Filippo Tarpini and GitHub
5a5c815ff0
Fix DInput cursor going to +infinite if the window size was 0
2021-01-02 18:33:13 +02:00
Filippo Tarpini and GitHub
75f35393c3
Fix XInput2 cursor going to +infinite if the window size was 0
2021-01-02 18:30:14 +02:00
00ec25d520
InputCommon: Fix callback dispatch deadlock
...
Make sure m_is_populating_devices is true when a WM_INPUT_DEVICE_CHANGE
event is received directly on the ciface thread, so that callbacks do
not occur while removing devices. This breaks a hold-and-wait deadlock
between the ciface thread and the CPU thread when using emulated
Wiimotes.
Co-authored-by: brainleq <brainleq@users.noreply.github.com >
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com >
2020-12-13 00:30:27 +00:00
Léo Lam and GitHub
fd5c69deca
Merge pull request #9289 from AdmiralCurtiss/simple-png-api-write
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Use Simplified libpng API for writing PNGs.
2020-12-11 10:24:16 +01:00
iwubcode
39e78ce873
InputCommon: fix dynamic input textures being not generated when the key or device isn't mapped
2020-12-05 17:22:57 -06:00
Admiral H. Curtiss
33c1a5b941
InputCommon: Use Common::SavePNG() to write images.
2020-11-26 23:55:05 +01:00
Léo Lam and GitHub
3891ac2682
Merge pull request #9232 from AdmiralCurtiss/show-result-value-in-expression-editor
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Qt/IOWindow: Show result value in expression editor.
2020-11-26 01:30:12 +01:00
Léo Lam
9efc81ae98
Fix variable shadowing warnings
2020-11-21 02:08:09 +01:00
JosJuice
52c615f1b1
Remove a redundant i18n comment
2020-11-17 18:23:27 +01:00
JosJuice
9a01c3fb9f
Use positional arguments in all translatable fmt strings
...
We want to use positional arguments in translatable strings
that have more than one argument so that translators can change
the order of them, but the question is: Should we also use
positional arguments in translatable strings with only one
argument? I think it makes most sense that way, partially
so that translators don't even have to be aware of the
non-positional syntax and partially because "translatable
strings use positional arguments" is an easier rule for us
to remember than "transitional strings which have more than
one argument use positional arguments". But let me know if
you have a different opinion.
2020-11-16 13:28:11 +01:00
Lioncash
d8e1921b57
InputCommon: Migrate over to fmt-capable panic alerts
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Continues the migration over to fmt.
2020-11-12 02:29:26 -05:00
Admiral H. Curtiss
cae741584b
InputCommon: Return error, if any, from ControlReference::SetExpression().
2020-11-08 01:04:33 +01:00
Nick Michael
55dd3d7337
Virtual Notch settings and UI for octagonal stick
2020-11-03 22:06:27 +00:00
Lioncash
a5e1415e74
InputCommon: Migrate logging over to fmt
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Continues the migration of the logging calls over to the fmt capable
ones.
2020-10-23 13:16:18 -04:00
LC and GitHub
de96fe0860
Merge pull request #9162 from jordan-woyak/quaternion
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Replace stateful rotational matrices with quaternions.
2020-10-21 17:34:11 -04:00
Léo Lam and GitHub
97de366b0f
Merge pull request #9160 from jordan-woyak/xinput2-stuck-keys
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Linux/XInput2: Fix keys being stuck pressed on focus loss.
2020-10-21 20:47:32 +02:00
Lioncash
faf509e315
ExpressionParser: Add missing <functional> include
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Unbreaks Windows CMake builds.
2020-10-20 16:18:32 -04:00
Léo Lam and GitHub
f653bd7559
Merge pull request #9142 from jordan-woyak/expose-fov
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WiimoteEmu: Expose IR camera FOV to adjust IMU pointing sensitivity.
2020-10-20 14:32:02 +02:00
Léo Lam and GitHub
fc3b474cce
Merge pull request #8318 from iwubcode/dynamic_input_textures
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InputCommon: Dynamic Input Textures
2020-10-20 02:10:29 +02:00
Léo Lam and GitHub
911704611e
Merge pull request #9096 from jordan-woyak/calibration-cleanup
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ControllerEmu: Improve and simplify UpdateCalibrationData.
2020-10-20 02:01:16 +02:00
Jordan Woyak
1dae834c62
WiimoteEmu: Tweak IMUCursor total yaw setting tool-tip.
2020-10-19 17:08:02 -05:00
Jordan Woyak
09431635f3
InputCommon/WiimoteEmu: Replace stateful rotational matrices with quaternions.
2020-10-19 16:33:55 -05:00
Jordan Woyak
bbb12a7560
Linux/XInput2: Fix keys being stuck pressed on focus loss.
2020-10-19 11:46:01 -05:00
iwubcode
4fff04db3c
Core: Load custom textures after inputs has been loaded and avoid sending force texture reload during startup for dynamic textures. This ensures that custom texture loading only happens once and users don't see any weird flashes on startup
2020-10-03 17:10:36 -05:00
iwubcode
fd3af4c5d3
InputCommon: Introducing the "Dynamic Input Texture". Configuration links an emulated input action to an image based on what host key is defined for that emulated input. Specific regions are called out in configuration that mark where to replace an input button with a host key image.
2020-10-03 17:10:35 -05:00