iwubcode
2ae43324cb
VideoCommon: move AssetMap to a types header file, so it can be pulled in without the DirectFilesystemAssetLibrary dependencies, the header will be expanded later
2025-06-06 23:03:02 -05:00
iwubcode
bafe78203d
VideoCommon: remove 'GetLastAssetWriteTime' and switch to a steady_clock for asset times
2025-06-06 23:03:02 -05:00
iwubcode
15f125ebee
VideoCommon: change asset loading to return the number of bytes loaded instead of a pass/fail
2025-06-06 23:03:02 -05:00
iwubcode
316740daed
VideoCommon: add 'Unload' functionality to CustomAsset
2025-06-06 23:03:02 -05:00
iwubcode
9ec69b5925
VideoCommon: add a handle to custom asset, this is an id that is only relevant for a particular game session but is slightly faster as a numeric value for lookups than the traditional asset id
2025-06-06 19:20:25 -05:00
iwubcode
d7de49ccf6
Core / VideoCommon: Remove original custom asset loader
2025-06-06 19:20:25 -05:00
Jordan Woyak
5a80105555
Common and VideoCommon: Change texture data from std::vector to Common::UniqueBuffer.
2025-05-03 18:32:30 -05:00
Jordan Woyak
a149b9d62d
WorkQueueThread: Cleanups. Implement in terms of WaitableSPSCQueue. Add single producer WorkQueueThreadSP.
2025-04-30 14:31:51 -05:00
Jordan Woyak
c18c039089
VideoCommon: Move backend_info out of VideoConfig struct.
2025-03-09 01:42:45 -06:00
mitaclaw
140252ffc0
Modernize std::any_of with ranges
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In WiimoteReal.cpp, JitRegCache.cpp, lambda predicates were replaced by pointers to member functions because ranges algorithms are able invoke those.
In ConvertDialog.cpp, the `std::mem_fn` helper was removed because ranges algorithms are able to handle pointers to member functions as predicates.
2024-12-15 19:54:16 -08:00
mitaclaw
860e6cf5cb
Modernize std::all_of with ranges
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In DITSpecification.cpp, MaterialAsset.cpp, and ShaderAsset.cpp, lambda predicates were replaced by pointers to member functions because ranges algorithms are able invoke those.
In NetPlayClient.cpp, the non-trivial `NetPlay::Player` elements were being passed by value in `NetPlayClient::DoAllPlayersHaveGame()`. This has been fixed.
In WIABlob.cpp, the second example's predicate was returning the `std::optional` by value instead of implicitly converting it to a bool. This has been fixed.
2024-12-15 19:50:34 -08:00
iwubcode
36ccbbc06e
VideoCommon: add ability to serialize a texture asset metadata to json
2024-06-29 14:50:40 -05:00
iwubcode
1c3402502b
VideoCommon: set individual texture asset filter/wrap values when loading from json
2024-06-29 14:50:40 -05:00
iwubcode
75a0a1ed67
VideoCommon: update texture asset to properly set near sampler state value
2024-06-29 14:50:40 -05:00
iwubcode
50b95bbea9
InputCommon / VideoCommon: update to use new JsonFromFile function
2024-05-31 23:13:25 -05:00
LillyJadeKatrin
dc8f3f6eae
Refactored Achievement Badges into Texture Layers
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Achievement badges/icons are refactored into the type CustomTextureData::ArraySlice::Level as that is the data type images loaded from the filesystem will be. This includes everything that uses the badges in the Qt UI and OnScreenDisplay, and similarly removes the OSD::Icon type because Level already contains that information.
2024-05-23 10:41:45 -04:00
Mai and GitHub
21300bb21b
Merge pull request #12457 from iwubcode/asset_memory_limit
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VideoCommon: handle asset memory going over reserved limit correctly
2024-02-16 15:46:52 -05:00
iwubcode
2ab877586d
VideoCommon: make mesh asset data loadable by asset loader
2024-02-12 21:45:32 -06:00
iwubcode
60772ed9d2
VideoCommon: add functionality to prepare for a mesh asset that is loaded from a GLTF file
2024-02-11 13:28:00 -06:00
Admiral H. Curtiss and GitHub
c3652a7129
Merge pull request #12532 from lioncash/json
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GraphicsMod/ShaderAsset: Lessen object churn a little bit
2024-01-26 18:52:52 +01:00
Mai and GitHub
a553308775
Merge pull request #12443 from iwubcode/custom_pipeline_action_material_cubemap
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VideoCommon: update custom pipeline action to support a variety of texture samplers, support for materials, and more!
2024-01-26 12:39:37 -05:00
Lioncash
7b6463ef1f
ShaderAsset: Emplace value instances when possible in ToJson()
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Constructs elements directly inside the container and also makes it
shorter to read in certain instances.
2024-01-24 18:47:44 -05:00
iwubcode
3a688aa35e
VideoCommon: add function to serialize MaterialAsset to json
2024-01-23 13:01:33 -06:00
iwubcode
a40a952177
VideoCommon: add a method to calculate a default value for ShaderAsset and another to list its types
2024-01-23 11:58:32 -06:00
iwubcode
b5a6225e1a
VideoCommon: add function to serialize ShaderAsset to json
2024-01-23 11:58:32 -06:00