49 Commits

Author SHA1 Message Date
crediar
d6244f70f2 Added Triforce support 2026-02-04 19:38:53 -06:00
Sintendo
972ec95cb3 Clean includes 2026-01-24 16:50:10 +01:00
Sintendo
f2e1c71803 Common/FileSearch: Refactor DoFileSearch 2026-01-24 16:50:10 +01:00
Zopolis4
494e2c05c2 Adding support for detecting .bin images 2025-04-21 22:05:24 +10:00
mitaclaw
62b2b939b5 Simplify std::find_if with std::ranges::find and projections
In LabelMap.cpp, the code is currently unused so I was unable to test it.

In WiiUtils.cpp, the magic value `1u` was replaced by the constant value `DiscIO::PARTITION_UPDATE`.
2025-03-09 13:26:35 -07:00
Dentomologist
37b89d5b71 GameList: Show (Disc 1) for first disc of two-disc games
Append disc label to the first disc of two-disc games too, rather than
only labelling the second disc.
2024-04-14 13:55:18 -07:00
Lioncash
ff38362216 GameFileCache: Use std::span with Update()
All we're really doing is iterating over a sequence of strings, so we
don't need to tie this specifically to std::vector.
2023-12-11 11:12:09 -05:00
Lioncash
2ca80adeb2 GameFileCache: Pass std::function by reference rather than by value
std::function is internally allowed to allocate, and these functions
aren't being stored anywhere (only called), so we can freely get rid
of some minor overhead here by passing by reference.

This change also creates aliases for the functions, so that there isn't
a lot of visual noise when reading the function signatures.
2023-12-11 11:09:18 -05:00
Admiral H. Curtiss
655cc7f75c DiscIO: Add support for CleanRip-style split ISOs. 2023-03-05 19:23:55 +01:00
JosJuice
51debaeb47 Revert "Android: Don't hold gameFileCache lock during updateAdditionalMetadata"
This reverts commit fb265b610d.

The optimization in that commit is safe when the executor thread is
writing and the GUI thread is reading, but I had failed to take into
account that it's unsafe when the GUI thread is writing and the executor
thread is reading. (The native UpdateAdditionalMetadata function loops
through m_cached_files, which is unsafe if another thread is adding
elements to m_cached_files simultaneously.)

Losing out on this optimization isn't too bad, because
719930bb39 makes it very unlikely that
both threads will want the lock at the same time.
2022-09-27 19:06:05 +02:00
JosJuice
a87dffe52d DiscIO: Replace IsDataSizeAccurate with GetDataSizeType
Previously, we had WBFS and CISO which both returned an upper bound
of the size, and other formats which returned an accurate size. But
now we also have NFS, which returns a lower bound of the size. To
allow VolumeVerifier to make better informed decisions for NFS, let's
use an enum instead of a bool for the type of data size a blob has.
2022-08-04 22:00:59 +02:00
JosJuice
3a6df63e9b DiscIO: Add support for the NFS format
For a few years now, I've been thinking it would be nice to make Dolphin
support reading Wii games in the format they come in when you download
them from the Wii U eShop. The Wii U eShop has some good deals on Wii
games (Metroid Prime Trilogy especially is rather expensive if you try
to buy it physically!), and it's the only place right now where you can
buy Wii games digitally.

Of course, Nintendo being Nintendo, next year they're going to shut down
this only place where you can buy Wii games digitally. I kind of wish I
had implemented this feature earlier so that people would've had ample
time to buy the games they want, but... better late than never, right?

I used MIT-licensed code from the NOD library as a reference when
implementing this. None of the code has been directly copied, but
you may notice that the names of the struct members are very similar.
c1635245b8/lib/DiscIONFS.cpp
2022-08-04 22:00:58 +02:00
Dentomologist
c8e20c569b Convert PointerWrap::Mode to enum class 2022-05-25 13:16:46 -07:00
Dentomologist
f6b9acccfc Common: Refactor PointerWrap 2022-05-25 13:06:41 -07:00
Admiral H. Curtiss
ef760ee012 Common/PointerWrap: Prevent reads/writes past the end of the buffer. 2022-04-18 23:48:00 +02:00
Admiral H. Curtiss
da161faff4 GameList: Show game mod descriptor .json files in game list. 2021-12-12 21:26:09 +01:00
Emmanuel Gil Peyrot
ab252aedfa Core, DolphinQt, UICommon: Fix all cases of -Wrange-loop-construct in gcc 11 2021-11-02 13:50:21 +01:00
JosJuice
fb265b610d Android: Don't hold gameFileCache lock during updateAdditionalMetadata
It seems like we spend a lot of the game list scanning time in
updateAdditionalMetadata, which I suppose makes sense considering
how many different files that function attempts to open.

With the addition of just one little atomic operation, we can make
it safe to call updateAdditionalMetadata without holding a lock.
2021-08-24 15:35:39 +02:00
Pierre Bourdon
e149ad4f0a treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
JosJuice
d304d75aa5 Android: Stop using custom path for GameFileCache
Back when I wrote this code, I believe I set it to use a custom path
so that the cache would end up in a directory which Android considers
to be a cache directory. But nowadays the directory which Dolphin's
C++ code considers to be the cache directory is such a directory,
so there's no longer any reason to override the default path.
2021-06-08 18:34:40 +02:00
Léo Lam
ddacbf83f6 Merge pull request #9461 from cbartondock/master
Working Game IDs for Elf/Dol files
2021-02-10 22:50:40 +01:00
cbartondock
83c127784b Working Game IDs for Elf/Dol files 2021-01-30 09:51:37 -05:00
Shawn Hoffman
84128d9532 rename Common/File to Common/IOFile 2021-01-27 14:29:48 -08:00
Léo Lam
31d7be521c Merge pull request #7714 from cristian64/avoid_leaking_gamelistmodel
DolphinQt: Avoid leaking the GameListModel instance to gracefully shutdown the GameTracker and prevent a crash on exit
2020-11-18 02:14:51 +01:00
JosJuice
d64fc67b04 Show NKitness in file format string
To make people more aware that they're not using a normal disc image.
2020-10-06 19:35:00 +02:00