Stenzek
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7d78cf0f6f
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ShaderGen: Implement pixel ubershaders
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2017-07-30 17:43:59 +10:00 |
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Stenzek
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3ea9d86faa
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ShaderGen: Pass host config to shader generation functions
Also moves the host config checks to common.
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2017-07-20 17:54:33 +10:00 |
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Stenzek
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d01b0bf60f
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VideoCommon: Move shader cache filename generation to common
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2017-07-20 17:46:59 +10:00 |
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Stenzek
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62a901508b
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OGL: Reload shader cache when relevant video config changes
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2017-07-20 17:46:59 +10:00 |
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Jules Blok
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f3508742ac
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OGL: Support Quad-Buffered stereoscopy.
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2017-07-05 22:43:39 +02:00 |
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Jules Blok
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4a7b96c93a
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FramebufferManager: Fix EFB layers being attached to the wrong FBO.
Fixes typo in commit 56fe938366.
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2017-06-27 23:42:42 +02:00 |
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Lioncash
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07cddf6f7f
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AbstractTexture: Add missing includes (and remove unnecessary ones)
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2017-06-18 23:29:22 -04:00 |
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 shuffle2andGitHub
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e63c337830
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Merge pull request #5305 from iwubcode/abstract_texture
Abstract Texture
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2017-06-18 12:57:05 -07:00 |
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 Leo LamandGitHub
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bc9c9b9fe4
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Merge pull request #5594 from MerryMage/phack
Cleanup Projection Hack
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2017-06-16 18:36:39 +02:00 |
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JosJuice
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cf94ce6305
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Add a namespace to OpenFStream
For consistency with the other functions in FileUtil.h.
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2017-06-15 21:34:04 +02:00 |
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JosJuice
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f09ceaa735
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Move IOFile to a separate file
Reduces the number of files that need to be recompiled
when making changes to FileUtil.h.
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2017-06-15 21:33:50 +02:00 |
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MerryMage
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f8a99ca192
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VertexShaderManager: Rename projection hack variables
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2017-06-15 16:38:10 +01:00 |
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iwubcode
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e4896d39bd
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Video Backends: Move and rename HostTextureFormat to AbstractTextureFormat
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2017-06-13 00:41:56 -05:00 |
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iwubcode
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2cdc93f4ab
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Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
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2017-06-13 00:41:51 -05:00 |
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MerryMage
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a0b41c83e7
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VideoConfig: Remove bRunning
Value was set but not used.
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2017-06-11 15:06:12 +01:00 |
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Shawn Hoffman
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5480efdff2
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video: change multisample/AA setting to u32
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2017-06-07 20:20:25 -07:00 |
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Shawn Hoffman
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e1a3e41bf3
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fix various instances of -1 being assigned to unsigned types
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2017-06-07 19:52:07 -07:00 |
|
 shuffle2andGitHub
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c8166951a0
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Merge pull request #5418 from MerryMage/config-again-and-again
VideoConfig: Port to layered configuration system
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2017-06-05 21:11:04 -07:00 |
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Shawn Hoffman
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397720a9fe
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might as well update yet some more pointless version numbers..
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2017-06-03 18:20:40 -07:00 |
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MerryMage
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f5f45855f0
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GameConfigLoader: Add GFX Game INI translations
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2017-06-03 18:13:02 +01:00 |
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BhaaL
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072c161445
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upgrade to Windows SDK 10.0.15063.0
this is required for /permissive- to work, because some headers in the
Windows SDK use Microsoft extensions that are not allowed in standards mode
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2017-05-28 13:37:31 +02:00 |
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Pierre Bourdon
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d592bdd4d4
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Migrate to Visual Studio 2017.
Auto-generated by the IDE, I'll trust it knows what it's doing.
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2017-05-25 15:58:59 -07:00 |
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degasus
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afb0beb9ab
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OpenGL: Mute nvidia performance warning about stalling the GPU.
They are right, our perf query implementation is terrible.
But raising a warning makes it just even slower.
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2017-05-03 23:48:14 +02:00 |
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Stenzek
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cc851c41c1
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TextureCache: Move host texture utility functions to VideoCommon
The appropriate place for these would be AbstractTexture, once it is
finished.
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2017-04-29 13:46:43 +10:00 |
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Stenzek
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f5d95dcc86
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OGL: Use native compressed textures on supported drivers
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2017-04-29 00:44:34 +10:00 |
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