Stenzek
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3ea9d86faa
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ShaderGen: Pass host config to shader generation functions
Also moves the host config checks to common.
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2017-07-20 17:54:33 +10:00 |
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Stenzek
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d01b0bf60f
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VideoCommon: Move shader cache filename generation to common
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2017-07-20 17:46:59 +10:00 |
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Stenzek
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7c5bbafdd1
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Vulkan: Don't save/load pipeline UID cache when shader cache is disabled
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2017-07-20 17:46:59 +10:00 |
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Stenzek
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b380f292b4
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Vulkan: Reload pipeline cache when relevant host config changes
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2017-07-20 17:46:59 +10:00 |
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Stenzek
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a8343cc19a
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Vulkan: Don't save pipeline cache if shader cache is disabled
We still create a pipeline cache object, since that speeds up driver's
creation of pipelines at runtime. However, we should not save it.
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2017-07-20 17:46:59 +10:00 |
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Stenzek
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d9a3b29a07
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Vulkan: Emit input/output locations for EFB poke geometry shader
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2017-07-20 17:46:59 +10:00 |
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Jules Blok
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1f2d43c870
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Vulkan: Implement Quad-Buffered stereoscopy support.
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2017-07-05 22:43:39 +02:00 |
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Lioncash
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07cddf6f7f
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AbstractTexture: Add missing includes (and remove unnecessary ones)
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2017-06-18 23:29:22 -04:00 |
|
 shuffle2andGitHub
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e63c337830
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Merge pull request #5305 from iwubcode/abstract_texture
Abstract Texture
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2017-06-18 12:57:05 -07:00 |
|
 Leo LamandGitHub
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8f460a1cda
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Merge pull request #5611 from JosJuice/reorganize-file-namespace
Reorganize File namespace
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2017-06-15 23:28:36 +02:00 |
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JosJuice
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cf94ce6305
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Add a namespace to OpenFStream
For consistency with the other functions in FileUtil.h.
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2017-06-15 21:34:04 +02:00 |
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iwubcode
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e4896d39bd
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Video Backends: Move and rename HostTextureFormat to AbstractTextureFormat
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2017-06-13 00:41:56 -05:00 |
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iwubcode
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2cdc93f4ab
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Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
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2017-06-13 00:41:51 -05:00 |
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Stenzek
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8a56ef42dc
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Vulkan: Fix image layout assertion failing for palette textures
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2017-06-13 14:47:09 +10:00 |
|
 shuffle2andGitHub
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2b86cf02a8
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Merge pull request #5589 from stenzek/vulkan-validation-fixes
Vulkan: Don't transition image layouts inside render passes
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2017-06-11 16:59:02 -07:00 |
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MerryMage
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a0b41c83e7
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VideoConfig: Remove bRunning
Value was set but not used.
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2017-06-11 15:06:12 +01:00 |
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Stenzek
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ca55ba6c1d
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Vulkan: Transition texture cache entries before usage
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2017-06-10 23:52:39 +10:00 |
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Stenzek
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8bb6abacf8
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Vulkan: Transition EFB/XFB buffers before beginning swap render pass
Image layouts shouldn't be changed within a render pass.
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2017-06-10 23:52:32 +10:00 |
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Shawn Hoffman
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5480efdff2
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video: change multisample/AA setting to u32
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2017-06-07 20:20:25 -07:00 |
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Shawn Hoffman
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7431dd3dce
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msbuild: make Externals inclusion methods uniform
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2017-06-03 18:20:41 -07:00 |
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Shawn Hoffman
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a3caa14ade
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remove duplicate code in msbuild files
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2017-06-03 18:20:40 -07:00 |
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BhaaL
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072c161445
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upgrade to Windows SDK 10.0.15063.0
this is required for /permissive- to work, because some headers in the
Windows SDK use Microsoft extensions that are not allowed in standards mode
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2017-05-28 13:37:31 +02:00 |
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Pierre Bourdon
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d592bdd4d4
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Migrate to Visual Studio 2017.
Auto-generated by the IDE, I'll trust it knows what it's doing.
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2017-05-25 15:58:59 -07:00 |
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Stenzek
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cc851c41c1
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TextureCache: Move host texture utility functions to VideoCommon
The appropriate place for these would be AbstractTexture, once it is
finished.
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2017-04-29 13:46:43 +10:00 |
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Stenzek
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c53a60f3c3
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Vulkan: Support native compressed textures
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2017-04-29 13:46:42 +10:00 |
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