture updates 2015-10-18 16:36:38 +02:00
mimimi085181
af28934703 Do not delete strided efb copies on load
This hopefully allows to use partial texture updates with strided efb copies that start at the same offset as the loaded texture
2015-10-15 00:45:55 +02:00